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	Key snapping
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					 101 changed files with 253 additions and 117 deletions
				
			
		
										
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			@ -121,6 +121,7 @@
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    <Compile Include="Assets\Scripts\NumberValidator.cs" />
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    <Compile Include="Assets\Scripts\RequiresAnimationDef.cs" />
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    <Compile Include="Assets\Scripts\Singleton.cs" />
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    <Compile Include="Assets\Scripts\SnapToKeyframe.cs" />
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    <Compile Include="Assets\Scripts\Utilities\PawnUtility.cs" />
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    <Compile Include="Assets\Scripts\Utilities\XmlUtility.cs" />
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    <Compile Include="Assets\Scripts\Workspace\HistoricRecord.cs" />
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			@ -911,7 +911,7 @@ MonoBehaviour:
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  m_Text: 1
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  m_Text: 0
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  m_CaretBlinkRate: 0.85
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  m_CaretWidth: 1
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  m_ReadOnly: 0
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			@ -1649,8 +1649,8 @@ RectTransform:
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  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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  m_AnchorMin: {x: 0, y: 1}
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  m_AnchorMax: {x: 0, y: 1}
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  m_AnchoredPosition: {x: 439, y: -7.5}
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  m_SizeDelta: {x: 878, y: 15}
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  m_AnchoredPosition: {x: 305.5, y: -7.5}
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  m_SizeDelta: {x: 611, y: 15}
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  m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &138865805
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MonoBehaviour:
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			@ -16133,6 +16133,7 @@ GameObject:
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  m_Component:
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  - component: {fileID: 1289465654}
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  - component: {fileID: 1289465655}
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  - component: {fileID: 1289465656}
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  m_Layer: 5
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  m_Name: AnimTimelineSlider
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		||||
  m_TagString: Untagged
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			@ -16225,6 +16226,18 @@ MonoBehaviour:
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          m_StringArgument: 
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          m_BoolArgument: 0
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        m_CallState: 2
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--- !u!114 &1289465656
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MonoBehaviour:
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  m_ObjectHideFlags: 0
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  m_CorrespondingSourceObject: {fileID: 0}
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  m_PrefabInstance: {fileID: 0}
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  m_PrefabAsset: {fileID: 0}
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  m_Enabled: 1
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  m_EditorHideFlags: 0
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  m_Script: {fileID: 11500000, guid: 9b19816966eab6a4eba748f04532fb61, type: 3}
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  m_Name: 
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  m_EditorClassIdentifier: 
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--- !u!1 &1293104865
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GameObject:
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  m_ObjectHideFlags: 0
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			@ -19044,7 +19057,7 @@ MonoBehaviour:
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		|||
  m_CaretColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
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  m_CustomCaretColor: 0
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  m_SelectionColor: {r: 0.65882355, g: 0.80784315, b: 1, a: 0.7529412}
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  m_Text: 1
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  m_Text: 0
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  m_CaretBlinkRate: 0.85
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  m_CaretWidth: 1
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  m_ReadOnly: 0
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			@ -128,6 +128,15 @@ namespace RimWorldAnimationStudio
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            interactable = true;
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            base.OnDrag(eventData);
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            int targetTick = Workspace.FindClosestKeyFrameAtTick(keyframe.atTick.Value, Mathf.CeilToInt(Workspace.StageWindowSize * 0.01f), actorID);
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            if (Input.GetKey(KeyCode.LeftShift) && Workspace.Instance.DoesPawnKeyframeExistAtTick(Workspace.stageID, actorID, targetTick) == false)
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            { value = (float)targetTick; }
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            // Prevent frames from being moved to tick 1
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            if (value == 1)
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            { value = 2; }
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            //AnimationController.Instance.stageTick = keyframe.atTick.Value;
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            Workspace.actorID = actorID;
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        }
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			@ -95,8 +95,8 @@ namespace RimWorldAnimationStudio
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                    else
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                    { 
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                        stageTick = Workspace.StageWindowSize; 
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                        isAnimating = false; 
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                        //stageTick = Workspace.StageWindowSize; 
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                        //isAnimating = false; 
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                    }
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                }
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            }
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			@ -132,10 +132,10 @@ namespace RimWorldAnimationStudio
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            for (int actorID = 0; actorID < _actorBodies.Count; actorID++)
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            {
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                if (Workspace.stageID >= Workspace.animationDef?.animationStages.Count)
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                { /*Debug.Log("Waiting for animation stage data to initialize...");*/ return; }
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                { return; }
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                if (actorID >= Workspace.animationDef?.animationStages[Workspace.stageID]?.animationClips.Count)
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                { /*Debug.Log("Waiting for animation clip data to initialize...");*/ return; }
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                { return; }
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                Actor actor = Workspace.animationDef.actors[actorID];
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                PawnAnimationClip clip = Workspace.animationDef?.animationStages[Workspace.stageID]?.animationClips[actorID];
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			@ -146,6 +146,9 @@ namespace RimWorldAnimationStudio
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                float clipPercent = (float)(stageTick % clip.duration) / clip.duration;
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                if (stageTick == clip.duration) clipPercent = 1f;
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                if (Workspace.animationDef.animationStages[Workspace.stageID].isLooping == false)
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                { clipPercent = (float)stageTick / clip.duration; }
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                AlienRaceDef alienRaceDef = actor.GetAlienRaceDef();
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                ActorBody actorBody = _actorBodies[actorID];
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                string bodyType = alienRaceDef.isHumanoid ? actor.bodyType : "None";
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			@ -155,15 +158,6 @@ namespace RimWorldAnimationStudio
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                float bodyAngle = clip.BodyAngle.Evaluate(clipPercent);
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                float headAngle = clip.HeadAngle.Evaluate(clipPercent);
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                /*if (bodyAngle < 0) bodyAngle = 360 - ((-1f * bodyAngle) % 360);
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                if (bodyAngle > 360) bodyAngle %= 360;
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                if (headAngle < 0) headAngle = 360 - ((-1f * headAngle) % 360);
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                if (headAngle > 360) headAngle %= 360;
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                bodyAngle = bodyAngle > 180 ? 180 - bodyAngle : bodyAngle;
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                headAngle = headAngle > 180 ? 180 - headAngle : headAngle;*/
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                int bodyFacing = (int)clip.BodyFacing.Evaluate(clipPercent);
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                int headFacing = (int)clip.HeadFacing.Evaluate(clipPercent);
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			@ -233,7 +227,9 @@ namespace RimWorldAnimationStudio
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        public void InitializeAnimationTimeline()
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        {
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            cyclesNormalField.text = Mathf.Max(Mathf.CeilToInt((float)Workspace.animationDef.animationStages[Workspace.stageID].playTimeTicks / Workspace.StageWindowSize), 1).ToString();
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            cyclesFastField.text = Mathf.Max(Mathf.CeilToInt((float)Workspace.animationDef.animationStages[Workspace.stageID].playTimeTicksQuick / Workspace.StageWindowSize), 1).ToString();
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            cyclesFastField.text = Mathf.Max(Mathf.CeilToInt((float)Workspace.animationDef.animationStages[Workspace.stageID].playTimeTicksQuick / Workspace.StageWindowSize), 0).ToString();
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            Workspace.animationDef.animationStages[Workspace.stageID].isLooping = int.Parse(cyclesNormalField.text) > 1 ? true : false;
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            for (int actorID = 0; actorID < Workspace.animationDef.actors.Count; actorID++)
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            {
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										26
									
								
								Assets/Scripts/SnapToKeyframe.cs
									
										
									
									
									
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										26
									
								
								Assets/Scripts/SnapToKeyframe.cs
									
										
									
									
									
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			@ -0,0 +1,26 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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namespace RimWorldAnimationStudio
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{
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    public class SnapToKeyframe : MonoBehaviour, IDragHandler
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    {
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        private Slider slider;
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        public void Start()
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        {
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            slider = GetComponent<Slider>();
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        }
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        public void OnDrag(PointerEventData eventData)
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        {
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            int targetTick = Workspace.FindClosestKeyFrameAtTick((int)slider.value, Mathf.CeilToInt(Workspace.StageWindowSize * 0.01f));
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            if (Input.GetKey(KeyCode.LeftShift))
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            { slider.value = (float)targetTick; }
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        }
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    }
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}
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										11
									
								
								Assets/Scripts/SnapToKeyframe.cs.meta
									
										
									
									
									
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								Assets/Scripts/SnapToKeyframe.cs.meta
									
										
									
									
									
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			@ -0,0 +1,11 @@
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		|||
fileFormatVersion: 2
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guid: 9b19816966eab6a4eba748f04532fb61
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MonoImporter:
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  externalObjects: {}
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		||||
  serializedVersion: 2
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		||||
  defaultReferences: []
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		||||
  executionOrder: 0
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		||||
  icon: {instanceID: 0}
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		||||
  userData: 
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  assetBundleName: 
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  assetBundleVariant: 
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			@ -103,7 +103,77 @@ namespace RimWorldAnimationStudio
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            return null;
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        }
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        public bool DoesPawnKeyframeExistAtTick(int stageID, int actorID, int atTick)
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        {
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            return animationDef.animationStages[stageID].animationClips[actorID].keyframes.Any(x => x.atTick == atTick);
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        }
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        public static void FindAdjacentKeyframes(int atTick, out PawnKeyframe prevKeyframe, out PawnKeyframe nextKeyframe, int actorID = -1, int excludedActorID = -1, bool ignoreSelf = true, int searchDistance = int.MaxValue)
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        {
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            prevKeyframe = null;
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            nextKeyframe = null;
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            List<PawnKeyframe> keyframesToCheck;
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            if (actorID >= 0)
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            { keyframesToCheck = animationDef.animationStages[stageID].animationClips[actorID].keyframes; }
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            else
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            {
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                keyframesToCheck = animationDef.animationStages[stageID].animationClips.Where(x =>
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                    animationDef.animationStages[stageID].animationClips.IndexOf(x) != excludedActorID).SelectMany(x => x.keyframes)?.ToList();
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            }
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            foreach (PawnKeyframe keyframe in keyframesToCheck)
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            {
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                if (keyframe.atTick <= atTick && atTick - keyframe.atTick <= searchDistance)
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                {
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                    if (keyframe.atTick != atTick || ignoreSelf)
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                    { prevKeyframe = keyframe; }
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                    else
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                    { prevKeyframe = null; }
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                }
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                if (nextKeyframe == null && keyframe.atTick > atTick && keyframe.atTick - atTick <= searchDistance)
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                { nextKeyframe = keyframe; }
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            }
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        }
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        public static int FindClosestKeyFrameAtTick(int atTick, int searchDistance = int.MaxValue, int excludedActorID = -1)
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        {
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            List<PawnKeyframe> keyframesToCheck;
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            if (excludedActorID >= 0)
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            {
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                keyframesToCheck = animationDef.animationStages[stageID].animationClips.Where(x =>
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                     animationDef.animationStages[stageID].animationClips.IndexOf(x) != excludedActorID).SelectMany(x => x.keyframes)?.ToList();
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            }
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            else
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            { keyframesToCheck = animationDef.animationStages[stageID].animationClips.SelectMany(x => x.keyframes)?.ToList(); }
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            keyframesToCheck = keyframesToCheck.Where(x => Mathf.Abs(atTick - x.atTick.Value) <= searchDistance)?.ToList();
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            if (keyframesToCheck.NullOrEmpty())
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            { return atTick; }
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            int minDist = int.MaxValue;
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            int bestAtTick = -1;
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            foreach (PawnKeyframe keyframe_ in keyframesToCheck)
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            {
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                if (Mathf.Abs(keyframe_.atTick.Value - atTick) < minDist)
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                {
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                    minDist = Mathf.Abs(keyframe_.atTick.Value - atTick);
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                    bestAtTick = keyframe_.atTick.Value;
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                }
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            }
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            return bestAtTick;
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        }
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        [SerializeField]
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        public LinkedList<HistoricRecord> pastSnapshots = new LinkedList<HistoricRecord>();
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        public LinkedList<HistoricRecord> futureSnapshots = new LinkedList<HistoricRecord>();
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			@ -19,7 +19,7 @@
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        <stageName>NewStage</stageName>
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        <stageIndex>0</stageIndex>
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        <playTimeTicks>600</playTimeTicks>
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        <playTimeTicksQuick>-1</playTimeTicksQuick>
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        <playTimeTicksQuick>600</playTimeTicksQuick>
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        <isLooping>false</isLooping>
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		||||
        <animationClips>
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          <li Class="Rimworld_Animations.PawnAnimationClip">
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			@ -19,7 +19,7 @@
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        <stageName>NewStage</stageName>
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        <stageIndex>0</stageIndex>
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        <playTimeTicks>600</playTimeTicks>
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        <playTimeTicksQuick>-1</playTimeTicksQuick>
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        <playTimeTicksQuick>600</playTimeTicksQuick>
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        <isLooping>false</isLooping>
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        <animationClips>
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          <li Class="Rimworld_Animations.PawnAnimationClip">
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										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
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										Normal file
									
								
							
										
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											BIN
										
									
								
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											BIN
										
									
								
								Library/Artifacts/1f/1f422eb1e235abd20092c1df0bcd375e
									
										
									
									
									
										Normal file
									
								
							
										
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								Library/Artifacts/1f/1fbfe68e175288f0e2df5afa34deccfc
									
										
									
									
									
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											BIN
										
									
								
								Library/Artifacts/1f/1fbfe68e175288f0e2df5afa34deccfc
									
										
									
									
									
										Normal file
									
								
							
										
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											BIN
										
									
								
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											BIN
										
									
								
								Library/Artifacts/27/27f28e57fa1cd9ce98ac65d20964ad76
									
										
									
									
									
										Normal file
									
								
							
										
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											BIN
										
									
								
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								Library/Artifacts/8a/8aad68960d1a93681e12961504576217
									
										
									
									
									
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								Library/Artifacts/93/931f3274a595c2eb6fadef75857aafe8
									
										
									
									
									
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											BIN
										
									
								
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										Normal file
									
								
							
										
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										Normal file
									
								
							
							
						
						
									
										
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										Normal file
									
								
							
										
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								Library/Artifacts/d5/d5b84316c31adf495e7404bcd9c04947
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										
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								Library/Artifacts/d5/d5b84316c31adf495e7404bcd9c04947
									
										
									
									
									
										Normal file
									
								
							
										
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								Library/Artifacts/da/da018ee3064e8a2319cca5d364bb29e3
									
										
									
									
									
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										Normal file
									
								
							
										
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								Library/Artifacts/ee/eededef1678a4beaf8d6c87cd909d3ea
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										
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								Library/Artifacts/ee/eededef1678a4beaf8d6c87cd909d3ea
									
										
									
									
									
										Normal file
									
								
							
										
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								Library/Artifacts/f0/f02e3687b39f4690086c1f8260449df1
									
										
									
									
									
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								Library/Artifacts/f0/f02e3687b39f4690086c1f8260449df1
									
										
									
									
									
										Normal file
									
								
							
										
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										Normal file
									
								
							
							
						
						
									
										
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										Normal file
									
								
							
										
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			@ -1 +1 @@
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{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":true,"audioPlay":false,"sceneViewState":{"showFog":true,"showMaterialUpdate":false,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true},"in2DMode":true,"pivot":{"x":1077.5,"y":57.5,"z":0.0},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":829.6356201171875,"orthographic":true}
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