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using UnityEditor.IMGUI.Controls;
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using UnityEngine;
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namespace UnityEditor.Timeline.Signals
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{
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class SignalReceiverHeader : MultiColumnHeader
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{
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public SignalReceiverHeader(MultiColumnHeaderState state) : base(state) {}
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protected override void AddColumnHeaderContextMenuItems(GenericMenu menu)
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{
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menu.AddItem(EditorGUIUtility.TrTextContent("Resize to Fit"), false, ResizeToFit);
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}
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}
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}
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