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using UnityEngine;
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using UnityEngine.Playables;
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namespace UnityEngine.Timeline
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{
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/// <summary>
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/// A Track whose clips control time-related elements on a GameObject.
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/// </summary>
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[TrackClipType(typeof(ControlPlayableAsset), false)]
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[ExcludeFromPreset]
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public class ControlTrack : TrackAsset
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{
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}
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}
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