mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
synced 2024-08-15 00:43:27 +00:00
Improved adding and removal of anim events
This commit is contained in:
parent
f0d46df3d6
commit
8523abf957
276 changed files with 1401 additions and 5422 deletions
333
Assets/Scripts/Managers/AnimationController.cs
Normal file
333
Assets/Scripts/Managers/AnimationController.cs
Normal file
|
@ -0,0 +1,333 @@
|
|||
using System;
|
||||
using System.Text;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
using System.Xml.Serialization;
|
||||
using UnityEngine;
|
||||
using SFB;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace RimWorldAnimationStudio
|
||||
{
|
||||
public class AnimationController : Singleton<AnimationController>
|
||||
{
|
||||
[Header("Animation settings")]
|
||||
public bool isAnimating = false;
|
||||
public int stageTick = 1;
|
||||
|
||||
[Header("Object references")]
|
||||
public Slider stageTimelineSlider;
|
||||
public Dropdown stageLoopDropdown;
|
||||
public InputField cyclesNormalField;
|
||||
public InputField cyclesFastField;
|
||||
public Text stageTickText;
|
||||
public Text stageLengthText;
|
||||
public ActorCard actorCard;
|
||||
public Transform animationTimelines;
|
||||
|
||||
[Header("Prefabs")]
|
||||
public ActorBody actorBodyPrefab;
|
||||
public AnimationTimeline animationTimelinePrefab;
|
||||
|
||||
// Private timing variables
|
||||
private float timeSinceLastUpdate = 0;
|
||||
private int cycleIndex = 0;
|
||||
|
||||
public void Update()
|
||||
{
|
||||
// No animation, exit
|
||||
if (Workspace.animationDef == null) { return; }
|
||||
|
||||
// Dirty animation, reset
|
||||
if (Workspace.animationDef != null && Workspace.isDirty)
|
||||
{ Initialize(); return; }
|
||||
|
||||
// Update tick if animating
|
||||
if (isAnimating)
|
||||
{
|
||||
timeSinceLastUpdate += Time.deltaTime;
|
||||
|
||||
if (timeSinceLastUpdate < 1f / 60f)
|
||||
{ return; }
|
||||
|
||||
timeSinceLastUpdate -= 1f / 60f;
|
||||
stageTick += 1;
|
||||
|
||||
if (stageTick > Workspace.animationClipWindowSize)
|
||||
{
|
||||
if (stageLoopDropdown.value == 1)
|
||||
{ stageTick = 1; }
|
||||
|
||||
else if (stageLoopDropdown.value == 2 && Workspace.stageID < Workspace.animationDef.animationStages.Count - 1)
|
||||
{
|
||||
++cycleIndex;
|
||||
stageTick = 1;
|
||||
|
||||
if (cycleIndex > int.Parse(cyclesNormalField.text))
|
||||
{
|
||||
++Workspace.stageID;
|
||||
cycleIndex = 0;
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
{ stageTick = Workspace.animationClipWindowSize; }
|
||||
}
|
||||
}
|
||||
|
||||
// Update stage timeline
|
||||
stageTimelineSlider.maxValue = Workspace.animationClipWindowSize;
|
||||
stageTimelineSlider.value = stageTick;
|
||||
stageTickText.text = stageTick.ToString();
|
||||
stageLengthText.text = Workspace.animationClipWindowSize.ToString();
|
||||
|
||||
// Update animation
|
||||
UpdateAnimation();
|
||||
}
|
||||
|
||||
public void UpdateAnimation()
|
||||
{
|
||||
List<ActorBody> actorBodies = GetComponentsInChildren<ActorBody>().ToList();
|
||||
|
||||
for (int actorID = 0; actorID < actorBodies.Count; actorID++)
|
||||
{
|
||||
PawnAnimationClip clip = Workspace.animationDef?.animationStages[Workspace.stageID]?.animationClips[actorID];
|
||||
|
||||
if (clip == null)
|
||||
{ continue; }
|
||||
|
||||
float clipPercent = (float)(stageTick % clip.duration) / clip.duration;
|
||||
|
||||
ActorBody actorBody = actorBodies[actorID];
|
||||
string bodyType = actorBody.bodyType;
|
||||
|
||||
Vector3 deltaPos = new Vector3(clip.BodyOffsetX.Evaluate(clipPercent), 0, clip.BodyOffsetZ.Evaluate(clipPercent));
|
||||
deltaPos += Workspace.animationDef.actors[actorID].bodyTypeOffset.GetOffset(bodyType);
|
||||
|
||||
float bodyAngle = clip.BodyAngle.Evaluate(clipPercent);
|
||||
float headAngle = clip.HeadAngle.Evaluate(clipPercent);
|
||||
|
||||
if (bodyAngle < 0) bodyAngle = 360 - ((-1f * bodyAngle) % 360);
|
||||
if (bodyAngle > 360) bodyAngle %= 360;
|
||||
|
||||
if (headAngle < 0) headAngle = 360 - ((-1f * headAngle) % 360);
|
||||
if (headAngle > 360) headAngle %= 360;
|
||||
|
||||
int bodyFacing = (int)clip.BodyFacing.Evaluate(clipPercent);
|
||||
int headFacing = (int)clip.HeadFacing.Evaluate(clipPercent);
|
||||
|
||||
Vector3 headBob = new Vector3(0, 0, clip.HeadBob.Evaluate(clipPercent)) + PawnUtility.BaseHeadOffsetAt(bodyType, bodyFacing);
|
||||
|
||||
Vector3 bodyPos = new Vector3(deltaPos.x, deltaPos.z, 0);
|
||||
Vector3 headPos = new Vector3(headBob.x, headBob.z, 0);
|
||||
|
||||
actorBody.transform.position = bodyPos;
|
||||
actorBody.transform.eulerAngles = new Vector3(0, 0, bodyAngle);
|
||||
|
||||
actorBody.headRenderer.transform.localPosition = headPos;
|
||||
actorBody.headRenderer.transform.eulerAngles = new Vector3(0, 0, headAngle);
|
||||
|
||||
actorBody.bodyRenderer.sprite = Resources.Load<Sprite>("Textures/Humanlike/Bodies/" + bodyType + bodyFacing);
|
||||
actorBody.headRenderer.sprite = Resources.Load<Sprite>("Textures/Humanlike/Heads/Head" + headFacing);
|
||||
|
||||
actorBody.bodyRenderer.sortingLayerName = clip.layer;
|
||||
actorBody.headRenderer.sortingLayerName = clip.layer;
|
||||
actorBody.headRenderer.sortingOrder = headFacing == 0 ? -1 : 1;
|
||||
}
|
||||
}
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
Debug.Log("Initializing animation preview");
|
||||
Reset();
|
||||
|
||||
InitializeAnimationTimeline();
|
||||
StageCardManager.Instance.Initialize();
|
||||
|
||||
Workspace.isDirty = false;
|
||||
}
|
||||
|
||||
public void InitializeAnimationTimeline()
|
||||
{
|
||||
Workspace.animationClipWindowSize = Workspace.animationDef.animationStages[Workspace.stageID].animationClips.Select(x => x.duration).Max();
|
||||
|
||||
cyclesNormalField.text = Mathf.Max(Mathf.CeilToInt((float)Workspace.animationDef.animationStages[Workspace.stageID].playTimeTicks / Workspace.animationClipWindowSize), 1).ToString();
|
||||
cyclesFastField.text = Mathf.Max(Mathf.CeilToInt((float)Workspace.animationDef.animationStages[Workspace.stageID].playTimeTicksQuick / Workspace.animationClipWindowSize), 1).ToString();
|
||||
|
||||
for (int actorID = 0; actorID < Workspace.animationDef.actors.Count; actorID++)
|
||||
{
|
||||
ActorBody actorBody = Instantiate(actorBodyPrefab, transform);
|
||||
actorBody.Initialize(actorID);
|
||||
|
||||
AnimationTimeline animationTimeline = Instantiate(animationTimelinePrefab, animationTimelines);
|
||||
animationTimeline.Initialize(actorID);
|
||||
}
|
||||
|
||||
stageTimelineSlider.maxValue = Workspace.animationClipWindowSize;
|
||||
stageTimelineSlider.value = 1;
|
||||
stageTick = 1;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
Workspace.stageID = 0;
|
||||
|
||||
ResetAnimationTimeline();
|
||||
StageCardManager.Instance.Reset();
|
||||
}
|
||||
|
||||
public void ResetAnimationTimeline()
|
||||
{
|
||||
isAnimating = false;
|
||||
timeSinceLastUpdate = 0;
|
||||
cycleIndex = 0;
|
||||
|
||||
foreach (ActorBody actorBody in GetComponentsInChildren<ActorBody>())
|
||||
{ Destroy(actorBody.gameObject); }
|
||||
|
||||
foreach (Transform animationTimeline in animationTimelines)
|
||||
{ Destroy(animationTimeline.gameObject); }
|
||||
}
|
||||
|
||||
public bool AddAnimationStage()
|
||||
{
|
||||
AnimationStage stage = new AnimationStage();
|
||||
|
||||
return stage.MakeNew();
|
||||
}
|
||||
|
||||
public bool CloneAnimationStage()
|
||||
{
|
||||
AnimationStage stage = Workspace.animationDef.animationStages[Workspace.stageID].Copy();
|
||||
stage.Initialize();
|
||||
stage.stageName += " (Clone)";
|
||||
|
||||
Workspace.animationDef.animationStages.Insert(Workspace.stageID + 1, stage);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool MoveAnimationStage(int startIndex, int delta)
|
||||
{
|
||||
if (startIndex + delta < 0 || startIndex + delta >= Workspace.animationDef.animationStages.Count)
|
||||
{ return false; }
|
||||
|
||||
AnimationStage stage = Workspace.animationDef.animationStages[startIndex];
|
||||
Workspace.animationDef.animationStages[startIndex] = Workspace.animationDef.animationStages[startIndex + delta];
|
||||
Workspace.animationDef.animationStages[startIndex + delta] = stage;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool RemoveAnimationStage()
|
||||
{
|
||||
if (Workspace.animationDef.animationStages.Count == 1)
|
||||
{
|
||||
Debug.LogWarning("Cannot delete animation stage - the animation must contain at least one animation stage.");
|
||||
return false;
|
||||
}
|
||||
|
||||
Workspace.animationDef.animationStages.RemoveAt(Workspace.stageID);
|
||||
Workspace.stageID = Workspace.stageID >= Workspace.animationDef.animationStages.Count ? Workspace.stageID = Workspace.animationDef.animationStages.Count - 1 : Workspace.stageID;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void AddActor()
|
||||
{
|
||||
Actor actor = new Actor();
|
||||
|
||||
if (actor.MakeNew())
|
||||
{ Initialize(); }
|
||||
}
|
||||
|
||||
public void RemoveActor()
|
||||
{
|
||||
if (Workspace.animationDef.actors.Count == 1)
|
||||
{
|
||||
Debug.LogWarning("Cannot delete actor - the animation must contain at least one actor.");
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (AnimationStage stage in Workspace.animationDef.animationStages)
|
||||
{ stage.animationClips.RemoveAt(Workspace.actorID); }
|
||||
|
||||
Workspace.animationDef.actors.RemoveAt(Workspace.actorID);
|
||||
Workspace.actorID = Workspace.actorID >= Workspace.animationDef.actors.Count ? Workspace.actorID = Workspace.animationDef.actors.Count - 1 : Workspace.actorID;
|
||||
|
||||
Initialize();
|
||||
}
|
||||
|
||||
public void AddPawnKeyframe()
|
||||
{
|
||||
PawnAnimationClip clip = Workspace.Instance.GetCurrentPawnAnimationClip();
|
||||
List<PawnKeyframe> keyframes = clip?.keyframes;
|
||||
|
||||
if (clip == null || keyframes == null)
|
||||
{ Debug.LogWarning("Cannot add pawn keyframe - the AnimationDef is invalid"); return; }
|
||||
|
||||
if (keyframes.FirstOrDefault(x => x.atTick == stageTick) != null)
|
||||
{ Debug.LogWarning("Cannot add pawn keyframe - a keyframe already exists at this tick"); return; }
|
||||
|
||||
float clipPercent = (float)(stageTick % clip.duration) / clip.duration;
|
||||
|
||||
PawnKeyframe keyframe = new PawnKeyframe();
|
||||
keyframe.bodyAngle = clip.BodyAngle.Evaluate(clipPercent);
|
||||
keyframe.headAngle = clip.HeadAngle.Evaluate(clipPercent);
|
||||
keyframe.headBob = clip.HeadBob.Evaluate(clipPercent);
|
||||
keyframe.bodyOffsetX = clip.BodyOffsetX.Evaluate(clipPercent);
|
||||
keyframe.bodyOffsetZ = clip.BodyOffsetZ.Evaluate(clipPercent);
|
||||
keyframe.headFacing = clip.HeadFacing.Evaluate(clipPercent);
|
||||
keyframe.bodyFacing = clip.BodyFacing.Evaluate(clipPercent);
|
||||
keyframe.genitalAngle = clip.GenitalAngle.Evaluate(clipPercent);
|
||||
|
||||
keyframe.atTick = stageTick;
|
||||
|
||||
PawnKeyframe nextKeyframe = keyframes.FirstOrDefault(x => x.atTick > stageTick);
|
||||
|
||||
if (nextKeyframe != null)
|
||||
{ keyframes.Insert(keyframes.IndexOf(nextKeyframe), keyframe); }
|
||||
|
||||
else
|
||||
{ keyframes.Add(keyframe); }
|
||||
|
||||
clip.BuildSimpleCurves();
|
||||
|
||||
animationTimelines.GetChild(Workspace.actorID).GetComponent<AnimationTimeline>().AddPawnKeyFrame(keyframe.keyframeID);
|
||||
}
|
||||
|
||||
public void RemovePawnKeyframe()
|
||||
{
|
||||
PawnKeyframe keyframe = Workspace.Instance.GetCurrentPawnKeyframe(false);
|
||||
|
||||
if (keyframe != null)
|
||||
{
|
||||
animationTimelines.GetChild(Workspace.actorID).GetComponent<AnimationTimeline>().RemovePawnKeyFrame(keyframe.keyframeID);
|
||||
|
||||
PawnAnimationClip clip = Workspace.Instance.GetCurrentPawnAnimationClip();
|
||||
clip.keyframes.Remove(keyframe);
|
||||
clip.BuildSimpleCurves();
|
||||
}
|
||||
}
|
||||
|
||||
public void ToggleAnimation()
|
||||
{
|
||||
isAnimating = !isAnimating;
|
||||
}
|
||||
|
||||
public void UpdateFromStageTimelineSlider()
|
||||
{
|
||||
if (Workspace.animationDef == null)
|
||||
{ return; }
|
||||
|
||||
if (stageTick != (int)stageTimelineSlider.value)
|
||||
{ stageTick = (int)stageTimelineSlider.value; }
|
||||
}
|
||||
|
||||
public void ToggleActorManipulationMode(int mode)
|
||||
{
|
||||
Workspace.actorManipulationMode = (ActorManipulationMode)mode;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue