Key snapping
This commit is contained in:
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5436410162
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@ -121,6 +121,7 @@
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<Compile Include="Assets\Scripts\NumberValidator.cs" />
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<Compile Include="Assets\Scripts\NumberValidator.cs" />
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<Compile Include="Assets\Scripts\RequiresAnimationDef.cs" />
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<Compile Include="Assets\Scripts\RequiresAnimationDef.cs" />
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<Compile Include="Assets\Scripts\Singleton.cs" />
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<Compile Include="Assets\Scripts\Singleton.cs" />
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<Compile Include="Assets\Scripts\SnapToKeyframe.cs" />
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<Compile Include="Assets\Scripts\Utilities\PawnUtility.cs" />
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<Compile Include="Assets\Scripts\Utilities\PawnUtility.cs" />
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<Compile Include="Assets\Scripts\Utilities\XmlUtility.cs" />
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<Compile Include="Assets\Scripts\Utilities\XmlUtility.cs" />
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<Compile Include="Assets\Scripts\Workspace\HistoricRecord.cs" />
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<Compile Include="Assets\Scripts\Workspace\HistoricRecord.cs" />
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@ -911,7 +911,7 @@ MonoBehaviour:
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m_CaretColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
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m_CaretColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
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m_CustomCaretColor: 0
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m_CustomCaretColor: 0
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m_SelectionColor: {r: 0.65882355, g: 0.80784315, b: 1, a: 0.7529412}
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m_SelectionColor: {r: 0.65882355, g: 0.80784315, b: 1, a: 0.7529412}
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m_Text: 1
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m_Text: 0
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m_CaretBlinkRate: 0.85
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m_CaretBlinkRate: 0.85
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m_CaretWidth: 1
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m_CaretWidth: 1
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m_ReadOnly: 0
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m_ReadOnly: 0
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@ -1649,8 +1649,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 439, y: -7.5}
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m_AnchoredPosition: {x: 305.5, y: -7.5}
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m_SizeDelta: {x: 878, y: 15}
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m_SizeDelta: {x: 611, y: 15}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &138865805
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--- !u!114 &138865805
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MonoBehaviour:
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MonoBehaviour:
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@ -16133,6 +16133,7 @@ GameObject:
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m_Component:
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m_Component:
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- component: {fileID: 1289465654}
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- component: {fileID: 1289465654}
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- component: {fileID: 1289465655}
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- component: {fileID: 1289465655}
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- component: {fileID: 1289465656}
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m_Layer: 5
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m_Layer: 5
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m_Name: AnimTimelineSlider
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m_Name: AnimTimelineSlider
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m_TagString: Untagged
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m_TagString: Untagged
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@ -16225,6 +16226,18 @@ MonoBehaviour:
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m_StringArgument:
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m_StringArgument:
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m_BoolArgument: 0
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m_BoolArgument: 0
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m_CallState: 2
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m_CallState: 2
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--- !u!114 &1289465656
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1289465653}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 9b19816966eab6a4eba748f04532fb61, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &1293104865
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--- !u!1 &1293104865
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -19044,7 +19057,7 @@ MonoBehaviour:
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m_CaretColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
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m_CaretColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
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m_CustomCaretColor: 0
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m_CustomCaretColor: 0
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m_SelectionColor: {r: 0.65882355, g: 0.80784315, b: 1, a: 0.7529412}
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m_SelectionColor: {r: 0.65882355, g: 0.80784315, b: 1, a: 0.7529412}
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m_Text: 1
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m_Text: 0
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m_CaretBlinkRate: 0.85
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m_CaretBlinkRate: 0.85
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m_CaretWidth: 1
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m_CaretWidth: 1
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m_ReadOnly: 0
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m_ReadOnly: 0
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@ -128,6 +128,15 @@ namespace RimWorldAnimationStudio
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interactable = true;
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interactable = true;
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base.OnDrag(eventData);
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base.OnDrag(eventData);
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int targetTick = Workspace.FindClosestKeyFrameAtTick(keyframe.atTick.Value, Mathf.CeilToInt(Workspace.StageWindowSize * 0.01f), actorID);
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if (Input.GetKey(KeyCode.LeftShift) && Workspace.Instance.DoesPawnKeyframeExistAtTick(Workspace.stageID, actorID, targetTick) == false)
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{ value = (float)targetTick; }
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// Prevent frames from being moved to tick 1
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if (value == 1)
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{ value = 2; }
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//AnimationController.Instance.stageTick = keyframe.atTick.Value;
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//AnimationController.Instance.stageTick = keyframe.atTick.Value;
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Workspace.actorID = actorID;
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Workspace.actorID = actorID;
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}
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}
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@ -95,8 +95,8 @@ namespace RimWorldAnimationStudio
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else
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else
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{
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{
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stageTick = Workspace.StageWindowSize;
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//stageTick = Workspace.StageWindowSize;
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isAnimating = false;
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//isAnimating = false;
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}
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}
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}
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}
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}
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}
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@ -132,10 +132,10 @@ namespace RimWorldAnimationStudio
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for (int actorID = 0; actorID < _actorBodies.Count; actorID++)
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for (int actorID = 0; actorID < _actorBodies.Count; actorID++)
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{
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{
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if (Workspace.stageID >= Workspace.animationDef?.animationStages.Count)
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if (Workspace.stageID >= Workspace.animationDef?.animationStages.Count)
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{ /*Debug.Log("Waiting for animation stage data to initialize...");*/ return; }
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{ return; }
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if (actorID >= Workspace.animationDef?.animationStages[Workspace.stageID]?.animationClips.Count)
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if (actorID >= Workspace.animationDef?.animationStages[Workspace.stageID]?.animationClips.Count)
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{ /*Debug.Log("Waiting for animation clip data to initialize...");*/ return; }
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{ return; }
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Actor actor = Workspace.animationDef.actors[actorID];
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Actor actor = Workspace.animationDef.actors[actorID];
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PawnAnimationClip clip = Workspace.animationDef?.animationStages[Workspace.stageID]?.animationClips[actorID];
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PawnAnimationClip clip = Workspace.animationDef?.animationStages[Workspace.stageID]?.animationClips[actorID];
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@ -146,6 +146,9 @@ namespace RimWorldAnimationStudio
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float clipPercent = (float)(stageTick % clip.duration) / clip.duration;
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float clipPercent = (float)(stageTick % clip.duration) / clip.duration;
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if (stageTick == clip.duration) clipPercent = 1f;
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if (stageTick == clip.duration) clipPercent = 1f;
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if (Workspace.animationDef.animationStages[Workspace.stageID].isLooping == false)
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{ clipPercent = (float)stageTick / clip.duration; }
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AlienRaceDef alienRaceDef = actor.GetAlienRaceDef();
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AlienRaceDef alienRaceDef = actor.GetAlienRaceDef();
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ActorBody actorBody = _actorBodies[actorID];
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ActorBody actorBody = _actorBodies[actorID];
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string bodyType = alienRaceDef.isHumanoid ? actor.bodyType : "None";
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string bodyType = alienRaceDef.isHumanoid ? actor.bodyType : "None";
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@ -155,15 +158,6 @@ namespace RimWorldAnimationStudio
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float bodyAngle = clip.BodyAngle.Evaluate(clipPercent);
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float bodyAngle = clip.BodyAngle.Evaluate(clipPercent);
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float headAngle = clip.HeadAngle.Evaluate(clipPercent);
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float headAngle = clip.HeadAngle.Evaluate(clipPercent);
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/*if (bodyAngle < 0) bodyAngle = 360 - ((-1f * bodyAngle) % 360);
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if (bodyAngle > 360) bodyAngle %= 360;
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if (headAngle < 0) headAngle = 360 - ((-1f * headAngle) % 360);
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if (headAngle > 360) headAngle %= 360;
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bodyAngle = bodyAngle > 180 ? 180 - bodyAngle : bodyAngle;
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headAngle = headAngle > 180 ? 180 - headAngle : headAngle;*/
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int bodyFacing = (int)clip.BodyFacing.Evaluate(clipPercent);
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int bodyFacing = (int)clip.BodyFacing.Evaluate(clipPercent);
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int headFacing = (int)clip.HeadFacing.Evaluate(clipPercent);
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int headFacing = (int)clip.HeadFacing.Evaluate(clipPercent);
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@ -233,7 +227,9 @@ namespace RimWorldAnimationStudio
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public void InitializeAnimationTimeline()
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public void InitializeAnimationTimeline()
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{
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{
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cyclesNormalField.text = Mathf.Max(Mathf.CeilToInt((float)Workspace.animationDef.animationStages[Workspace.stageID].playTimeTicks / Workspace.StageWindowSize), 1).ToString();
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cyclesNormalField.text = Mathf.Max(Mathf.CeilToInt((float)Workspace.animationDef.animationStages[Workspace.stageID].playTimeTicks / Workspace.StageWindowSize), 1).ToString();
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cyclesFastField.text = Mathf.Max(Mathf.CeilToInt((float)Workspace.animationDef.animationStages[Workspace.stageID].playTimeTicksQuick / Workspace.StageWindowSize), 1).ToString();
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cyclesFastField.text = Mathf.Max(Mathf.CeilToInt((float)Workspace.animationDef.animationStages[Workspace.stageID].playTimeTicksQuick / Workspace.StageWindowSize), 0).ToString();
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Workspace.animationDef.animationStages[Workspace.stageID].isLooping = int.Parse(cyclesNormalField.text) > 1 ? true : false;
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for (int actorID = 0; actorID < Workspace.animationDef.actors.Count; actorID++)
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for (int actorID = 0; actorID < Workspace.animationDef.actors.Count; actorID++)
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{
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{
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@ -0,0 +1,26 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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namespace RimWorldAnimationStudio
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{
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public class SnapToKeyframe : MonoBehaviour, IDragHandler
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{
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private Slider slider;
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public void Start()
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{
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slider = GetComponent<Slider>();
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}
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public void OnDrag(PointerEventData eventData)
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{
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int targetTick = Workspace.FindClosestKeyFrameAtTick((int)slider.value, Mathf.CeilToInt(Workspace.StageWindowSize * 0.01f));
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if (Input.GetKey(KeyCode.LeftShift))
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{ slider.value = (float)targetTick; }
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 9b19816966eab6a4eba748f04532fb61
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -104,6 +104,76 @@ namespace RimWorldAnimationStudio
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return null;
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return null;
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}
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}
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public bool DoesPawnKeyframeExistAtTick(int stageID, int actorID, int atTick)
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{
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return animationDef.animationStages[stageID].animationClips[actorID].keyframes.Any(x => x.atTick == atTick);
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}
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public static void FindAdjacentKeyframes(int atTick, out PawnKeyframe prevKeyframe, out PawnKeyframe nextKeyframe, int actorID = -1, int excludedActorID = -1, bool ignoreSelf = true, int searchDistance = int.MaxValue)
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{
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prevKeyframe = null;
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nextKeyframe = null;
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List<PawnKeyframe> keyframesToCheck;
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if (actorID >= 0)
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{ keyframesToCheck = animationDef.animationStages[stageID].animationClips[actorID].keyframes; }
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else
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{
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keyframesToCheck = animationDef.animationStages[stageID].animationClips.Where(x =>
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animationDef.animationStages[stageID].animationClips.IndexOf(x) != excludedActorID).SelectMany(x => x.keyframes)?.ToList();
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}
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foreach (PawnKeyframe keyframe in keyframesToCheck)
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{
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if (keyframe.atTick <= atTick && atTick - keyframe.atTick <= searchDistance)
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{
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if (keyframe.atTick != atTick || ignoreSelf)
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{ prevKeyframe = keyframe; }
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else
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{ prevKeyframe = null; }
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}
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if (nextKeyframe == null && keyframe.atTick > atTick && keyframe.atTick - atTick <= searchDistance)
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{ nextKeyframe = keyframe; }
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}
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}
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public static int FindClosestKeyFrameAtTick(int atTick, int searchDistance = int.MaxValue, int excludedActorID = -1)
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{
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List<PawnKeyframe> keyframesToCheck;
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if (excludedActorID >= 0)
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{
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keyframesToCheck = animationDef.animationStages[stageID].animationClips.Where(x =>
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animationDef.animationStages[stageID].animationClips.IndexOf(x) != excludedActorID).SelectMany(x => x.keyframes)?.ToList();
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}
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else
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{ keyframesToCheck = animationDef.animationStages[stageID].animationClips.SelectMany(x => x.keyframes)?.ToList(); }
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keyframesToCheck = keyframesToCheck.Where(x => Mathf.Abs(atTick - x.atTick.Value) <= searchDistance)?.ToList();
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if (keyframesToCheck.NullOrEmpty())
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{ return atTick; }
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int minDist = int.MaxValue;
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int bestAtTick = -1;
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foreach (PawnKeyframe keyframe_ in keyframesToCheck)
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{
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if (Mathf.Abs(keyframe_.atTick.Value - atTick) < minDist)
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{
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minDist = Mathf.Abs(keyframe_.atTick.Value - atTick);
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bestAtTick = keyframe_.atTick.Value;
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}
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}
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return bestAtTick;
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}
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[SerializeField]
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[SerializeField]
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public LinkedList<HistoricRecord> pastSnapshots = new LinkedList<HistoricRecord>();
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public LinkedList<HistoricRecord> pastSnapshots = new LinkedList<HistoricRecord>();
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public LinkedList<HistoricRecord> futureSnapshots = new LinkedList<HistoricRecord>();
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public LinkedList<HistoricRecord> futureSnapshots = new LinkedList<HistoricRecord>();
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<stageName>NewStage</stageName>
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<stageName>NewStage</stageName>
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<stageIndex>0</stageIndex>
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<stageIndex>0</stageIndex>
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<playTimeTicks>600</playTimeTicks>
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<playTimeTicks>600</playTimeTicks>
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<playTimeTicksQuick>-1</playTimeTicksQuick>
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<playTimeTicksQuick>600</playTimeTicksQuick>
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<isLooping>false</isLooping>
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<isLooping>false</isLooping>
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<animationClips>
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<animationClips>
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<stageName>NewStage</stageName>
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<stageName>NewStage</stageName>
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<stageIndex>0</stageIndex>
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<stageIndex>0</stageIndex>
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<playTimeTicks>600</playTimeTicks>
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<playTimeTicks>600</playTimeTicks>
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<playTimeTicksQuick>-1</playTimeTicksQuick>
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<playTimeTicksQuick>600</playTimeTicksQuick>
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<isLooping>false</isLooping>
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<isLooping>false</isLooping>
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<animationClips>
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<animationClips>
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<li Class="Rimworld_Animations.PawnAnimationClip">
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<li Class="Rimworld_Animations.PawnAnimationClip">
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@ -21,7 +21,7 @@ MonoBehaviour:
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m_ShowMode: 4
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m_ShowMode: 4
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m_Title:
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m_Title:
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m_RootView: {fileID: 2}
|
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- Class: 114
|
||||||
Script: {instanceID: 11754}
|
Script: {instanceID: 11764}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 11766}
|
Script: {instanceID: 11774}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 11776}
|
Script: {instanceID: 11796}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 11798}
|
Script: {instanceID: 11858}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 11860}
|
Script: {instanceID: 12128}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 12130}
|
Script: {instanceID: 12164}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 12166}
|
Script: {instanceID: 12330}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 12332}
|
Script: {instanceID: 12344}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 12346}
|
Script: {instanceID: 12592}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 12594}
|
Script: {instanceID: 12706}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 12708}
|
Script: {instanceID: 12730}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 12732}
|
Script: {instanceID: 12894}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 12896}
|
Script: {instanceID: 13140}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 13142}
|
Script: {instanceID: 13164}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 13166}
|
Script: {instanceID: 13204}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 13206}
|
Script: {instanceID: 13222}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 13224}
|
Script: {instanceID: 13232}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 13234}
|
Script: {instanceID: 13350}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 13352}
|
Script: {instanceID: 13382}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 13384}
|
Script: {instanceID: 13420}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 13422}
|
Script: {instanceID: 13438}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 13440}
|
Script: {instanceID: 13454}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 13456}
|
Script: {instanceID: 13466}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 13468}
|
Script: {instanceID: 13470}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 13472}
|
Script: {instanceID: 13504}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 13506}
|
Script: {instanceID: 13622}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 13624}
|
Script: {instanceID: 13636}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 13638}
|
Script: {instanceID: 13662}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 13664}
|
Script: {instanceID: 13864}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 13866}
|
Script: {instanceID: 14058}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 14060}
|
Script: {instanceID: 14140}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 14142}
|
Script: {instanceID: 14154}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 14156}
|
Script: {instanceID: 14302}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 14304}
|
Script: {instanceID: 14448}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 14450}
|
Script: {instanceID: 14476}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 14478}
|
Script: {instanceID: 14508}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 14510}
|
Script: {instanceID: 14530}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 14532}
|
Script: {instanceID: 14532}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 14534}
|
Script: {instanceID: 14572}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 14574}
|
Script: {instanceID: 14578}
|
||||||
- Class: 114
|
- Class: 114
|
||||||
Script: {instanceID: 14580}
|
Script: {instanceID: 79764}
|
||||||
- Class: 115
|
- Class: 115
|
||||||
Script: {instanceID: 0}
|
Script: {instanceID: 0}
|
||||||
- Class: 128
|
- Class: 128
|
||||||
|
@ -915,6 +918,12 @@ ScriptsOnlyBuild:
|
||||||
assemblyName: Unity.Timeline.dll
|
assemblyName: Unity.Timeline.dll
|
||||||
namespaceName: UnityEngine.Timeline
|
namespaceName: UnityEngine.Timeline
|
||||||
className: PlayableTrack
|
className: PlayableTrack
|
||||||
|
- hash:
|
||||||
|
serializedVersion: 2
|
||||||
|
Hash: 71bb6a6b6c8f052f948db64c7dd3ca4f
|
||||||
|
assemblyName: Assembly-CSharp.dll
|
||||||
|
namespaceName: RimWorldAnimationStudio
|
||||||
|
className: SnapToKeyframe
|
||||||
platform: 5
|
platform: 5
|
||||||
scenePathNames:
|
scenePathNames:
|
||||||
- Assets/Scenes/MainScene.unity
|
- Assets/Scenes/MainScene.unity
|
||||||
|
|
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|
@ -1 +1 @@
|
||||||
{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":true,"audioPlay":false,"sceneViewState":{"showFog":true,"showMaterialUpdate":false,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true},"in2DMode":true,"pivot":{"x":1077.5,"y":57.5,"z":0.0},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":829.6356201171875,"orthographic":true}
|
{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":true,"audioPlay":false,"sceneViewState":{"showFog":true,"showMaterialUpdate":false,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true},"in2DMode":true,"pivot":{"x":598.1642456054688,"y":121.84375,"z":-73.88001251220703},"rotation":{"x":0.0,"y":0.0,"z":0.0,"w":1.0},"size":291.54534912109377,"orthographic":true}
|
Binary file not shown.
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Loading…
Reference in New Issue