using UnityEngine; using UnityEditor; using System.Collections; namespace DigitalRuby.AdvancedPolygonCollider { [CustomEditor(typeof(AdvancedPolygonCollider))] public class AdvancedPolygonColliderEditor : Editor { public override void OnInspectorGUI() { base.OnInspectorGUI(); AdvancedPolygonCollider c = target as AdvancedPolygonCollider; if (c != null) { EditorGUILayout.LabelField("Vertices: " + c.VerticesCount); } } } }