Ghost frames fix plus undo redo system

This commit is contained in:
AbstractConcept 2022-09-18 19:07:44 -05:00
parent 591b176924
commit b0a965e0b2
163 changed files with 948 additions and 214 deletions

View file

@ -12,18 +12,18 @@ namespace RimWorldAnimationStudio
public static AnimationDef animationDef;
public static int stageID = 0;
public static int actorID = 0;
public static int keyframeID = 0;
public static bool isDirty = false;
public static int keyframeID = 0;
public static List<string> defNames = new List<string>() { "Human" };
public static List<string> bodyParts = new List<string>() { "Penis", "Vagina", "Anus", "Breasts", "Mouth" };
public static List<string> bodyParts = new List<string>() { "Any appendage", "Any orifice", "Penis", "Vagina", "Anus", "Breasts", "Mouth" };
public static List<string> bodyDefTypes = new List<string>() { "Human" };
public static List<string> sexTypes = new List<string>() { "None", "Vaginal", "Anal", "Oral", "Masturbation", "DoublePenetration", "Boobjob", "Handjob", "Footjob", "Fingering", "Scissoring", "MutualMasturbation", "Fisting", "MechImplant", "Rimming", "Fellatio", "Cunnilingus", "Sixtynine" };
public static List<string> interactionDefTypes = new List<string>();
private static List<WorkspaceSnapShot> workspaceHistory = new List<WorkspaceSnapShot>();
private static int maxHistoryDepth = 100;
private static int historyIndex = 0;
[SerializeField] private List<WorkspaceSnapShot> workspaceHistory = new List<WorkspaceSnapShot>();
[SerializeField] private int historyIndex = 0;
[SerializeField] private int maxHistoryDepth = 100;
private bool isDirty = false;
public static ActorManipulationMode actorManipulationMode = ActorManipulationMode.Pan;
@ -41,6 +41,12 @@ namespace RimWorldAnimationStudio
}
}
public void Update()
{
if (isDirty)
{ TrackChanges(); }
}
public PawnKeyframe GetCurrentPawnKeyframe()
{
int stageTick = AnimationController.Instance.stageTick;
@ -70,21 +76,26 @@ namespace RimWorldAnimationStudio
public void TrackChanges()
{
Debug.Log("Test");
Debug.Log(historyIndex + 1);
Debug.Log(workspaceHistory.Count - historyIndex);
if (historyIndex < workspaceHistory.Count - 1)
{ workspaceHistory.RemoveRange(historyIndex + 1, workspaceHistory.Count - historyIndex); }
{ workspaceHistory.RemoveRange(historyIndex + 1, workspaceHistory.Count - historyIndex - 1); }
if (workspaceHistory.Any() && workspaceHistory.Count >= maxHistoryDepth)
{ workspaceHistory.RemoveAt(0); }
WorkspaceSnapShot workspaceSnapShot = new WorkspaceSnapShot();
workspaceSnapShot.animationDef = animationDef;
workspaceSnapShot.animationDef = animationDef.Copy();
workspaceSnapShot.stageID = stageID;
workspaceSnapShot.actorID = actorID;
workspaceSnapShot.keyframeID = keyframeID;
workspaceHistory.Add(workspaceSnapShot);
historyIndex = workspaceHistory.Count - 1;
// track bType for actors, stageID, isdirty
historyIndex++;
isDirty = false;
}
public void Undo()
@ -95,51 +106,30 @@ namespace RimWorldAnimationStudio
public void Redo()
{
historyIndex = Mathf.Clamp(historyIndex - 1, 0, workspaceHistory.Count - 1);
historyIndex = Mathf.Clamp(historyIndex + 1, 0, workspaceHistory.Count - 1);
LoadHistoricState();
}
public void LoadHistoricState()
{
animationDef = workspaceHistory[historyIndex].animationDef;
if (workspaceHistory.NullOrEmpty())
{ Debug.LogWarning("Cannot load historic state - workspace history is empty"); return; }
// All other data
animationDef = workspaceHistory[historyIndex].animationDef.Copy();
stageID = workspaceHistory[historyIndex].stageID;
actorID = workspaceHistory[historyIndex].actorID;
keyframeID = workspaceHistory[historyIndex].keyframeID;
AnimationController.Instance.MakeTimelineDirty();
}
private int lastactorCount = 0;
private int lastStageID = 0;
private int lastStageCount = 0;
private int lastStageWindowSize = 0;
public bool AnimationTimelinesNeedUpdate()
public void ClearHistory()
{
if (animationDef == null) return false;
bool update = false;
if (lastStageID != stageID)
{ update = true; }
if (lastStageCount != animationDef.animationStages.Count)
{ update = true; }
if (lastactorCount != animationDef.actors.Count)
{ update = true; }
if (lastStageWindowSize != StageWindowSize)
{ update = true; }
if (update)
{
lastStageID = stageID;
lastStageCount = animationDef.animationStages.Count;
lastactorCount = animationDef.actors.Count;
lastStageWindowSize = StageWindowSize;
return true;
}
return false;
workspaceHistory.Clear();
historyIndex = 0;
}
public void MakeDirty()
{ isDirty = true; }
}
}

View file

@ -6,9 +6,12 @@ using System.Threading.Tasks;
namespace RimWorldAnimationStudio
{
[Serializable]
public class WorkspaceSnapShot
{
public AnimationDef animationDef;
public int stageID = 0;
public int actorID = 0;
public int keyframeID = 0;
}
}