Improved adding and removal of anim events

This commit is contained in:
AbstractConcept 2022-09-17 19:06:33 -05:00
parent f0d46df3d6
commit 8523abf957
276 changed files with 1401 additions and 5422 deletions

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using System;
using System.Text;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Xml.Serialization;
using UnityEngine;
using SFB;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class AnimationController : Singleton<AnimationController>
{
[Header("Animation settings")]
public bool isAnimating = false;
public int stageTick = 1;
[Header("Object references")]
public Slider stageTimelineSlider;
public Dropdown stageLoopDropdown;
public InputField cyclesNormalField;
public InputField cyclesFastField;
public Text stageTickText;
public Text stageLengthText;
public ActorCard actorCard;
public Transform animationTimelines;
[Header("Prefabs")]
public ActorBody actorBodyPrefab;
public AnimationTimeline animationTimelinePrefab;
// Private timing variables
private float timeSinceLastUpdate = 0;
private int cycleIndex = 0;
public void Update()
{
// No animation, exit
if (Workspace.animationDef == null) { return; }
// Dirty animation, reset
if (Workspace.animationDef != null && Workspace.isDirty)
{ Initialize(); return; }
// Update tick if animating
if (isAnimating)
{
timeSinceLastUpdate += Time.deltaTime;
if (timeSinceLastUpdate < 1f / 60f)
{ return; }
timeSinceLastUpdate -= 1f / 60f;
stageTick += 1;
if (stageTick > Workspace.animationClipWindowSize)
{
if (stageLoopDropdown.value == 1)
{ stageTick = 1; }
else if (stageLoopDropdown.value == 2 && Workspace.stageID < Workspace.animationDef.animationStages.Count - 1)
{
++cycleIndex;
stageTick = 1;
if (cycleIndex > int.Parse(cyclesNormalField.text))
{
++Workspace.stageID;
cycleIndex = 0;
}
}
else
{ stageTick = Workspace.animationClipWindowSize; }
}
}
// Update stage timeline
stageTimelineSlider.maxValue = Workspace.animationClipWindowSize;
stageTimelineSlider.value = stageTick;
stageTickText.text = stageTick.ToString();
stageLengthText.text = Workspace.animationClipWindowSize.ToString();
// Update animation
UpdateAnimation();
}
public void UpdateAnimation()
{
List<ActorBody> actorBodies = GetComponentsInChildren<ActorBody>().ToList();
for (int actorID = 0; actorID < actorBodies.Count; actorID++)
{
PawnAnimationClip clip = Workspace.animationDef?.animationStages[Workspace.stageID]?.animationClips[actorID];
if (clip == null)
{ continue; }
float clipPercent = (float)(stageTick % clip.duration) / clip.duration;
ActorBody actorBody = actorBodies[actorID];
string bodyType = actorBody.bodyType;
Vector3 deltaPos = new Vector3(clip.BodyOffsetX.Evaluate(clipPercent), 0, clip.BodyOffsetZ.Evaluate(clipPercent));
deltaPos += Workspace.animationDef.actors[actorID].bodyTypeOffset.GetOffset(bodyType);
float bodyAngle = clip.BodyAngle.Evaluate(clipPercent);
float headAngle = clip.HeadAngle.Evaluate(clipPercent);
if (bodyAngle < 0) bodyAngle = 360 - ((-1f * bodyAngle) % 360);
if (bodyAngle > 360) bodyAngle %= 360;
if (headAngle < 0) headAngle = 360 - ((-1f * headAngle) % 360);
if (headAngle > 360) headAngle %= 360;
int bodyFacing = (int)clip.BodyFacing.Evaluate(clipPercent);
int headFacing = (int)clip.HeadFacing.Evaluate(clipPercent);
Vector3 headBob = new Vector3(0, 0, clip.HeadBob.Evaluate(clipPercent)) + PawnUtility.BaseHeadOffsetAt(bodyType, bodyFacing);
Vector3 bodyPos = new Vector3(deltaPos.x, deltaPos.z, 0);
Vector3 headPos = new Vector3(headBob.x, headBob.z, 0);
actorBody.transform.position = bodyPos;
actorBody.transform.eulerAngles = new Vector3(0, 0, bodyAngle);
actorBody.headRenderer.transform.localPosition = headPos;
actorBody.headRenderer.transform.eulerAngles = new Vector3(0, 0, headAngle);
actorBody.bodyRenderer.sprite = Resources.Load<Sprite>("Textures/Humanlike/Bodies/" + bodyType + bodyFacing);
actorBody.headRenderer.sprite = Resources.Load<Sprite>("Textures/Humanlike/Heads/Head" + headFacing);
actorBody.bodyRenderer.sortingLayerName = clip.layer;
actorBody.headRenderer.sortingLayerName = clip.layer;
actorBody.headRenderer.sortingOrder = headFacing == 0 ? -1 : 1;
}
}
public void Initialize()
{
Debug.Log("Initializing animation preview");
Reset();
InitializeAnimationTimeline();
StageCardManager.Instance.Initialize();
Workspace.isDirty = false;
}
public void InitializeAnimationTimeline()
{
Workspace.animationClipWindowSize = Workspace.animationDef.animationStages[Workspace.stageID].animationClips.Select(x => x.duration).Max();
cyclesNormalField.text = Mathf.Max(Mathf.CeilToInt((float)Workspace.animationDef.animationStages[Workspace.stageID].playTimeTicks / Workspace.animationClipWindowSize), 1).ToString();
cyclesFastField.text = Mathf.Max(Mathf.CeilToInt((float)Workspace.animationDef.animationStages[Workspace.stageID].playTimeTicksQuick / Workspace.animationClipWindowSize), 1).ToString();
for (int actorID = 0; actorID < Workspace.animationDef.actors.Count; actorID++)
{
ActorBody actorBody = Instantiate(actorBodyPrefab, transform);
actorBody.Initialize(actorID);
AnimationTimeline animationTimeline = Instantiate(animationTimelinePrefab, animationTimelines);
animationTimeline.Initialize(actorID);
}
stageTimelineSlider.maxValue = Workspace.animationClipWindowSize;
stageTimelineSlider.value = 1;
stageTick = 1;
}
public void Reset()
{
Workspace.stageID = 0;
ResetAnimationTimeline();
StageCardManager.Instance.Reset();
}
public void ResetAnimationTimeline()
{
isAnimating = false;
timeSinceLastUpdate = 0;
cycleIndex = 0;
foreach (ActorBody actorBody in GetComponentsInChildren<ActorBody>())
{ Destroy(actorBody.gameObject); }
foreach (Transform animationTimeline in animationTimelines)
{ Destroy(animationTimeline.gameObject); }
}
public bool AddAnimationStage()
{
AnimationStage stage = new AnimationStage();
return stage.MakeNew();
}
public bool CloneAnimationStage()
{
AnimationStage stage = Workspace.animationDef.animationStages[Workspace.stageID].Copy();
stage.Initialize();
stage.stageName += " (Clone)";
Workspace.animationDef.animationStages.Insert(Workspace.stageID + 1, stage);
return true;
}
public bool MoveAnimationStage(int startIndex, int delta)
{
if (startIndex + delta < 0 || startIndex + delta >= Workspace.animationDef.animationStages.Count)
{ return false; }
AnimationStage stage = Workspace.animationDef.animationStages[startIndex];
Workspace.animationDef.animationStages[startIndex] = Workspace.animationDef.animationStages[startIndex + delta];
Workspace.animationDef.animationStages[startIndex + delta] = stage;
return true;
}
public bool RemoveAnimationStage()
{
if (Workspace.animationDef.animationStages.Count == 1)
{
Debug.LogWarning("Cannot delete animation stage - the animation must contain at least one animation stage.");
return false;
}
Workspace.animationDef.animationStages.RemoveAt(Workspace.stageID);
Workspace.stageID = Workspace.stageID >= Workspace.animationDef.animationStages.Count ? Workspace.stageID = Workspace.animationDef.animationStages.Count - 1 : Workspace.stageID;
return true;
}
public void AddActor()
{
Actor actor = new Actor();
if (actor.MakeNew())
{ Initialize(); }
}
public void RemoveActor()
{
if (Workspace.animationDef.actors.Count == 1)
{
Debug.LogWarning("Cannot delete actor - the animation must contain at least one actor.");
return;
}
foreach (AnimationStage stage in Workspace.animationDef.animationStages)
{ stage.animationClips.RemoveAt(Workspace.actorID); }
Workspace.animationDef.actors.RemoveAt(Workspace.actorID);
Workspace.actorID = Workspace.actorID >= Workspace.animationDef.actors.Count ? Workspace.actorID = Workspace.animationDef.actors.Count - 1 : Workspace.actorID;
Initialize();
}
public void AddPawnKeyframe()
{
PawnAnimationClip clip = Workspace.Instance.GetCurrentPawnAnimationClip();
List<PawnKeyframe> keyframes = clip?.keyframes;
if (clip == null || keyframes == null)
{ Debug.LogWarning("Cannot add pawn keyframe - the AnimationDef is invalid"); return; }
if (keyframes.FirstOrDefault(x => x.atTick == stageTick) != null)
{ Debug.LogWarning("Cannot add pawn keyframe - a keyframe already exists at this tick"); return; }
float clipPercent = (float)(stageTick % clip.duration) / clip.duration;
PawnKeyframe keyframe = new PawnKeyframe();
keyframe.bodyAngle = clip.BodyAngle.Evaluate(clipPercent);
keyframe.headAngle = clip.HeadAngle.Evaluate(clipPercent);
keyframe.headBob = clip.HeadBob.Evaluate(clipPercent);
keyframe.bodyOffsetX = clip.BodyOffsetX.Evaluate(clipPercent);
keyframe.bodyOffsetZ = clip.BodyOffsetZ.Evaluate(clipPercent);
keyframe.headFacing = clip.HeadFacing.Evaluate(clipPercent);
keyframe.bodyFacing = clip.BodyFacing.Evaluate(clipPercent);
keyframe.genitalAngle = clip.GenitalAngle.Evaluate(clipPercent);
keyframe.atTick = stageTick;
PawnKeyframe nextKeyframe = keyframes.FirstOrDefault(x => x.atTick > stageTick);
if (nextKeyframe != null)
{ keyframes.Insert(keyframes.IndexOf(nextKeyframe), keyframe); }
else
{ keyframes.Add(keyframe); }
clip.BuildSimpleCurves();
animationTimelines.GetChild(Workspace.actorID).GetComponent<AnimationTimeline>().AddPawnKeyFrame(keyframe.keyframeID);
}
public void RemovePawnKeyframe()
{
PawnKeyframe keyframe = Workspace.Instance.GetCurrentPawnKeyframe(false);
if (keyframe != null)
{
animationTimelines.GetChild(Workspace.actorID).GetComponent<AnimationTimeline>().RemovePawnKeyFrame(keyframe.keyframeID);
PawnAnimationClip clip = Workspace.Instance.GetCurrentPawnAnimationClip();
clip.keyframes.Remove(keyframe);
clip.BuildSimpleCurves();
}
}
public void ToggleAnimation()
{
isAnimating = !isAnimating;
}
public void UpdateFromStageTimelineSlider()
{
if (Workspace.animationDef == null)
{ return; }
if (stageTick != (int)stageTimelineSlider.value)
{ stageTick = (int)stageTimelineSlider.value; }
}
public void ToggleActorManipulationMode(int mode)
{
Workspace.actorManipulationMode = (ActorManipulationMode)mode;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
using SFB;
namespace RimWorldAnimationStudio
{
public class ApplicationManager : Singleton<ApplicationManager>
{
public DialogBox exitDialog;
public SelectAnimationDialog selectAnimationDialog;
public void TryToCloseApplication()
{
exitDialog.Pop();
}
public void CloseApplication()
{
Debug.Log("Exiting application");
Application.Quit();
}
public void TryToLoadAnimation()
{
var paths = StandaloneFileBrowser.OpenFilePanel("Open AnimationDef File", "", "xml", false);
if (paths == null || paths.Any() == false)
{ Debug.LogError("Selected file was null or invalid"); return; }
Defs defs = XmlUtility.ReadXML<Defs>(paths[0]);
if (defs?.animationDefs == null)
{ Debug.LogError("Selected file contains no animation data"); return; }
if (defs.animationDefs.Count == 1)
{ LoadAnimation(defs.animationDefs[0]); return; }
selectAnimationDialog.Initialize(defs);
selectAnimationDialog.Pop();
}
public void LoadAnimation(AnimationDef animationDef)
{
Debug.Log("Loaded AnimationDef: " + animationDef.defName);
Workspace.animationDef = animationDef;
animationDef.Initialize();
Workspace.isDirty = true;
var animationDefCards = Resources.FindObjectsOfTypeAll(typeof(AnimationDefCard)) as AnimationDefCard[];
if (animationDefCards != null)
{
animationDefCards[0].Initialize();
animationDefCards[0].gameObject.SetActive(true);
}
}
public void TrySaveAnimation()
{
if (Workspace.animationDef == null)
{ return; }
string defName = Workspace.animationDef.defName != null && Workspace.animationDef.defName != "" ? Workspace.animationDef.defName : "newAnimationDef";
var path = StandaloneFileBrowser.SaveFilePanel("Save AnimationDef File", "", defName, "xml");
if (path != null && path != "")
{ SaveAnimation(path); }
}
public void SaveAnimation(string path)
{
Debug.Log("Saving AnimationDef: " + Workspace.animationDef.defName);
AnimationDef animationDef = Workspace.animationDef;
foreach (AnimationStage stage in animationDef.animationStages)
{
foreach (PawnAnimationClip clip in stage.animationClips)
{
clip.keyframes = clip.keyframes.OrderBy(x => x.atTick).ToList();
}
}
Defs defs = new Defs();
defs.animationDefs.Add(animationDef);
XmlUtility.WriteXML(defs, path);
}
public void NewAnimation()
{
return;
AnimationDef animationDef = new AnimationDef();
// Add one stage, add one actor, add one clip, add one frame
Workspace.animationDef = new AnimationDef();
Workspace.isDirty = true;
var animationDefCards = Resources.FindObjectsOfTypeAll(typeof(AnimationDefCard)) as GameObject[];
if (animationDefCards != null)
{ animationDefCards[0].SetActive(true); }
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RimWorldAnimationStudio
{
public class CameraController : MonoBehaviour
{
private Camera cam;
[Header("Scroll controls")]
public float scrollSpeed = 100f;
[Header("Zoom controls")]
public float zoom = -5f;
public float minZoom = -3f;
public float maxZoom = -15f;
[Header("Max bounds")]
public float maxBoundsXAxis = 30;
public float maxBoundsYAxis = 30;
private float x;
private float y;
private float curZoom;
private bool mouseDragActive = false;
private Vector3 mouseDragOrigin;
private void Start()
{
x = transform.position.x;
y = transform.position.y;
curZoom = zoom;
transform.position = new Vector3(transform.position.x, transform.position.y, -10);
cam = this.GetComponent<Camera>();
}
private void Update()
{
if (Input.GetMouseButton(2))
{ StartMouseDrag(); }
else if (Input.GetMouseButtonUp(2))
{ ResetMouseDrag(); }
curZoom += Input.GetAxis("Mouse ScrollWheel") * scrollSpeed * 0.1f;
curZoom = Mathf.Clamp(curZoom, maxZoom, minZoom);
Vector3 cameraPosition = Vector3.Lerp(transform.position, new Vector3(x, y, -10), 0.2f);
transform.position = cameraPosition;
cam.orthographicSize = Mathf.Abs(curZoom);
}
public void SetPosition(Vector3 position)
{
x = position.x;
y = position.y;
transform.position = position;
}
public void SetZoom(float zoom)
{
this.zoom = Mathf.Clamp(zoom, maxZoom, minZoom);
}
public void StartMouseDrag()
{
Vector3 delta = cam.ScreenToWorldPoint(Input.mousePosition) - cam.transform.position;
if (mouseDragActive == false)
{
mouseDragActive = true;
mouseDragOrigin = cam.ScreenToWorldPoint(Input.mousePosition);
}
cam.transform.position = mouseDragOrigin - delta;
}
public void ResetMouseDrag()
{
mouseDragActive = false;
}
public void ResetCamera()
{
cam.transform.position = new Vector3(0, 0, -10);
curZoom = zoom;
mouseDragActive = false;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace RimWorldAnimationStudio
{
public class StageCardManager : Singleton<StageCardManager>
{
public StageCard stageCardPrefab;
public void Initialize()
{
foreach(AnimationStage stage in Workspace.animationDef.animationStages)
{ MakeStageCard(stage.stageName); }
}
public void Reset()
{
foreach(StageCard stageCard in GetComponentsInChildren<StageCard>())
{ Destroy(stageCard.gameObject); }
}
public StageCard MakeStageCard(string stageName = null)
{
StageCard stageCard = Instantiate(stageCardPrefab, transform);
if (stageName != null)
{ stageCard.Initialize(stageName); }
return stageCard;
}
public void OnNewStage()
{
if (AnimationController.Instance.AddAnimationStage())
{ MakeStageCard("NewStage"); }
}
public void OnCloneStage()
{
if (AnimationController.Instance.CloneAnimationStage())
{
StageCard stageCard = MakeStageCard(Workspace.animationDef.animationStages[Workspace.stageID + 1].stageName);
stageCard.transform.SetSiblingIndex(Workspace.stageID + 1);
}
}
public void OnDeleteStage()
{
if (AnimationController.Instance.RemoveAnimationStage())
{ Destroy(transform.GetChild(Workspace.stageID).gameObject); }
}
}
}

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