Improved undo redo function and timelines

This commit is contained in:
AbstractConcept 2022-09-21 00:40:58 -05:00
parent 1af7f41d63
commit e36ef6a368
372 changed files with 4086 additions and 211 deletions

View file

@ -7,8 +7,10 @@ using System.Threading.Tasks;
namespace RimWorldAnimationStudio
{
[Serializable]
public class WorkspaceSnapShot
public class HistoricRecord
{
public int recordID = 0;
public string eventDesc;
public AnimationDef animationDef;
public int stageID = 0;
public int actorID = 0;

View file

@ -11,8 +11,8 @@ namespace RimWorldAnimationStudio
{
public static AnimationDef animationDef;
public static int stageID = 0;
public static int actorID = 0;
public static int keyframeID = 0;
public static int keyframeID = 0;
public static List<string> defNames = new List<string>() { "Human" };
public static List<string> bodyParts = new List<string>() { "Any appendage", "Any orifice", "Penis", "Vagina", "Anus", "Breasts", "Mouth" };
@ -20,8 +20,9 @@ namespace RimWorldAnimationStudio
public static List<string> sexTypes = new List<string>() { "None", "Vaginal", "Anal", "Oral", "Masturbation", "DoublePenetration", "Boobjob", "Handjob", "Footjob", "Fingering", "Scissoring", "MutualMasturbation", "Fisting", "MechImplant", "Rimming", "Fellatio", "Cunnilingus", "Sixtynine" };
public static List<string> interactionDefTypes = new List<string>();
public static List<string> soundDefs = new List<string>() { "None", "Sex", "Fuck", "Slimy", "Suck", "Cum" };
public static List<string> actorLayers = new List<string>() { "Building", "BuildingOnTop", "MoteBelowThings", "Item", "ItemImportant", "LayingPawn", "PawnRope", "Projectile", "Pawn", "PawnUnused", "PawnState" };
[SerializeField] private List<WorkspaceSnapShot> workspaceHistory = new List<WorkspaceSnapShot>();
[SerializeField] private List<HistoricRecord> workspaceHistory = new List<HistoricRecord>();
[SerializeField] private int historyIndex = 0;
[SerializeField] private int maxHistoryDepth = 100;
private bool isDirty = false;
@ -29,9 +30,12 @@ namespace RimWorldAnimationStudio
public static ActorManipulationMode actorManipulationMode = ActorManipulationMode.Pan;
public static ActorBodyPart selectedBodyPart;
public static int StageWindowSize
{
get
static int _actorID = 0;
public static int actorID { get { return Mathf.Clamp(_actorID, 0, animationDef.actors.Count - 1); } set { _actorID = value; } }
public static int StageWindowSize
{
get
{
if (animationDef == null)
{ return -1; }
@ -40,13 +44,13 @@ namespace RimWorldAnimationStudio
{ return animationDef.animationStages[stageID].animationClips.Select(x => x.duration).Max(); }
return animationDef.animationStages[stageID].stageWindowSize;
}
}
}
public void Update()
{
if (isDirty)
{ TrackChanges(); }
//if (isDirty)
//{ TrackChanges(); }
}
public PawnKeyframe GetCurrentPawnKeyframe(bool makeKeyframe = false)
@ -76,58 +80,70 @@ namespace RimWorldAnimationStudio
return animationDef.animationStages[stageID].animationClips[actorID].keyframes.FirstOrDefault(x => x.keyframeID == keyframeID);
}
public void TrackChanges()
[SerializeField]
public LinkedList<HistoricRecord> pastSnapshots = new LinkedList<HistoricRecord>();
public LinkedList<HistoricRecord> futureSnapshots = new LinkedList<HistoricRecord>();
public void MakeHistoricRecord(string eventDesc)
{
if (historyIndex < workspaceHistory.Count - 1)
{ workspaceHistory.RemoveRange(historyIndex + 1, workspaceHistory.Count - historyIndex - 1); }
HistoricRecord record = new HistoricRecord();
record.recordID = pastSnapshots.Count;
record.eventDesc = eventDesc;
record.animationDef = animationDef.Copy();
record.stageID = stageID;
if (workspaceHistory.Any() && workspaceHistory.Count >= maxHistoryDepth)
{ workspaceHistory.RemoveAt(0); }
futureSnapshots.Clear();
pastSnapshots.AddLast(record);
WorkspaceSnapShot workspaceSnapShot = new WorkspaceSnapShot();
workspaceSnapShot.animationDef = animationDef.Copy();
workspaceSnapShot.stageID = stageID;
workspaceSnapShot.actorID = actorID;
workspaceSnapShot.keyframeID = keyframeID;
if (pastSnapshots.Count > maxHistoryDepth)
{ pastSnapshots.RemoveFirst(); }
}
workspaceHistory.Add(workspaceSnapShot);
historyIndex = workspaceHistory.Count - 1;
public void RestoreToHistoricRecord(HistoricRecord record)
{
animationDef = record.animationDef.Copy();
stageID = record.stageID;
isDirty = false;
AnimationController.Instance.MakeDirty();
}
public void Undo()
{
historyIndex = Mathf.Clamp(historyIndex - 1, 0, workspaceHistory.Count - 1);
LoadHistoricState();
HistoricRecord recordToRead = pastSnapshots.Last?.Previous?.Value;
HistoricRecord recordToStore = pastSnapshots.Last?.Value;
if (recordToRead == null || recordToStore == null) return;
pastSnapshots.RemoveLast();
futureSnapshots.AddLast(recordToStore);
RestoreToHistoricRecord(recordToRead);
Debug.Log("Undo : " + recordToStore.eventDesc + " (record ID: " + recordToStore.recordID + ")");
}
public void Redo()
{
historyIndex = Mathf.Clamp(historyIndex + 1, 0, workspaceHistory.Count - 1);
LoadHistoricState();
}
HistoricRecord recordToReadAndStore = futureSnapshots.Last?.Value;
public void LoadHistoricState()
{
if (workspaceHistory.NullOrEmpty())
{ Debug.LogWarning("Cannot load historic state - workspace history is empty"); return; }
if (recordToReadAndStore == null) return;
animationDef = workspaceHistory[historyIndex].animationDef.Copy();
stageID = workspaceHistory[historyIndex].stageID;
actorID = workspaceHistory[historyIndex].actorID;
keyframeID = workspaceHistory[historyIndex].keyframeID;
futureSnapshots.RemoveLast();
pastSnapshots.AddLast(recordToReadAndStore);
AnimationController.Instance.MakeTimelineDirty();
RestoreToHistoricRecord(recordToReadAndStore);
Debug.Log("Redo : " + recordToReadAndStore.eventDesc + " (record ID: " + recordToReadAndStore.recordID + ")");
}
public void ClearHistory()
{
workspaceHistory.Clear();
historyIndex = 0;
pastSnapshots.Clear();
futureSnapshots.Clear();
}
public void MakeDirty()
{ isDirty = true; }
public void RecordEvent(string eventDesc)
{
Debug.Log("Recording event: " + eventDesc + " (record ID: " + pastSnapshots.Count + ")");
MakeHistoricRecord(eventDesc);
}
}
}