Extra keybinds

This commit is contained in:
AbstractConcept 2022-10-08 21:15:28 -05:00
parent e210923733
commit c3c0a05ac0
139 changed files with 586 additions and 233 deletions

View file

@ -143,6 +143,7 @@ namespace RimWorldAnimationStudio
{ continue; }
bool quiver = isAnimating && Workspace.Instance.GetCurrentOrPreviousKeyframe(actorID).quiver == true;
bool requiresGenitals = actor.requiredGenitals.Any(x => x == "Penis") || Workspace.animationDef.actors[actorID].isFucking;
float clipPercent = (float)(stageTick % clip.duration) / clip.duration;
if (stageTick == clip.duration) clipPercent = 1f;
@ -184,7 +185,7 @@ namespace RimWorldAnimationStudio
actorBody.bodyRenderer.sprite = alienRaceDef.GetBodyTypeGraphic((CardinalDirection)bodyFacing, bodyType);
actorBody.headRenderer.sprite = alienRaceDef.isHumanoid ? alienRaceDef.GetHeadGraphic((CardinalDirection)headFacing) : null;
actorBody.appendageRenderer.sprite = alienRaceDef.isHumanoid && bodyFacing != 0 ? Resources.Load<Sprite>("Textures/Humanlike/Appendages/Appendage" + bodyFacing) : null;
actorBody.appendageRenderer.sprite = requiresGenitals && alienRaceDef.isHumanoid && bodyFacing != 0 ? Resources.Load<Sprite>("Textures/Humanlike/Appendages/Appendage" + bodyFacing) : null;
actorBody.bodyRenderer.gameObject.SetActive(actorBody.bodyRenderer.sprite != null);
actorBody.headRenderer.gameObject.SetActive(actorBody.headRenderer.sprite != null);
@ -352,7 +353,7 @@ namespace RimWorldAnimationStudio
{ Debug.LogWarning("Cannot clone pawn keyframe - a keyframe already exists at this tick"); return; }
PawnKeyframe cloneFrame = keyframe.Copy();
cloneFrame.GenerateKeyframeID();
cloneFrame.GenerateKeyframeID(clipID);
cloneFrame.atTick = stageTick;
PawnKeyframe nextKeyframe = clip.keyframes.FirstOrDefault(x => x.atTick > stageTick);
@ -371,6 +372,48 @@ namespace RimWorldAnimationStudio
Workspace.Instance.RecordEvent("Keyframe clone");
}
public void CopyPawnKeyframes()
{
Workspace.copiedKeyframes.Clear();
List<PawnKeyframe> keyframesToClone = Workspace.Instance.GetPawnKeyframes(Workspace.keyframeID);
foreach (PawnKeyframe keyframe in keyframesToClone)
{ Workspace.copiedKeyframes.Add(keyframe.Copy()); }
}
public void PastePawnKeyframes()
{
foreach (PawnKeyframe keyframe in Workspace.copiedKeyframes)
{
PawnAnimationClip clip = Workspace.animationDef.animationStages[Workspace.stageID].animationClips[keyframe.actorID];
if (Workspace.Instance.DoesPawnKeyframeExistAtTick(Workspace.stageID, keyframe.actorID, stageTick))
{
PawnKeyframe oldKeyframe = Workspace.animationDef.animationStages[Workspace.stageID].animationClips[keyframe.actorID].keyframes.First(x => x.atTick == stageTick);
RemovePawnKeyframe(keyframe.actorID, oldKeyframe.keyframeID, true);
}
keyframe.GenerateKeyframeID(keyframe.actorID);
keyframe.atTick = stageTick;
PawnKeyframe nextKeyframe = clip.keyframes.FirstOrDefault(x => x.atTick > stageTick);
if (nextKeyframe != null)
{ clip.keyframes.Insert(clip.keyframes.IndexOf(nextKeyframe), keyframe); }
else
{ clip.keyframes.Add(keyframe); }
clip.BuildSimpleCurves();
animationTimelines.GetComponentsInChildren<AnimationTimeline>()[keyframe.actorID].AddPawnKeyFrame(keyframe.keyframeID);
clip.BuildSimpleCurves();
}
}
public void RemovePawnKeyframe()
{
foreach (int keyframeID in Workspace.keyframeID)
@ -380,17 +423,17 @@ namespace RimWorldAnimationStudio
}
}
public void RemovePawnKeyframe(int actorID, int keyframeID)
public void RemovePawnKeyframe(int actorID, int keyframeID, bool force = false)
{
PawnKeyframe keyframe = Workspace.Instance.GetPawnKeyframe(actorID, keyframeID);
PawnAnimationClip clip = Workspace.animationDef.animationStages[Workspace.stageID].animationClips[actorID];
if (keyframe == null || clip == null) return;
if (keyframe.atTick == 1)
if (keyframe.atTick == 1 && force == false)
{ Debug.LogWarning("Cannot delete key frame - the first key frame of an animation clip cannot be deleted"); return; }
if (clip.keyframes.Count <= 2)
if (clip.keyframes.Count <= 2 && force == false)
{ Debug.LogWarning("Cannot delete key frame - an animation clip must have two or more keyframes"); return; }
animationTimelines.GetComponentsInChildren<AnimationTimeline>()[actorID].RemovePawnKeyFrame(keyframe.keyframeID);