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using System;
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using UnityEngine.Playables;
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namespace UnityEngine.Timeline
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{
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abstract class RuntimeElement : IInterval
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{
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public abstract Int64 intervalStart { get; }
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public abstract Int64 intervalEnd { get; }
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public int intervalBit { get; set; }
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public abstract bool enable { set; }
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public abstract void EvaluateAt(double localTime, FrameData frameData);
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public virtual void Reset() {}
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}
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}
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