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using System;
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using UnityEngine;
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namespace UnityEngine.Timeline
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{
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internal abstract class RuntimeClipBase : RuntimeElement
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{
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public abstract double start { get; }
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public abstract double duration { get; }
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public override Int64 intervalStart
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{
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get { return DiscreteTime.GetNearestTick(start); }
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}
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public override Int64 intervalEnd
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{
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get { return DiscreteTime.GetNearestTick(start + duration); }
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}
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}
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}
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