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Improved adding and removal of anim events
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commit
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276 changed files with 1401 additions and 5422 deletions
36
Assets/Scripts/GUI/DialogBoxes/SelectAnimationDialog.cs
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36
Assets/Scripts/GUI/DialogBoxes/SelectAnimationDialog.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.UI;
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namespace RimWorldAnimationStudio
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{
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public class SelectAnimationDialog : DialogBox
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{
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public void Initialize(Defs defs)
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{
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Transform contentWindow = transform.FindDeepChild("Content");
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Reset();
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for (int i = 0; i < defs.animationDefs.Count; i++)
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{
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AnimationDef animationDef = defs.animationDefs[i];
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Transform _optionButton = AddCloneObjectToParent(contentWindow).transform;
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_optionButton.Find("Text").GetComponent<Text>().text = animationDef.defName;
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Button buttonComp = _optionButton.GetComponent<Button>();
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buttonComp.onClick.AddListener(delegate { Pop(); ApplicationManager.Instance.LoadAnimation(animationDef); });
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}
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}
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public void Reset()
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{
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Transform contentWindow = transform.FindDeepChild("Content");
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RemoveCloneObjectsFromParent(contentWindow);
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}
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}
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}
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