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Improved adding and removal of anim events
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parent
f0d46df3d6
commit
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276 changed files with 1401 additions and 5422 deletions
35
Assets/Scripts/Utilities/PawnUtility.cs
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35
Assets/Scripts/Utilities/PawnUtility.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace RimWorldAnimationStudio
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{
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public static class PawnUtility
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{
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public static Vector3 BaseHeadOffsetAt(string bodyType, int rotation)
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{
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Vector2 headOffset = Vector3.zero;
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switch (bodyType)
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{
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case "Male": headOffset = new Vector2(0.04f, 0.34f); break;
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case "Female": headOffset = new Vector2(0.10f, 0.34f); break;
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case "Thin": headOffset = new Vector2(0.09f, 0.34f); break;
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case "Hulk": headOffset = new Vector2(0.10f, 0.34f); break;
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case "Fat": headOffset = new Vector2(0.09f, 0.34f); break;
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}
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switch (rotation)
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{
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case 0: return new Vector3(0f, 0f, headOffset.y);
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case 1: return new Vector3(headOffset.x, 0f, headOffset.y);
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case 2: return new Vector3(0f, 0f, headOffset.y);
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case 3: return new Vector3(-headOffset.x, 0f, headOffset.y);
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default: return Vector3.zero;
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}
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}
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}
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}
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