New paste functions plus keyframe drag select

This commit is contained in:
AbstractConcept 2022-10-13 00:33:18 -05:00
parent 3d2c11f469
commit f449a9b4e2
117 changed files with 399 additions and 81 deletions

View file

@ -4,18 +4,24 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
namespace RimWorldAnimationStudio
{
public class InputManager : Singleton<InputManager>
{
public Transform dialogBoxes;
public GameObject keyframeSelector;
private float lastUpdate = -1f;
private float timeBetweenUpdates = 0.15f;
private float largeStep = 0.1f;
private float smallStep = 0.03f;
private bool isDragging;
private Vector2 v0;
public bool CanRepeatThisUpdate()
{
if (Time.unscaledTime > lastUpdate + timeBetweenUpdates)
@ -55,6 +61,7 @@ namespace RimWorldAnimationStudio
bool canRepeatThisUpdate = CanRepeatThisUpdate();
// Check keybinds
foreach (Keybind keybind in KeybindConfig.Instance.GetAllKeybinds())
{
if (IsModifierKeyHeld() && keybind.keyModifiers.NullOrEmpty()) goto nextKeybind;
@ -73,6 +80,89 @@ namespace RimWorldAnimationStudio
nextKeybind:;
}
// Drag selection
if (Input.GetMouseButtonDown(0))
{ StartKeyframeSelectionDrag(); }
else if (Input.GetMouseButtonUp(0))
{ EndKeyframeSelectionDrag(); }
else if (isDragging)
{ UpdateKeyframeSelector(); }
else
{ HideKeyframeSelector(); }
}
public void StartKeyframeSelectionDrag()
{
PointerEventData pointer = new PointerEventData(EventSystem.current);
pointer.position = Input.mousePosition;
List<RaycastResult> raycastResults = new List<RaycastResult>();
EventSystem.current.RaycastAll(pointer, raycastResults);
if (raycastResults.Count > 0)
{
foreach (var go in raycastResults)
{
//Debug.Log(go.gameObject);
if (go.gameObject?.GetComponent<Button>() != null) return;
if (go.gameObject?.GetComponent<IDragHandler>() != null) return;
if (go.gameObject?.GetComponentInParent<IDragHandler>() != null) return;
}
}
v0 = (Vector2)Input.mousePosition;
isDragging = true;
}
public void EndKeyframeSelectionDrag()
{
if (isDragging == false) return;
isDragging = false;
Vector2 v1 = (Vector2)Input.mousePosition;
List<int> keyframeIDs = new List<int>();
IEnumerable<KeyframeSlider> sliders = Selectable.allSelectablesArray.Select(x => x.GetComponent<KeyframeSlider>());
foreach (KeyframeSlider slider in sliders)
{
Transform handle = slider?.transform?.FindDeepChild("Handle");
if (handle == null) continue;
Vector2 vi = (Vector2)handle.GetComponent<RectTransform>().position;
if (vi.x < Mathf.Min(v0.x, v1.x)) continue;
if (vi.x > Mathf.Max(v0.x, v1.x)) continue;
if (vi.y < Mathf.Min(v0.y, v1.y)) continue;
if (vi.y > Mathf.Max(v0.y, v1.y)) continue;
keyframeIDs.Add(slider.keyframeID);
}
if (keyframeIDs.NotNullOrEmpty())
{ Workspace.keyframeID = keyframeIDs; }
}
public void UpdateKeyframeSelector()
{
Vector2 v1 = (Vector2)Input.mousePosition;
Vector2 pos = new Vector2(Mathf.Min(v0.x, v1.x), Mathf.Min(v0.y, v1.y));
Vector2 dim = new Vector2(Mathf.Abs(v1.x - v0.x), Mathf.Abs(v1.y - v0.y));
keyframeSelector.GetComponent<RectTransform>().anchoredPosition = pos;
keyframeSelector.GetComponent<RectTransform>().sizeDelta = dim;
if (keyframeSelector.activeSelf == false)
{ keyframeSelector.SetActive(true); }
}
public void HideKeyframeSelector()
{
if (keyframeSelector.activeSelf)
{ keyframeSelector.SetActive(false); }
}
public void QuitApplication()