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Bug fixes
- Fixed bug which cause body to skip around when body offsets were set - Fixed bug where genital rotations were absolute rather than relative to body orientation
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70 changed files with 26 additions and 21 deletions
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@ -59,8 +59,8 @@ namespace RimWorldAnimationStudio
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if (Workspace.actorManipulationMode == ActorManipulationMode.Pan)
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{
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keyframe.bodyOffsetX = mousePosition.x - delta.x - Workspace.animationDef.actors[actorID].GetAlienRaceOffset().x;
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keyframe.bodyOffsetZ = mousePosition.y - delta.y - Workspace.animationDef.actors[actorID].GetAlienRaceOffset().z;
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keyframe.bodyOffsetX = mousePosition.x - delta.x - Workspace.animationDef.actors[actorID].GetFinalTransformOffset().x;
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keyframe.bodyOffsetZ = mousePosition.y - delta.y - Workspace.animationDef.actors[actorID].GetFinalTransformOffset().y;
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}
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else if (Workspace.actorManipulationMode == ActorManipulationMode.Rotate)
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