Improved adding and removal of anim events

This commit is contained in:
AbstractConcept 2022-09-17 19:06:33 -05:00
parent f0d46df3d6
commit 8523abf957
276 changed files with 1401 additions and 5422 deletions

View file

@ -17,6 +17,8 @@ namespace RimWorldAnimationStudio
{
this.actorID = actorID;
Reset();
PawnAnimationClip clip = Workspace.Instance.GetPawnAnimationClip(actorID);
if (clip == null || clip.keyframes.NullOrEmpty())
@ -35,22 +37,22 @@ namespace RimWorldAnimationStudio
}
}
public void AddKeyFrame(int atTick)
public void Reset()
{
foreach(KeyframeSlider keyframeSlider in GetComponentsInChildren<KeyframeSlider>())
{ Destroy(keyframeSlider.gameObject); }
}
public bool CanAddKeyFrameAtTick(int atTick)
public void AddPawnKeyFrame(int keyframeID)
{
foreach (Transform child in transform)
{
KeyframeSlider keyframeSlider = child.GetComponent<KeyframeSlider>();
KeyframeSlider keyframeSlider = Instantiate(keyframeSliderPrefab, transform);
keyframeSlider.Initialize(this, actorID, keyframeID);
}
if (keyframeSlider != null && Workspace.Instance.GetPawnKeyframe(keyframeSlider.actorID, keyframeSlider.keyframeID).atTick == atTick)
{ return false; }
}
return true;
public void RemovePawnKeyFrame(int keyframeID)
{
KeyframeSlider keyframeSlider = GetComponentsInChildren<KeyframeSlider>().FirstOrDefault(x => x.keyframeID == keyframeID);
Destroy(keyframeSlider?.gameObject);
}
}
}