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UI 2.0
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@ -22,6 +22,8 @@ namespace RimWorldAnimationStudio
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public static List<PawnKeyframe> copiedKeyframes = new List<PawnKeyframe>();
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public static string animationSavePath;
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private static int _actorID = 0;
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public static int actorID { get { return Mathf.Clamp(_actorID, 0, animationDef.actors.Count - 1); } set { _actorID = value; } }
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