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v1.0.4
- Fixed a bug which would cause keyframes to be pasted incorrectly in the later stages of an animation after loading an existing file
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57 changed files with 74 additions and 68 deletions
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@ -201,7 +201,7 @@ namespace RimWorldAnimationStudio
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public void Initialize()
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{
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Debug.Log("Initializing animation preview");
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//Debug.Log("Initializing animation preview");
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int actorCount = Workspace.animationDef.Actors.Count;
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int childCount = animationTimelines.GetComponentsInChildren<AnimationTimeline>().Count();
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