Ghost frames fix plus undo redo system

This commit is contained in:
AbstractConcept 2022-09-18 19:07:44 -05:00
parent 591b176924
commit b0a965e0b2
163 changed files with 948 additions and 214 deletions

View file

@ -43,12 +43,11 @@ namespace RimWorldAnimationStudio
public void OnValueChanged()
{
keyframe.atTick = (int)value;
UpdateGhostFrames();
clip.BuildSimpleCurves();
AnimationController.Instance.stageTick = keyframe.atTick.Value;
timeline.InitiateUpdateOfGhostFrames();
}
// Ghost sliders are non-interactable slider handle
@ -57,27 +56,25 @@ namespace RimWorldAnimationStudio
if (maxGhosts == 0)
{ return; }
int nGhosts = GetGhostFramesRequired();
int requiredGhosts = GetGhostFramesRequired();
int currentGhostCount = ghostSliders.childCount;
for (int i = 0; i < Mathf.Max(nGhosts, ghostSliders.childCount); i++)
for (int i = 0; i < Mathf.Max(requiredGhosts, currentGhostCount); i++)
{
if ((i - 1) * clip.duration + keyframe.atTick <= Workspace.StageWindowSize)
{
if (ghostSliders.childCount <= i)
{ Instantiate(ghostSliderPrefab, ghostSliders); }
int targetTick = (int)(i * clip.duration + keyframe.atTick);
GameObject ghostSliderObject = ghostSliders.GetChild(i).gameObject;
ghostSliderObject.SetActive(true);
if (ghostSliders.childCount <= i)
{ Instantiate(ghostSliderPrefab, ghostSliders); }
Slider ghostSlider = ghostSliderObject.GetComponent<Slider>();
ghostSlider.value = (int)((i + 1) * clip.duration + keyframe.atTick);
GameObject ghostSliderObject = ghostSliders.GetChild(i).gameObject;
ghostSliderObject.SetActive(i < requiredGhosts);
float mult = 1f - Mathf.Pow((float)i / maxGhosts, 2);
ghostSlider.transform.FindDeepChild("Handle").GetComponent<Image>().color = new Color(0, 0.5f, 0.5f, 0.5f * mult);
}
if (i >= nGhosts)
{ transform.GetChild(i).gameObject.SetActive(false); }
Slider ghostSlider = ghostSliderObject.GetComponent<Slider>();
ghostSlider.maxValue = Workspace.StageWindowSize;
ghostSlider.value = targetTick;
if (targetTick > ghostSlider.maxValue)
{ ghostSlider.gameObject.SetActive(false); }
}
}
@ -98,9 +95,9 @@ namespace RimWorldAnimationStudio
Workspace.keyframeID = keyframeID;
if (eventData.clickCount >= 2)
{
AnimationController.Instance.stageTick = keyframe.atTick.Value;
}
{ AnimationController.Instance.stageTick = keyframe.atTick.Value; }
Workspace.Instance.MakeDirty();
}
public void OnBeginDrag(PointerEventData eventData)
@ -126,6 +123,8 @@ namespace RimWorldAnimationStudio
public void OnEndDrag(PointerEventData eventData)
{
interactable = false;
Workspace.Instance.MakeDirty();
}
protected override void Update()