Sex props plus quiver visuals
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			@ -120,6 +120,8 @@
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    <Compile Include="Assets\Scripts\MultiDirectionalGraphic.cs" />
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    <Compile Include="Assets\Scripts\RequiresAnimationDef.cs" />
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    <Compile Include="Assets\Scripts\SexProp.cs" />
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    <Compile Include="Assets\Scripts\SexPropManager.cs" />
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    <Compile Include="Assets\Scripts\Singleton.cs" />
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    <Compile Include="Assets\Scripts\SnapToKeyframe.cs" />
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    <Compile Include="Assets\Scripts\Utilities\PawnUtility.cs" />
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		||||
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										8
									
								
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						 | 
				
			
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    overridden: 0
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    buildTarget: Android
 | 
			
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    maxTextureSize: 2048
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 | 
			
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  spriteSheet:
 | 
			
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 | 
			
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    sprites: []
 | 
			
		||||
    outline: []
 | 
			
		||||
    physicsShape: []
 | 
			
		||||
    bones: []
 | 
			
		||||
    spriteID: 5e97eb03825dee720800000000000000
 | 
			
		||||
    internalID: 0
 | 
			
		||||
    vertices: []
 | 
			
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    indices: 
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    edges: []
 | 
			
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    weights: []
 | 
			
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    secondaryTextures: []
 | 
			
		||||
  spritePackingTag: 
 | 
			
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  pSDRemoveMatte: 0
 | 
			
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  pSDShowRemoveMatteOption: 0
 | 
			
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  userData: 
 | 
			
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  assetBundleName: 
 | 
			
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  assetBundleVariant: 
 | 
			
		||||
| 
						 | 
				
			
			@ -16,7 +16,7 @@ namespace RimWorldAnimationStudio
 | 
			
		|||
 | 
			
		||||
        void Update()
 | 
			
		||||
        {
 | 
			
		||||
            PawnKeyframe keyframe = Workspace.Instance.GetCurrentPawnKeyframe();
 | 
			
		||||
            PawnKeyframe keyframe = Workspace.Instance.GetCurrentOrPreviousKeyframe(Workspace.actorID);
 | 
			
		||||
    
 | 
			
		||||
            if (keyframe != null)
 | 
			
		||||
            { text.text = keyframe.soundEffect == null || keyframe.soundEffect == "" ? "None" : keyframe.soundEffect; }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -28,10 +28,10 @@ namespace RimWorldAnimationStudio
 | 
			
		|||
                _optionToggle.Find("Text").GetComponent<Text>().text = tag;
 | 
			
		||||
 | 
			
		||||
                Toggle toggleComp = _optionToggle.GetComponent<Toggle>();
 | 
			
		||||
                toggleComp.isOn = Workspace.Instance.GetCurrentPawnKeyframe()?.soundEffect == tag;
 | 
			
		||||
                toggleComp.isOn = Workspace.Instance.GetCurrentOrPreviousKeyframe(Workspace.actorID)?.soundEffect == tag;
 | 
			
		||||
                toggleComp.onValueChanged.AddListener(delegate 
 | 
			
		||||
                {
 | 
			
		||||
                    PawnKeyframe keyframe = Workspace.Instance.GetCurrentPawnKeyframe();
 | 
			
		||||
                    PawnKeyframe keyframe = Workspace.Instance.GetCurrentOrPreviousKeyframe(Workspace.actorID);
 | 
			
		||||
 | 
			
		||||
                    if (keyframe != null)
 | 
			
		||||
                    { keyframe.soundEffect = tag; }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -9,13 +9,13 @@ namespace RimWorldAnimationStudio
 | 
			
		|||
    {
 | 
			
		||||
        public void Update()
 | 
			
		||||
        {
 | 
			
		||||
            PawnKeyframe keyframe = Workspace.Instance.GetCurrentPawnKeyframe();
 | 
			
		||||
            PawnKeyframe keyframe = Workspace.Instance.GetCurrentOrPreviousKeyframe(Workspace.actorID);
 | 
			
		||||
            GetComponent<Toggle>().isOn = keyframe != null && keyframe.quiver.HasValue && keyframe.quiver.Value;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void OnValueChanged()
 | 
			
		||||
        {
 | 
			
		||||
            PawnKeyframe keyframe = Workspace.Instance.GetCurrentPawnKeyframe();
 | 
			
		||||
            PawnKeyframe keyframe = Workspace.Instance.GetCurrentOrPreviousKeyframe(Workspace.actorID);
 | 
			
		||||
 | 
			
		||||
            if (keyframe != null)
 | 
			
		||||
            { keyframe.quiver = GetComponent<Toggle>().isOn; }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -5,7 +5,6 @@ using System.Linq;
 | 
			
		|||
using System.IO;
 | 
			
		||||
using System.Xml.Serialization;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using SFB;
 | 
			
		||||
using UnityEngine.UI;
 | 
			
		||||
 | 
			
		||||
namespace RimWorldAnimationStudio
 | 
			
		||||
| 
						 | 
				
			
			@ -143,6 +142,8 @@ namespace RimWorldAnimationStudio
 | 
			
		|||
                if (clip == null)
 | 
			
		||||
                { continue; }
 | 
			
		||||
 | 
			
		||||
                bool quiver = isAnimating && Workspace.Instance.GetCurrentOrPreviousKeyframe(actorID).quiver == true;
 | 
			
		||||
 | 
			
		||||
                float clipPercent = (float)(stageTick % clip.duration) / clip.duration;
 | 
			
		||||
                if (stageTick == clip.duration) clipPercent = 1f;
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -156,6 +157,8 @@ namespace RimWorldAnimationStudio
 | 
			
		|||
                Vector3 deltaPos = new Vector3(clip.BodyOffsetX.Evaluate(clipPercent), 0, clip.BodyOffsetZ.Evaluate(clipPercent));
 | 
			
		||||
 | 
			
		||||
                float bodyAngle = clip.BodyAngle.Evaluate(clipPercent);
 | 
			
		||||
                bodyAngle += quiver ? UnityEngine.Random.value * 2f - 1f : 0f;
 | 
			
		||||
 | 
			
		||||
                float headAngle = clip.HeadAngle.Evaluate(clipPercent);
 | 
			
		||||
 | 
			
		||||
                int bodyFacing = (int)clip.BodyFacing.Evaluate(clipPercent);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -144,7 +144,7 @@ namespace RimWorldAnimationStudio
 | 
			
		|||
 | 
			
		||||
        public void SaveCustomArrays()
 | 
			
		||||
        {
 | 
			
		||||
            var path = Path.Combine(Application.streamingAssetsPath, "customTags.xml");
 | 
			
		||||
            var path = Path.Combine(Application.persistentDataPath, "customTags.xml");
 | 
			
		||||
 | 
			
		||||
            CustomTagsHelper helper = new CustomTagsHelper();
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -159,8 +159,14 @@ namespace RimWorldAnimationStudio
 | 
			
		|||
 | 
			
		||||
        public void LoadCustomArrays()
 | 
			
		||||
        {
 | 
			
		||||
            var path = Path.Combine(Application.streamingAssetsPath, "customTags.xml");
 | 
			
		||||
            string path;
 | 
			
		||||
 | 
			
		||||
            if (File.Exists(Path.Combine(Application.persistentDataPath, "customTags.xml")))
 | 
			
		||||
            { path = Path.Combine(Application.persistentDataPath, "customTags.xml"); }
 | 
			
		||||
 | 
			
		||||
            else
 | 
			
		||||
            { path = Path.Combine(Application.streamingAssetsPath, "customTags.xml"); }
 | 
			
		||||
            
 | 
			
		||||
            if (File.Exists(path) == false)
 | 
			
		||||
            { SaveCustomArrays(); return; }
 | 
			
		||||
            
 | 
			
		||||
| 
						 | 
				
			
			@ -186,7 +192,13 @@ namespace RimWorldAnimationStudio
 | 
			
		|||
 | 
			
		||||
        public void LoadAlienRaceDefs()
 | 
			
		||||
        {
 | 
			
		||||
            var path = Path.Combine(Application.streamingAssetsPath, "alienRaceDefs.xml");
 | 
			
		||||
            string path;
 | 
			
		||||
 | 
			
		||||
            if (File.Exists(Path.Combine(Application.persistentDataPath, "alienRaceDefs.xml")))
 | 
			
		||||
            { path = Path.Combine(Application.persistentDataPath, "alienRaceDefs.xml"); }
 | 
			
		||||
 | 
			
		||||
            else
 | 
			
		||||
            { path = Path.Combine(Application.streamingAssetsPath, "alienRaceDefs.xml"); }
 | 
			
		||||
 | 
			
		||||
            if (File.Exists(path) == false)
 | 
			
		||||
            { SaveAlienRaceDefs(); return; }
 | 
			
		||||
| 
						 | 
				
			
			@ -197,7 +209,7 @@ namespace RimWorldAnimationStudio
 | 
			
		|||
 | 
			
		||||
        public void SaveAlienRaceDefs()
 | 
			
		||||
        {
 | 
			
		||||
            var path = Path.Combine(Application.streamingAssetsPath, "alienRaceDefs.xml");
 | 
			
		||||
            var path = Path.Combine(Application.persistentDataPath, "alienRaceDefs.xml");
 | 
			
		||||
 | 
			
		||||
            XmlUtility.WriteXML(AlienRaceDefs.allDefs, path);
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										12
									
								
								Assets/Scripts/SexProp.cs
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,12 @@
 | 
			
		|||
using System;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
 | 
			
		||||
namespace RimWorldAnimationStudio
 | 
			
		||||
{
 | 
			
		||||
    [Serializable]
 | 
			
		||||
    public class SexProp
 | 
			
		||||
    {
 | 
			
		||||
        public string label;
 | 
			
		||||
        public Sprite sprite;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										11
									
								
								Assets/Scripts/SexProp.cs.meta
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,11 @@
 | 
			
		|||
fileFormatVersion: 2
 | 
			
		||||
guid: 94f6b7ad49adabe428c011abfcf4da53
 | 
			
		||||
MonoImporter:
 | 
			
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  externalObjects: {}
 | 
			
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 | 
			
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 | 
			
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 | 
			
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  icon: {instanceID: 0}
 | 
			
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  userData: 
 | 
			
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 | 
			
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  assetBundleVariant: 
 | 
			
		||||
							
								
								
									
										28
									
								
								Assets/Scripts/SexPropManager.cs
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,28 @@
 | 
			
		|||
using System.Collections;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using UnityEngine;
 | 
			
		||||
using UnityEngine.UI;
 | 
			
		||||
 | 
			
		||||
namespace RimWorldAnimationStudio
 | 
			
		||||
{
 | 
			
		||||
    public class SexPropManager : MonoBehaviour
 | 
			
		||||
    {
 | 
			
		||||
        public List<SexProp> sexProps = new List<SexProp>();
 | 
			
		||||
        public Dropdown sexPropDropdown;
 | 
			
		||||
 | 
			
		||||
        private SpriteRenderer spriteRenderer;
 | 
			
		||||
 | 
			
		||||
        public void OnEnable()
 | 
			
		||||
        {
 | 
			
		||||
            spriteRenderer = GetComponent<SpriteRenderer>();
 | 
			
		||||
 | 
			
		||||
            foreach (SexProp sexProp in sexProps)
 | 
			
		||||
            { sexPropDropdown.options.Add(new Dropdown.OptionData(sexProp.label)); }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void OnOptionChanged()
 | 
			
		||||
        {
 | 
			
		||||
            spriteRenderer.sprite = sexProps[sexPropDropdown.value].sprite;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										11
									
								
								Assets/Scripts/SexPropManager.cs.meta
									
										
									
									
									
										Normal file
									
								
							
							
						
						| 
						 | 
				
			
			@ -0,0 +1,11 @@
 | 
			
		|||
fileFormatVersion: 2
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guid: 587f7397b0c3ecf4495edb8af5dbd777
 | 
			
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MonoImporter:
 | 
			
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  externalObjects: {}
 | 
			
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 | 
			
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 | 
			
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  icon: {instanceID: 0}
 | 
			
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 | 
			
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  assetBundleName: 
 | 
			
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  assetBundleVariant: 
 | 
			
		||||
| 
						 | 
				
			
			@ -109,36 +109,20 @@ namespace RimWorldAnimationStudio
 | 
			
		|||
            return animationDef.animationStages[stageID].animationClips[actorID].keyframes.Any(x => x.atTick == atTick);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static void FindAdjacentKeyframes(int atTick, out PawnKeyframe prevKeyframe, out PawnKeyframe nextKeyframe, int actorID = -1, int excludedActorID = -1, bool ignoreSelf = true, int searchDistance = int.MaxValue)
 | 
			
		||||
        public PawnKeyframe GetCurrentOrPreviousKeyframe(int actorID)
 | 
			
		||||
        {
 | 
			
		||||
            prevKeyframe = null;
 | 
			
		||||
            nextKeyframe = null;
 | 
			
		||||
            PawnKeyframe pawnKeyframe = null;
 | 
			
		||||
            PawnAnimationClip clip = GetPawnAnimationClip(actorID);
 | 
			
		||||
 | 
			
		||||
            List<PawnKeyframe> keyframesToCheck;
 | 
			
		||||
            int stageTick = AnimationController.Instance.stageTick;
 | 
			
		||||
 | 
			
		||||
            if (actorID >= 0)
 | 
			
		||||
            { keyframesToCheck = animationDef.animationStages[stageID].animationClips[actorID].keyframes; }
 | 
			
		||||
 | 
			
		||||
            else
 | 
			
		||||
            foreach (PawnKeyframe keyframe in clip.keyframes)
 | 
			
		||||
            {
 | 
			
		||||
                keyframesToCheck = animationDef.animationStages[stageID].animationClips.Where(x =>
 | 
			
		||||
                    animationDef.animationStages[stageID].animationClips.IndexOf(x) != excludedActorID).SelectMany(x => x.keyframes)?.ToList();
 | 
			
		||||
                if (keyframe.atTick <= stageTick)
 | 
			
		||||
                { pawnKeyframe = keyframe; }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            foreach (PawnKeyframe keyframe in keyframesToCheck)
 | 
			
		||||
            {
 | 
			
		||||
                if (keyframe.atTick <= atTick && atTick - keyframe.atTick <= searchDistance)
 | 
			
		||||
                {
 | 
			
		||||
                    if (keyframe.atTick != atTick || ignoreSelf)
 | 
			
		||||
                    { prevKeyframe = keyframe; }
 | 
			
		||||
 | 
			
		||||
                    else
 | 
			
		||||
                    { prevKeyframe = null; }
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                if (nextKeyframe == null && keyframe.atTick > atTick && keyframe.atTick - atTick <= searchDistance)
 | 
			
		||||
                { nextKeyframe = keyframe; }
 | 
			
		||||
            }
 | 
			
		||||
            return pawnKeyframe;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static int FindClosestKeyFrameAtTick(int atTick, int searchDistance = int.MaxValue, int excludedActorID = -1)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										
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