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https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
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Initial commit
This commit is contained in:
commit
3c7cc0c973
8391 changed files with 704313 additions and 0 deletions
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@ -0,0 +1,511 @@
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using System;
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using System.Collections.Generic;
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using UnityEditor.Experimental.SceneManagement;
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using UnityEngine;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline
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{
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partial class TimelineWindow
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{
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struct MarkerOverlay
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{
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public IMarker marker;
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public Rect rect;
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public bool isSelected;
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public bool isCollapsed;
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public MarkerEditor editor;
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}
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enum TimelineItemArea
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{
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Header,
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Lines
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}
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[SerializeField] float m_HierarchySplitterPerc = WindowConstants.hierarchySplitterDefaultPercentage;
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static internal readonly TimelineMode s_ActiveMode = new TimelineActiveMode();
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static internal readonly TimelineMode s_EditAssetMode = new TimelineAssetEditionMode();
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static internal readonly TimelineMode s_InactiveMode = new TimelineInactiveMode();
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static internal readonly TimelineMode s_DisabledMode = new TimelineDisabledMode();
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static internal readonly TimelineMode s_PrefabOutOfContextMode = new TimelineAssetEditionMode();
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static internal readonly TimelineMode s_ReadonlyMode = new TimelineReadOnlyMode();
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int m_SplitterCaptured;
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float m_VerticalScrollBarSize, m_HorizontalScrollBarSize;
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List<MarkerOverlay> m_OverlayQueue = new List<MarkerOverlay>(100);
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float headerHeight
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{
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get
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{
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return WindowConstants.markerRowYPosition + (state.showMarkerHeader ? WindowConstants.markerRowHeight : 0.0f);
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}
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}
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public Rect markerHeaderRect
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{
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get { return new Rect(0.0f, WindowConstants.markerRowYPosition, state.sequencerHeaderWidth, WindowConstants.markerRowHeight); }
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}
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public Rect markerContentRect
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{
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get { return Rect.MinMaxRect(state.sequencerHeaderWidth, WindowConstants.markerRowYPosition, position.width, WindowConstants.markerRowYPosition + WindowConstants.markerRowHeight); }
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}
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Rect trackRect
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{
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get
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{
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var yMinHeight = headerHeight;
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return new Rect(0, yMinHeight, position.width, position.height - yMinHeight - horizontalScrollbarHeight);
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}
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}
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public Rect sequenceRect
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{
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get { return new Rect(0.0f, WindowConstants.markerRowYPosition, position.width - WindowConstants.sliderWidth, position.height - WindowConstants.timeAreaYPosition); }
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}
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public Rect sequenceHeaderRect
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{
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get { return new Rect(0.0f, WindowConstants.markerRowYPosition, state.sequencerHeaderWidth, position.height - WindowConstants.timeAreaYPosition); }
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}
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public Rect sequenceContentRect
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{
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get
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{
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return new Rect(
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state.sequencerHeaderWidth,
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WindowConstants.markerRowYPosition,
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position.width - state.sequencerHeaderWidth - (treeView != null && treeView.showingVerticalScrollBar ? WindowConstants.sliderWidth : 0),
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position.height - WindowConstants.markerRowYPosition - horizontalScrollbarHeight);
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}
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}
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public float verticalScrollbarWidth
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{
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get
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{
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return m_VerticalScrollBarSize;
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}
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}
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public float horizontalScrollbarHeight
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{
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get { return m_HorizontalScrollBarSize; }
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}
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float breadCrumbAreaWidth
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{
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get
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{
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return state.timeAreaRect.width - WindowConstants.selectorWidth - WindowConstants.cogButtonWidth - WindowConstants.cogButtonPadding;
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}
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}
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internal TimelineMode currentMode
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{
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get
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{
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if (state == null || state.editSequence.asset == null)
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return s_InactiveMode;
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if (state.editSequence.isReadOnly)
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return s_ReadonlyMode;
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if (state.editSequence.director == null || state.masterSequence.director == null)
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return s_EditAssetMode;
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if (PrefabUtility.IsPartOfPrefabAsset(state.editSequence.director))
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{
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var stage = PrefabStageUtility.GetCurrentPrefabStage();
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if (stage == null || !stage.IsPartOfPrefabContents(state.editSequence.director.gameObject))
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return s_PrefabOutOfContextMode;
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}
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if (!state.masterSequence.director.isActiveAndEnabled)
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return s_DisabledMode;
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return s_ActiveMode;
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}
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}
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void DoLayout()
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{
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var rawType = Event.current.rawType; // TODO: rawType seems to be broken after calling Use(), use this Hack and remove it once it's fixed.
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var mousePosition = Event.current.mousePosition; // mousePosition is also affected by this bug and does not reflect the original position after a Use()
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Initialize();
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HandleSplitterResize();
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var processManipulators = Event.current.type != EventType.Repaint && Event.current.type != EventType.Layout;
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if (processManipulators)
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{
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// Update what's under mouse the cursor
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PickerUtils.DoPick(state, mousePosition);
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if (state.editSequence.asset != null)
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m_PreTreeViewControl.HandleManipulatorsEvents(state);
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}
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SequencerGUI();
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if (processManipulators)
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{
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if (state.editSequence.asset != null)
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m_PostTreeViewControl.HandleManipulatorsEvents(state);
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}
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m_RectangleSelect.OnGUI(state, rawType, mousePosition);
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m_RectangleZoom.OnGUI(state, rawType, mousePosition);
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}
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void TimelineSectionGUI()
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{
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GUILayout.BeginVertical();
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{
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GUILayout.BeginHorizontal(EditorStyles.toolbar, GUILayout.Width(position.width - state.sequencerHeaderWidth));
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{
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DoSequenceSelectorGUI();
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DoBreadcrumbGUI();
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OptionsGUI();
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}
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GUILayout.EndHorizontal();
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TimelineGUI();
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}
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GUILayout.EndVertical();
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}
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void SplitterGUI()
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{
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if (!state.IsEditingAnEmptyTimeline())
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{
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var splitterLineRect = new Rect(state.sequencerHeaderWidth - 1.0f, 0.0f, 2.0f, clientArea.height);
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EditorGUI.DrawRect(splitterLineRect, DirectorStyles.Instance.customSkin.colorTopOutline3);
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}
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}
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void TrackViewsGUI()
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{
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using (new GUIViewportScope(trackRect))
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{
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TracksGUI(trackRect, state, currentMode.TrackState(state));
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}
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}
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void UserOverlaysGUI()
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{
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if (Event.current.type != EventType.Repaint)
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return;
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// the rect containing the time area plus the time ruler
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var screenRect = new Rect(
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state.sequencerHeaderWidth,
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WindowConstants.timeAreaYPosition,
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position.width - state.sequencerHeaderWidth - (treeView != null && treeView.showingVerticalScrollBar ? WindowConstants.sliderWidth : 0),
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position.height - WindowConstants.timeAreaYPosition - horizontalScrollbarHeight);
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var startTime = state.PixelToTime(screenRect.xMin);
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var endTime = state.PixelToTime(screenRect.xMax);
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using (new GUIViewportScope(screenRect))
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{
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foreach (var entry in m_OverlayQueue)
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{
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var uiState = MarkerUIStates.None;
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if (entry.isCollapsed)
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uiState |= MarkerUIStates.Collapsed;
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if (entry.isSelected)
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uiState |= MarkerUIStates.Selected;
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var region = new MarkerOverlayRegion(GUIClip.Clip(entry.rect), screenRect, startTime, endTime);
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try
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{
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entry.editor.DrawOverlay(entry.marker, uiState, region);
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}
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catch (Exception e)
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{
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Debug.LogException(e);
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}
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}
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}
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m_OverlayQueue.Clear();
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}
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void DrawHeaderBackground()
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{
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var rect = state.timeAreaRect;
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rect.xMin = 0.0f;
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EditorGUI.DrawRect(rect, DirectorStyles.Instance.customSkin.colorTimelineBackground);
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}
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void HandleBottomFillerDragAndDrop(Rect rect)
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{
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if (Event.current.type != EventType.DragUpdated &&
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Event.current.type != EventType.DragExited &&
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Event.current.type != EventType.DragPerform)
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return;
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if (instance.treeView == null || instance.treeView.timelineDragging == null)
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return;
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if (!rect.Contains(Event.current.mousePosition))
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return;
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instance.treeView.timelineDragging.DragElement(null, new Rect(), -1);
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}
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void DrawHeaderBackgroundBottomFiller()
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{
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var rect = sequenceRect;
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rect.yMin = rect.yMax;
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rect.yMax = rect.yMax + WindowConstants.sliderWidth;
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if (state.editSequence.asset != null && !state.IsEditingAnEmptyTimeline())
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{
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rect.width = state.sequencerHeaderWidth;
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}
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using (new GUIViewportScope(rect))
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{
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Graphics.DrawBackgroundRect(state, rect);
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}
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HandleBottomFillerDragAndDrop(rect);
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}
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void SequencerGUI()
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{
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var duration = state.editSequence.duration;
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DrawHeaderBackground();
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DurationGUI(TimelineItemArea.Header, duration);
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GUILayout.BeginHorizontal();
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{
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SequencerHeaderGUI();
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TimelineSectionGUI();
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}
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GUILayout.EndHorizontal();
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TrackViewsGUI();
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MarkerHeaderGUI();
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UserOverlaysGUI();
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DurationGUI(TimelineItemArea.Lines, duration);
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PlayRangeGUI(TimelineItemArea.Lines);
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TimeCursorGUI(TimelineItemArea.Lines);
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DrawHeaderBackgroundBottomFiller();
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SubTimelineRangeGUI();
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PlayRangeGUI(TimelineItemArea.Header);
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TimeCursorGUI(TimelineItemArea.Header);
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SplitterGUI();
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}
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void SubTimelineRangeGUI()
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{
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if (!state.IsEditingASubTimeline() || state.IsEditingAnEmptyTimeline()) return;
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var subTimelineOverlayColor = DirectorStyles.Instance.customSkin.colorSubSequenceOverlay;
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var range = state.editSequence.GetEvaluableRange();
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var area = new Vector2(state.TimeToPixel(range.start), state.TimeToPixel(range.end));
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var fullRect = sequenceContentRect;
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fullRect.yMin -= state.timeAreaRect.height;
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if (fullRect.xMin < area.x)
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{
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var before = fullRect;
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before.xMin = fullRect.xMin;
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before.xMax = Mathf.Min(area.x, fullRect.xMax);
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EditorGUI.DrawRect(before, subTimelineOverlayColor);
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}
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if (fullRect.xMax > area.y)
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{
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var after = fullRect;
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after.xMin = Mathf.Max(area.y, fullRect.xMin);
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after.xMax = fullRect.xMax;
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EditorGUI.DrawRect(after, subTimelineOverlayColor);
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// Space above the vertical scrollbar
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after.xMin = after.xMax;
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after.width = verticalScrollbarWidth;
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after.yMax = state.timeAreaRect.y + state.timeAreaRect.height + (state.showMarkerHeader ? WindowConstants.markerRowHeight : 0.0f);
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EditorGUI.DrawRect(after, subTimelineOverlayColor);
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}
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}
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void HandleSplitterResize()
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{
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state.mainAreaWidth = position.width;
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if (state.editSequence.asset == null)
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return;
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// Sequencer Header Splitter : The splitter has 6 pixels wide,center it around m_State.sequencerHeaderWidth. That's why there's this -3.
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Rect sequencerHeaderSplitterRect = new Rect(state.sequencerHeaderWidth - 3.0f, 0.0f, 6.0f, clientArea.height);
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EditorGUIUtility.AddCursorRect(sequencerHeaderSplitterRect, MouseCursor.SplitResizeLeftRight);
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if (Event.current.type == EventType.MouseDown)
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{
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if (sequencerHeaderSplitterRect.Contains(Event.current.mousePosition))
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m_SplitterCaptured = 1;
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}
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if (m_SplitterCaptured > 0)
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{
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if (Event.current.type == EventType.MouseUp)
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{
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m_SplitterCaptured = 0;
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Event.current.Use();
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}
|
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|
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if (Event.current.type == EventType.MouseDrag)
|
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{
|
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if (m_SplitterCaptured == 1)
|
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{
|
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var percInc = Event.current.delta.x / position.width;
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m_HierarchySplitterPerc = Mathf.Clamp(m_HierarchySplitterPerc + percInc, WindowConstants.minHierarchySplitter, WindowConstants.maxHierarchySplitter);
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state.sequencerHeaderWidth += Event.current.delta.x;
|
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}
|
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|
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Event.current.Use();
|
||||
}
|
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}
|
||||
}
|
||||
|
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void OptionsGUI()
|
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{
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if (currentMode.headerState.options == TimelineModeGUIState.Hidden || state.editSequence.asset == null)
|
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return;
|
||||
|
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using (new EditorGUI.DisabledScope(currentMode.headerState.options == TimelineModeGUIState.Disabled))
|
||||
{
|
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GUILayout.FlexibleSpace();
|
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if (EditorGUILayout.DropdownButton(DirectorStyles.optionsCogIcon, FocusType.Keyboard, EditorStyles.toolbarButton))
|
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{
|
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GenericMenu menu = new GenericMenu();
|
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|
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menu.AddItem(EditorGUIUtility.TrTextContent("Seconds"), !state.timeInFrames, ChangeTimeCode, "seconds");
|
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menu.AddItem(EditorGUIUtility.TrTextContent("Frames"), state.timeInFrames, ChangeTimeCode, "frames");
|
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menu.AddSeparator("");
|
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|
||||
TimeAreaContextMenu.AddTimeAreaMenuItems(menu, state);
|
||||
|
||||
menu.AddSeparator("");
|
||||
|
||||
bool standardFrameRate = false;
|
||||
standardFrameRate |= AddStandardFrameRateMenu(menu, "Frame Rate/Film (24)", 24.0f);
|
||||
standardFrameRate |= AddStandardFrameRateMenu(menu, "Frame Rate/PAL (25)", 25.0f);
|
||||
standardFrameRate |= AddStandardFrameRateMenu(menu, "Frame Rate/NTSC (29.97)", 29.97f);
|
||||
standardFrameRate |= AddStandardFrameRateMenu(menu, "Frame Rate/30", 30.0f);
|
||||
standardFrameRate |= AddStandardFrameRateMenu(menu, "Frame Rate/50", 50.0f);
|
||||
standardFrameRate |= AddStandardFrameRateMenu(menu, "Frame Rate/60", 60.0f);
|
||||
|
||||
if (standardFrameRate)
|
||||
menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Frame Rate/Custom"));
|
||||
else
|
||||
menu.AddItem(EditorGUIUtility.TrTextContent("Frame Rate/Custom (" + state.editSequence.frameRate + ")"), true, () => {});
|
||||
|
||||
menu.AddSeparator("");
|
||||
if (state.playRangeEnabled)
|
||||
{
|
||||
menu.AddItem(EditorGUIUtility.TrTextContent("Play Range Mode/Loop"), state.playRangeLoopMode, () => state.playRangeLoopMode = true);
|
||||
menu.AddItem(EditorGUIUtility.TrTextContent("Play Range Mode/Once"), !state.playRangeLoopMode, () => state.playRangeLoopMode = false);
|
||||
}
|
||||
else
|
||||
{
|
||||
menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Play Range Mode"));
|
||||
}
|
||||
menu.AddItem(EditorGUIUtility.TrTextContent("Playback Scrolling mode/None"), state.autoScrollMode == PlaybackScrollMode.None, () => state.autoScrollMode = PlaybackScrollMode.None);
|
||||
menu.AddItem(EditorGUIUtility.TrTextContent("Playback Scrolling mode/Smooth"), state.autoScrollMode == PlaybackScrollMode.Smooth, () => state.autoScrollMode = PlaybackScrollMode.Smooth);
|
||||
menu.AddItem(EditorGUIUtility.TrTextContent("Playback Scrolling mode/Pan"), state.autoScrollMode == PlaybackScrollMode.Pan, () => state.autoScrollMode = PlaybackScrollMode.Pan);
|
||||
menu.AddSeparator("");
|
||||
menu.AddItem(EditorGUIUtility.TrTextContent("Show Audio Waveforms"), state.showAudioWaveform, () =>
|
||||
{
|
||||
state.showAudioWaveform = !state.showAudioWaveform;
|
||||
});
|
||||
menu.AddItem(EditorGUIUtility.TrTextContent("Enable Audio Scrubbing"), !state.muteAudioScrubbing, () => state.muteAudioScrubbing = !state.muteAudioScrubbing);
|
||||
|
||||
menu.AddSeparator("");
|
||||
menu.AddItem(EditorGUIUtility.TrTextContent("Snap to Frame"), state.frameSnap, () => state.frameSnap = !state.frameSnap);
|
||||
menu.AddItem(EditorGUIUtility.TrTextContent("Edge Snap"), state.edgeSnaps, () => state.edgeSnaps = !state.edgeSnaps);
|
||||
|
||||
if (Unsupported.IsDeveloperMode())
|
||||
{
|
||||
menu.AddItem(EditorGUIUtility.TrTextContent("Show Snapping Debug"), SnapEngine.displayDebugLayout,
|
||||
() => SnapEngine.displayDebugLayout = !SnapEngine.displayDebugLayout);
|
||||
|
||||
menu.AddItem(EditorGUIUtility.TrTextContent("Debug TimeArea"), false,
|
||||
() =>
|
||||
Debug.LogFormat("translation: {0} scale: {1} rect: {2} shownRange: {3}", m_TimeArea.translation, m_TimeArea.scale, m_TimeArea.rect, m_TimeArea.shownArea));
|
||||
|
||||
menu.AddItem(EditorGUIUtility.TrTextContent("Edit Skin"), false, () => Selection.activeObject = DirectorStyles.Instance.customSkin);
|
||||
|
||||
menu.AddItem(EditorGUIUtility.TrTextContent("Show QuadTree Debugger"), state.showQuadTree,
|
||||
() => state.showQuadTree = !state.showQuadTree);
|
||||
}
|
||||
|
||||
menu.ShowAsContext();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool AddStandardFrameRateMenu(GenericMenu menu, string name, float value)
|
||||
{
|
||||
bool on = state.editSequence.frameRate.Equals(value);
|
||||
if (state.editSequence.isReadOnly)
|
||||
{
|
||||
menu.AddDisabledItem(EditorGUIUtility.TextContent(name), on);
|
||||
}
|
||||
else
|
||||
{
|
||||
menu.AddItem(EditorGUIUtility.TextContent(name), on, r =>
|
||||
{
|
||||
state.editSequence.frameRate = value;
|
||||
}, value);
|
||||
}
|
||||
return on;
|
||||
}
|
||||
|
||||
void ChangeTimeCode(object obj)
|
||||
{
|
||||
string format = obj.ToString();
|
||||
if (format == "frames")
|
||||
{
|
||||
state.timeInFrames = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
state.timeInFrames = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void AddUserOverlay(IMarker marker, Rect rect, MarkerEditor editor, bool collapsed, bool selected)
|
||||
{
|
||||
if (marker == null)
|
||||
throw new ArgumentNullException("marker");
|
||||
if (editor == null)
|
||||
throw new ArgumentNullException("editor");
|
||||
|
||||
m_OverlayQueue.Add(new MarkerOverlay()
|
||||
{
|
||||
isCollapsed = collapsed,
|
||||
isSelected = selected,
|
||||
marker = marker,
|
||||
rect = rect,
|
||||
editor = editor
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue