mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
synced 2024-08-15 00:43:27 +00:00
Bug fixes
- Fixed bug which cause body to skip around when body offsets were set - Fixed bug where genital rotations were absolute rather than relative to body orientation
This commit is contained in:
parent
0e653f863a
commit
61c6c949d3
70 changed files with 26 additions and 21 deletions
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@ -87,6 +87,13 @@ namespace RimWorldAnimationStudio
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raceOffset.SetOffset(offset);
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raceOffset.SetOffset(offset);
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}
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}
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public Vector3 GetFinalTransformOffset()
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{
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Vector3 offset = bodyTypeOffset.GetOffset(bodyType) + GetAlienRaceOffset();
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return new Vector3(offset.x, offset.z, offset.y);
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}
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public void ValidateData()
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public void ValidateData()
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{
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{
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bodyDefTypes = bodyDefTypes.Intersect(Tags.bodyDefTypes.Concat(CustomTags.bodyDefTypes))?.ToList();
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bodyDefTypes = bodyDefTypes.Intersect(Tags.bodyDefTypes.Concat(CustomTags.bodyDefTypes))?.ToList();
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@ -59,8 +59,8 @@ namespace RimWorldAnimationStudio
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if (Workspace.actorManipulationMode == ActorManipulationMode.Pan)
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if (Workspace.actorManipulationMode == ActorManipulationMode.Pan)
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{
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{
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keyframe.bodyOffsetX = mousePosition.x - delta.x - Workspace.animationDef.actors[actorID].GetAlienRaceOffset().x;
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keyframe.bodyOffsetX = mousePosition.x - delta.x - Workspace.animationDef.actors[actorID].GetFinalTransformOffset().x;
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keyframe.bodyOffsetZ = mousePosition.y - delta.y - Workspace.animationDef.actors[actorID].GetAlienRaceOffset().z;
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keyframe.bodyOffsetZ = mousePosition.y - delta.y - Workspace.animationDef.actors[actorID].GetFinalTransformOffset().y;
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}
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}
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else if (Workspace.actorManipulationMode == ActorManipulationMode.Rotate)
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else if (Workspace.actorManipulationMode == ActorManipulationMode.Rotate)
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@ -151,7 +151,6 @@ namespace RimWorldAnimationStudio
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string bodyType = alienRaceDef.isHumanoid ? actor.bodyType : "None";
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string bodyType = alienRaceDef.isHumanoid ? actor.bodyType : "None";
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Vector3 deltaPos = new Vector3(clip.BodyOffsetX.Evaluate(clipPercent), 0, clip.BodyOffsetZ.Evaluate(clipPercent));
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Vector3 deltaPos = new Vector3(clip.BodyOffsetX.Evaluate(clipPercent), 0, clip.BodyOffsetZ.Evaluate(clipPercent));
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deltaPos += actor.bodyTypeOffset.GetOffset(bodyType) + actor.GetAlienRaceOffset();
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float bodyAngle = clip.BodyAngle.Evaluate(clipPercent);
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float bodyAngle = clip.BodyAngle.Evaluate(clipPercent);
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float headAngle = clip.HeadAngle.Evaluate(clipPercent);
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float headAngle = clip.HeadAngle.Evaluate(clipPercent);
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@ -177,14 +176,14 @@ namespace RimWorldAnimationStudio
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Vector3 appendagePos = PawnUtility.AppendageOffsetAt(bodyType, bodyFacing);
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Vector3 appendagePos = PawnUtility.AppendageOffsetAt(bodyType, bodyFacing);
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float appendageRotation = clip.GenitalAngle.Evaluate(clipPercent);
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float appendageRotation = clip.GenitalAngle.Evaluate(clipPercent);
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actorBody.transform.position = bodyPos;
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actorBody.transform.position = bodyPos + actor.GetFinalTransformOffset();
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actorBody.transform.eulerAngles = new Vector3(0, 0, -bodyAngle);
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actorBody.transform.eulerAngles = new Vector3(0, 0, -bodyAngle);
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actorBody.headRenderer.transform.localPosition = headPos;
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actorBody.headRenderer.transform.localPosition = headPos;
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actorBody.headRenderer.transform.eulerAngles = new Vector3(0, 0, -headAngle);
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actorBody.headRenderer.transform.eulerAngles = new Vector3(0, 0, -headAngle);
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actorBody.appendageRenderer.transform.localPosition = new Vector3(appendagePos.x, appendagePos.z, 0f);
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actorBody.appendageRenderer.transform.localPosition = new Vector3(appendagePos.x, appendagePos.z, 0f);
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actorBody.appendageRenderer.transform.eulerAngles = new Vector3(0, 0, -appendageRotation);
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actorBody.appendageRenderer.transform.localEulerAngles = new Vector3(0, 0, -appendageRotation);
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actorBody.bodyRenderer.sprite = alienRaceDef.GetBodyTypeGraphic((CardinalDirection)bodyFacing, bodyType);
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actorBody.bodyRenderer.sprite = alienRaceDef.GetBodyTypeGraphic((CardinalDirection)bodyFacing, bodyType);
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actorBody.headRenderer.sprite = alienRaceDef.isHumanoid ? alienRaceDef.GetHeadGraphic((CardinalDirection)headFacing) : null;
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actorBody.headRenderer.sprite = alienRaceDef.isHumanoid ? alienRaceDef.GetHeadGraphic((CardinalDirection)headFacing) : null;
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@ -115,7 +115,7 @@ MonoBehaviour:
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m_MinSize: {x: 678, y: 492}
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m_MinSize: {x: 678, y: 492}
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m_MaxSize: {x: 14001, y: 14042}
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m_MaxSize: {x: 14001, y: 14042}
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vertical: 0
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vertical: 0
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controlID: 12962
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controlID: 1188
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--- !u!114 &6
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--- !u!114 &6
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 52
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m_ObjectHideFlags: 52
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@ -140,7 +140,7 @@ MonoBehaviour:
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m_MinSize: {x: 403, y: 492}
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m_MinSize: {x: 403, y: 492}
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m_MaxSize: {x: 10001, y: 14042}
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m_MaxSize: {x: 10001, y: 14042}
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vertical: 1
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vertical: 1
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controlID: 12963
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controlID: 1189
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--- !u!114 &7
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--- !u!114 &7
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 52
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m_ObjectHideFlags: 52
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@ -165,7 +165,7 @@ MonoBehaviour:
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m_MinSize: {x: 403, y: 221}
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m_MinSize: {x: 403, y: 221}
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m_MaxSize: {x: 8003, y: 4021}
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m_MaxSize: {x: 8003, y: 4021}
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vertical: 0
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vertical: 0
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controlID: 12964
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controlID: 1190
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--- !u!114 &8
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--- !u!114 &8
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 52
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m_ObjectHideFlags: 52
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@ -398,7 +398,7 @@ MonoBehaviour:
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scrollPos: {x: 0, y: 0}
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs:
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m_SelectedIDs:
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m_LastClickedID: 0
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m_LastClickedID: 0
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m_ExpandedIDs: c6a4faffdaa4faff78a5faff9095ffff62fbffff6a3a0000463c0000323d00009a3f0000dc3f0000cc410000
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m_ExpandedIDs: e0d2fffff4d2ffff92d3ffff62fbffff
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m_RenameOverlay:
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_UserAcceptedRename: 0
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m_Name:
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m_Name:
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@ -1115,9 +1115,9 @@ MonoBehaviour:
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m_IsLocked: 0
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m_IsLocked: 0
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m_FolderTreeState:
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m_FolderTreeState:
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scrollPos: {x: 0, y: 0}
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs: 20480000
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m_SelectedIDs: 22480000
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m_LastClickedID: 18464
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m_LastClickedID: 18466
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m_ExpandedIDs: 00000000fc470000fe4700000048000002480000044800001848000000ca9a3b
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m_ExpandedIDs: 00000000fc470000fe4700000048000002480000044800001a48000000ca9a3b
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m_RenameOverlay:
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_UserAcceptedRename: 0
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m_Name:
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m_Name:
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@ -24,7 +24,7 @@ MonoBehaviour:
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m_MinSize: {x: 678, y: 492}
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m_MinSize: {x: 678, y: 492}
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m_MaxSize: {x: 14001, y: 14042}
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m_MaxSize: {x: 14001, y: 14042}
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vertical: 0
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vertical: 0
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controlID: 12636
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controlID: 1062
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--- !u!114 &2
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--- !u!114 &2
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 52
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m_ObjectHideFlags: 52
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@ -141,7 +141,7 @@ MonoBehaviour:
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m_MinSize: {x: 403, y: 492}
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m_MinSize: {x: 403, y: 492}
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m_MaxSize: {x: 10001, y: 14042}
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m_MaxSize: {x: 10001, y: 14042}
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vertical: 1
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vertical: 1
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controlID: 12600
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controlID: 1063
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--- !u!114 &4
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--- !u!114 &4
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 52
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m_ObjectHideFlags: 52
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@ -166,7 +166,7 @@ MonoBehaviour:
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m_MinSize: {x: 403, y: 221}
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m_MinSize: {x: 403, y: 221}
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m_MaxSize: {x: 8003, y: 4021}
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m_MaxSize: {x: 8003, y: 4021}
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vertical: 0
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vertical: 0
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controlID: 12601
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controlID: 1038
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--- !u!114 &5
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--- !u!114 &5
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 52
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m_ObjectHideFlags: 52
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@ -224,7 +224,7 @@ MonoBehaviour:
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scrollPos: {x: 0, y: 0}
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs:
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m_SelectedIDs:
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m_LastClickedID: 0
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m_LastClickedID: 0
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m_ExpandedIDs: c6a4faffdaa4faff78a5faff9095ffff62fbffff6a3a0000463c0000323d00009a3f0000dc3f0000cc410000
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m_ExpandedIDs: 62fbffff
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m_RenameOverlay:
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_UserAcceptedRename: 0
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m_Name:
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m_Name:
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@ -998,9 +998,9 @@ MonoBehaviour:
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m_IsLocked: 0
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m_IsLocked: 0
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m_FolderTreeState:
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m_FolderTreeState:
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scrollPos: {x: 0, y: 0}
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs: 20480000
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m_SelectedIDs: 22480000
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m_LastClickedID: 18464
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m_LastClickedID: 18466
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m_ExpandedIDs: 00000000fc470000fe4700000048000002480000044800001848000000ca9a3b
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m_ExpandedIDs: 00000000fc470000fe4700000048000002480000044800001a48000000ca9a3b
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m_RenameOverlay:
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_UserAcceptedRename: 0
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m_Name:
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m_Name:
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@ -37,7 +37,6 @@ ScriptsOnlyBuild:
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- UnityEditor.U2D.Animation.BoneGizmo
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- UnityEditor.U2D.Animation.BoneGizmo
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Unity.2D.Tilemap.Editor.dll:
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Unity.2D.Tilemap.Editor.dll:
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- UnityEditor.Tilemaps.GridBrush
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- UnityEditor.Tilemaps.GridBrush
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- UnityEditor.Tilemaps.GridBrushEditor
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- UnityEditor.Tilemaps.GridPaintPaletteClipboard
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- UnityEditor.Tilemaps.GridPaintPaletteClipboard
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- UnityEditor.Tilemaps.GridPaintPaletteWindow
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- UnityEditor.Tilemaps.GridPaintPaletteWindow
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- UnityEditor.Tilemaps.GridPaintingState
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- UnityEditor.Tilemaps.GridPaintingState
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@ -124,7 +124,7 @@ PlayerSettings:
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16:10: 1
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16:10: 1
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16:9: 1
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16:9: 1
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Others: 1
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Others: 1
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bundleVersion: 0.1
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bundleVersion: 0.1.1
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preloadedAssets: []
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preloadedAssets: []
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metroInputSource: 0
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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wsaTransparentSwapchain: 0
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