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Improvements to timeline
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parent
d2ca61c61c
commit
591b176924
99 changed files with 460 additions and 359 deletions
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@ -72,12 +72,12 @@ namespace RimWorldAnimationStudio
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if (actorBody == this)
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{ continue; }
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actorBody.bodyRenderer.color = new Color(1f, 1f, 1f);
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actorBody.headRenderer.color = new Color(1f, 1f, 1f);
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actorBody.bodyRenderer.color = Constants.ColorWhite;
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actorBody.headRenderer.color = Constants.ColorWhite;
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}
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bodyRenderer.color = new Color(0f, 1f, 0f);
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headRenderer.color = new Color(0f, 1f, 0f);
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bodyRenderer.color = Constants.ColorGreen;
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headRenderer.color = Constants.ColorGreen;
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}
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}
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}
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@ -23,26 +23,29 @@ namespace RimWorldAnimationStudio
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{
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Activate();
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PawnKeyframe keyframe = Workspace.Instance.GetCurrentPawnKeyframe();
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if (Workspace.Instance.GetCurrentPawnKeyframe() == null)
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{ Debug.LogWarning("Cannot alter actor - no keyframe data available"); return; }
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Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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PawnKeyframe keyframe = Workspace.animationDef.animationStages[Workspace.stageID].animationClips[parent.actorID].keyframes.FirstOrDefault(x => x.keyframeID == Workspace.keyframeID);
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if (Workspace.actorManipulationMode == ActorManipulationMode.Pan)
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{
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float distance = ((Vector2)mousePosition - (Vector2)transform.position).y;
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Vector3 headOffset = new Vector3(0f, 0.34f, 0f);
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headOffset = Quaternion.Euler(0, 0, keyframe.bodyAngle) * headOffset;
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distance = Vector2.Dot(parent.transform.up, (Vector2)(mousePosition - parent.transform.position - headOffset));
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Debug.Log(headOffset.ToString());
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Workspace.animationDef.animationStages[Workspace.stageID].animationClips[parent.actorID].keyframes.FirstOrDefault(x => x.keyframeID == Workspace.keyframeID).headBob = distance;
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keyframe.headBob = distance;
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}
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else if (Workspace.actorManipulationMode == ActorManipulationMode.Rotate)
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{
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float angle = Vector2.SignedAngle(Vector2.down, (Vector2)mousePosition - (Vector2)transform.position);
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Workspace.animationDef.animationStages[Workspace.stageID].animationClips[parent.actorID].keyframes.FirstOrDefault(x => x.keyframeID == Workspace.keyframeID).headAngle = angle;
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keyframe.headAngle = angle;
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}
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else if (Workspace.actorManipulationMode == ActorManipulationMode.Face)
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@ -51,9 +54,7 @@ namespace RimWorldAnimationStudio
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int facing = -Mathf.RoundToInt(angle / 90f);
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facing = facing < 0 ? facing + 4 : facing;
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Debug.Log(facing.ToString());
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Workspace.animationDef.animationStages[Workspace.stageID].animationClips[parent.actorID].keyframes.FirstOrDefault(x => x.keyframeID == Workspace.keyframeID).headFacing = facing;
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keyframe.headFacing = facing;
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}
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PawnAnimationClip clip = Workspace.Instance.GetPawnAnimationClip(parent.actorID);
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@ -66,11 +67,11 @@ namespace RimWorldAnimationStudio
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foreach (ActorBody actorBody in AnimationController.Instance.GetComponentsInChildren<ActorBody>())
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{
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actorBody.bodyRenderer.color = new Color(1f, 1f, 1f);
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actorBody.headRenderer.color = new Color(1f, 1f, 1f);
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actorBody.bodyRenderer.color = Constants.ColorWhite;
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actorBody.headRenderer.color = Constants.ColorWhite;
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}
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bodyPartRenderer.color = new Color(0f, 1f, 0f);
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bodyPartRenderer.color = Constants.ColorGreen;
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}
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}
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}
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@ -66,12 +66,10 @@ namespace RimWorldAnimationStudio
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if (ghostSliders.childCount <= i)
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{ Instantiate(ghostSliderPrefab, ghostSliders); }
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GameObject ghostSliderObject = ghostSliders.GetChild(i).gameObject;
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Debug.Log(ghostSliderObject);
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GameObject ghostSliderObject = ghostSliders.GetChild(i).gameObject;
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ghostSliderObject.SetActive(true);
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Slider ghostSlider = ghostSliderObject.GetComponent<Slider>();
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Debug.Log(ghostSlider);
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ghostSlider.value = (int)((i + 1) * clip.duration + keyframe.atTick);
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float mult = 1f - Mathf.Pow((float)i / maxGhosts, 2);
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@ -96,12 +94,20 @@ namespace RimWorldAnimationStudio
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public void OnPointerClick(PointerEventData eventData)
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{
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Activate();
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Workspace.actorID = actorID;
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Workspace.keyframeID = keyframeID;
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if (eventData.clickCount >= 2)
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{
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AnimationController.Instance.stageTick = keyframe.atTick.Value;
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}
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}
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public void OnBeginDrag(PointerEventData eventData)
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{
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Activate();
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AnimationController.Instance.stageTick = keyframe.atTick.Value;
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Workspace.actorID = actorID;
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Workspace.keyframeID = keyframeID;
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if (keyframe.atTick == 1)
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{ return; }
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@ -113,7 +119,8 @@ namespace RimWorldAnimationStudio
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{
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base.OnDrag(eventData);
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Activate();
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AnimationController.Instance.stageTick = keyframe.atTick.Value;
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Workspace.actorID = actorID;
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}
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public void OnEndDrag(PointerEventData eventData)
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@ -121,23 +128,21 @@ namespace RimWorldAnimationStudio
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interactable = false;
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}
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public void Activate()
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protected override void Update()
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{
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AnimationController.Instance.stageTick = keyframe.atTick.Value;
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base.Update();
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Workspace.keyframeID = keyframeID;
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if (Workspace.keyframeID == keyframeID && AnimationController.Instance.stageTick == keyframe.atTick.Value)
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{ transform.FindDeepChild("Handle").GetComponent<Image>().color = Constants.ColorPurple; }
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foreach (AnimationTimeline _timeline in AnimationController.Instance.animationTimelines.GetComponentsInChildren<AnimationTimeline>())
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{
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foreach (KeyframeSlider keyframeSlider in _timeline.GetComponentsInChildren<KeyframeSlider>())
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{
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if (keyframeSlider.keyframe.atTick.Value == keyframe.atTick.Value)
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{ keyframeSlider.transform.FindDeepChild("Handle").GetComponent<Image>().color = new Color(0f, 1f, 0f); }
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else if (Workspace.keyframeID == keyframeID)
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{ transform.FindDeepChild("Handle").GetComponent<Image>().color = Constants.ColorCyan; }
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else
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{ keyframeSlider.transform.FindDeepChild("Handle").GetComponent<Image>().color = new Color(1f, 1f, 1f); }
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}
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}
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else if (AnimationController.Instance.stageTick == keyframe.atTick.Value)
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{ transform.FindDeepChild("Handle").GetComponent<Image>().color = Constants.ColorPink; }
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else
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{ transform.FindDeepChild("Handle").GetComponent<Image>().color = Constants.ColorWhite; }
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}
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}
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}
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@ -60,8 +60,8 @@ namespace RimWorldAnimationStudio
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Workspace.stageID = transform.GetSiblingIndex();
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AnimationController.Instance.ResetAnimationTimeline();
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AnimationController.Instance.InitializeAnimationTimeline();
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//AnimationController.Instance.ResetAnimationTimeline();
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//AnimationController.Instance.InitializeAnimationTimeline();
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}
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}
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}
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