mirror of
				https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
				synced 2024-08-15 00:43:27 +00:00 
			
		
		
		
	Bug fixes
- Fixed bug which cause body to skip around when body offsets were set - Fixed bug where genital rotations were absolute rather than relative to body orientation
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					 70 changed files with 26 additions and 21 deletions
				
			
		
										
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			@ -87,6 +87,13 @@ namespace RimWorldAnimationStudio
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            raceOffset.SetOffset(offset);
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        }
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        public Vector3 GetFinalTransformOffset()
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        {
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            Vector3 offset = bodyTypeOffset.GetOffset(bodyType) + GetAlienRaceOffset();
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            return new Vector3(offset.x, offset.z, offset.y);
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        }
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        public void ValidateData()
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        {
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            bodyDefTypes = bodyDefTypes.Intersect(Tags.bodyDefTypes.Concat(CustomTags.bodyDefTypes))?.ToList();
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			@ -59,8 +59,8 @@ namespace RimWorldAnimationStudio
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            if (Workspace.actorManipulationMode == ActorManipulationMode.Pan)
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            {
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                keyframe.bodyOffsetX = mousePosition.x - delta.x - Workspace.animationDef.actors[actorID].GetAlienRaceOffset().x;
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                keyframe.bodyOffsetZ = mousePosition.y - delta.y - Workspace.animationDef.actors[actorID].GetAlienRaceOffset().z;
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                keyframe.bodyOffsetX = mousePosition.x - delta.x - Workspace.animationDef.actors[actorID].GetFinalTransformOffset().x;
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                keyframe.bodyOffsetZ = mousePosition.y - delta.y - Workspace.animationDef.actors[actorID].GetFinalTransformOffset().y;
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            }
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            else if (Workspace.actorManipulationMode == ActorManipulationMode.Rotate)
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			@ -151,7 +151,6 @@ namespace RimWorldAnimationStudio
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                string bodyType = alienRaceDef.isHumanoid ? actor.bodyType : "None";
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                Vector3 deltaPos = new Vector3(clip.BodyOffsetX.Evaluate(clipPercent), 0, clip.BodyOffsetZ.Evaluate(clipPercent));
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                deltaPos += actor.bodyTypeOffset.GetOffset(bodyType) + actor.GetAlienRaceOffset();
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                float bodyAngle = clip.BodyAngle.Evaluate(clipPercent);
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                float headAngle = clip.HeadAngle.Evaluate(clipPercent);
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			@ -177,14 +176,14 @@ namespace RimWorldAnimationStudio
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                Vector3 appendagePos = PawnUtility.AppendageOffsetAt(bodyType, bodyFacing);
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                float appendageRotation = clip.GenitalAngle.Evaluate(clipPercent);
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                actorBody.transform.position = bodyPos;
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                actorBody.transform.position = bodyPos + actor.GetFinalTransformOffset();
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                actorBody.transform.eulerAngles = new Vector3(0, 0, -bodyAngle);
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                actorBody.headRenderer.transform.localPosition = headPos;
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                actorBody.headRenderer.transform.eulerAngles = new Vector3(0, 0, -headAngle);
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                actorBody.appendageRenderer.transform.localPosition = new Vector3(appendagePos.x, appendagePos.z, 0f);
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                actorBody.appendageRenderer.transform.eulerAngles = new Vector3(0, 0, -appendageRotation);
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                actorBody.appendageRenderer.transform.localEulerAngles = new Vector3(0, 0, -appendageRotation);
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                actorBody.bodyRenderer.sprite = alienRaceDef.GetBodyTypeGraphic((CardinalDirection)bodyFacing, bodyType);
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                actorBody.headRenderer.sprite = alienRaceDef.isHumanoid ? alienRaceDef.GetHeadGraphic((CardinalDirection)headFacing) : null;
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			@ -115,7 +115,7 @@ MonoBehaviour:
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  m_MinSize: {x: 678, y: 492}
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  m_MaxSize: {x: 14001, y: 14042}
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  vertical: 0
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  controlID: 12962
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  controlID: 1188
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--- !u!114 &6
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MonoBehaviour:
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  m_ObjectHideFlags: 52
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			@ -140,7 +140,7 @@ MonoBehaviour:
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  m_MinSize: {x: 403, y: 492}
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  m_MaxSize: {x: 10001, y: 14042}
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  vertical: 1
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  controlID: 12963
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  controlID: 1189
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--- !u!114 &7
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MonoBehaviour:
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  m_ObjectHideFlags: 52
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			@ -165,7 +165,7 @@ MonoBehaviour:
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  m_MinSize: {x: 403, y: 221}
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  m_MaxSize: {x: 8003, y: 4021}
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  vertical: 0
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  controlID: 12964
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  controlID: 1190
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--- !u!114 &8
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MonoBehaviour:
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  m_ObjectHideFlags: 52
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			@ -398,7 +398,7 @@ MonoBehaviour:
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      scrollPos: {x: 0, y: 0}
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      m_SelectedIDs: 
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      m_LastClickedID: 0
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      m_ExpandedIDs: c6a4faffdaa4faff78a5faff9095ffff62fbffff6a3a0000463c0000323d00009a3f0000dc3f0000cc410000
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      m_ExpandedIDs: e0d2fffff4d2ffff92d3ffff62fbffff
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      m_RenameOverlay:
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        m_UserAcceptedRename: 0
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        m_Name: 
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			@ -1115,9 +1115,9 @@ MonoBehaviour:
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    m_IsLocked: 0
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  m_FolderTreeState:
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    scrollPos: {x: 0, y: 0}
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    m_SelectedIDs: 20480000
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    m_LastClickedID: 18464
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    m_ExpandedIDs: 00000000fc470000fe4700000048000002480000044800001848000000ca9a3b
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    m_SelectedIDs: 22480000
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    m_LastClickedID: 18466
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    m_ExpandedIDs: 00000000fc470000fe4700000048000002480000044800001a48000000ca9a3b
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    m_RenameOverlay:
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      m_UserAcceptedRename: 0
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      m_Name: 
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			@ -24,7 +24,7 @@ MonoBehaviour:
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  m_MinSize: {x: 678, y: 492}
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  m_MaxSize: {x: 14001, y: 14042}
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  vertical: 0
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  controlID: 12636
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  controlID: 1062
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--- !u!114 &2
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MonoBehaviour:
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  m_ObjectHideFlags: 52
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			@ -141,7 +141,7 @@ MonoBehaviour:
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  m_MinSize: {x: 403, y: 492}
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  m_MaxSize: {x: 10001, y: 14042}
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  vertical: 1
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  controlID: 12600
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  controlID: 1063
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--- !u!114 &4
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MonoBehaviour:
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  m_ObjectHideFlags: 52
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			@ -166,7 +166,7 @@ MonoBehaviour:
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  m_MinSize: {x: 403, y: 221}
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  m_MaxSize: {x: 8003, y: 4021}
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  vertical: 0
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  controlID: 12601
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  controlID: 1038
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--- !u!114 &5
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MonoBehaviour:
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  m_ObjectHideFlags: 52
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			@ -224,7 +224,7 @@ MonoBehaviour:
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      scrollPos: {x: 0, y: 0}
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      m_SelectedIDs: 
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      m_LastClickedID: 0
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      m_ExpandedIDs: c6a4faffdaa4faff78a5faff9095ffff62fbffff6a3a0000463c0000323d00009a3f0000dc3f0000cc410000
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      m_ExpandedIDs: 62fbffff
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      m_RenameOverlay:
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        m_UserAcceptedRename: 0
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        m_Name: 
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			@ -998,9 +998,9 @@ MonoBehaviour:
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    m_IsLocked: 0
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  m_FolderTreeState:
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    scrollPos: {x: 0, y: 0}
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    m_SelectedIDs: 20480000
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    m_LastClickedID: 18464
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    m_ExpandedIDs: 00000000fc470000fe4700000048000002480000044800001848000000ca9a3b
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    m_SelectedIDs: 22480000
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    m_LastClickedID: 18466
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    m_ExpandedIDs: 00000000fc470000fe4700000048000002480000044800001a48000000ca9a3b
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    m_RenameOverlay:
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      m_UserAcceptedRename: 0
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      m_Name: 
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			@ -37,7 +37,6 @@ ScriptsOnlyBuild:
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    - UnityEditor.U2D.Animation.BoneGizmo
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    Unity.2D.Tilemap.Editor.dll:
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    - UnityEditor.Tilemaps.GridBrush
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    - UnityEditor.Tilemaps.GridBrushEditor
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    - UnityEditor.Tilemaps.GridPaintPaletteClipboard
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    - UnityEditor.Tilemaps.GridPaintPaletteWindow
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    - UnityEditor.Tilemaps.GridPaintingState
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			@ -124,7 +124,7 @@ PlayerSettings:
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    16:10: 1
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    16:9: 1
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    Others: 1
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  bundleVersion: 0.1
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  bundleVersion: 0.1.1
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  preloadedAssets: []
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  metroInputSource: 0
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  wsaTransparentSwapchain: 0
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