Stage and anim lengths display

This commit is contained in:
AbstractConcept 2022-10-14 14:00:57 -05:00
parent ab5a2a4c02
commit cc28ac4bd4
174 changed files with 604 additions and 245 deletions

View file

@ -21,14 +21,10 @@ namespace RimWorldAnimationStudio
anchorTransform = transform.parent;
this.actorID = actorID;
Reset();
PawnAnimationClip clip = Workspace.Instance.GetPawnAnimationClip(actorID);
if (clip == null || clip.keyframes.NullOrEmpty())
{
//Debug.Log("Clip was empty");
clip = new PawnAnimationClip();
clip.keyframes.Add(new PawnKeyframe());
clip.BuildSimpleCurves();
@ -39,12 +35,27 @@ namespace RimWorldAnimationStudio
KeyframeSlider keyframeSlider = Instantiate(keyframeSliderPrefab, transform);
keyframeSlider.Initialize(this, actorID, keyframe.keyframeID);
}
}
public void Reset()
{
foreach(KeyframeSlider keyframeSlider in GetComponentsInChildren<KeyframeSlider>())
{ Destroy(keyframeSlider.gameObject); }
int keyframeCount = clip.keyframes.Count;
int childCount = GetComponentsInChildren<KeyframeSlider>().Count();
for (int i = 0; i < Mathf.Max(keyframeCount, childCount); i++)
{
// Add new keyframe sliders as required
if (i >= childCount)
{ Instantiate(keyframeSliderPrefab, transform); }
// Get objects to update
KeyframeSlider keyframeSlider = GetComponentsInChildren<KeyframeSlider>()[i];
// Update values
if (i < keyframeCount)
{ keyframeSlider.Initialize(this, actorID, clip.keyframes[i].keyframeID); }
// Remove excess objects as required
else
{ Destroy(keyframeSlider.gameObject); }
}
}
public void AddPawnKeyFrame(int keyframeID)
@ -70,6 +81,8 @@ namespace RimWorldAnimationStudio
public void InitiateUpdateOfGhostFrames()
{
if (AnimationController.Instance.IsTimelineDirty()) return;
BroadcastMessage("UpdateGhostFrames");
}
@ -79,12 +92,7 @@ namespace RimWorldAnimationStudio
int? siblingCount = anchorTransform.parent.GetComponentsInChildren<AnimationTimeline>()?.ToList()?.Count();
if (siblingIndex != null && siblingCount != null && MoveAnimationTimeline(siblingIndex.Value, delta))
{
//siblingIndex = Mathf.Clamp(siblingCount.Value + delta, 0, siblingCount.Value - 1);
//transform.SetSiblingIndex(transform.GetSiblingIndex() + delta);
AnimationController.Instance.ResetAnimationTimeline();
AnimationController.Instance.InitializeAnimationTimeline();
}
{ AnimationController.Instance.InitializeAnimationTimeline(); }
}
public bool MoveAnimationTimeline(int startIndex, int delta)