- Fixed a bug which would cause keyframes to be pasted incorrectly in the later stages of an animation after loading an existing file
This commit is contained in:
AbstractConcept 2023-01-12 22:55:47 -06:00
parent ab53ed284f
commit 648acb325f
57 changed files with 74 additions and 68 deletions

View file

@ -201,7 +201,7 @@ namespace RimWorldAnimationStudio
public void Initialize()
{
Debug.Log("Initializing animation preview");
//Debug.Log("Initializing animation preview");
int actorCount = Workspace.animationDef.Actors.Count;
int childCount = animationTimelines.GetComponentsInChildren<AnimationTimeline>().Count();