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using System;
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using UnityEngine;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline
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{
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static class MenuOrder
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{
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// by default, adds at the end, before 'add'
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public const int DefaultPriority = 9000;
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public const int SeparatorAt = 1000;
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public static class TimelineAction
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{
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public const int Start = 1000;
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public const int Copy = Start + 100;
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public const int Paste = Start + 200;
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public const int Duplicate = Start + 300;
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public const int Delete = Start + 400;
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public const int MatchContent = Start + 500;
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}
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public static class TrackAction
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{
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public const int Start = TimelineAction.Start + SeparatorAt;
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public const int LockTrack = Start + 100;
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public const int LockSelected = Start + 150;
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public const int MuteTrack = Start + 200;
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public const int MuteSelected = Start + 250;
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public const int ShowHideMarkers = Start + 300;
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public const int RemoveInvalidMarkers = Start + 400;
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public const int EditInAnimationWindow = Start + 800;
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}
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public static class TrackAddMenu
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{
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public const int Start = TrackAction.Start + SeparatorAt;
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public const int AddLayerTrack = Start;
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}
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public static class ClipEditAction
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{
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public const int Start = TrackAddMenu.Start + SeparatorAt;
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public const int EditInAnimationWindow = Start + 100;
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public const int EditSubTimeline = Start + 200;
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}
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public static class ClipAction
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{
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public const int Start = ClipEditAction.Start + SeparatorAt;
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public const int TrimStart = Start + 100;
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public const int TrimEnd = Start + 110;
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public const int Split = Start + 120;
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public const int CompleteLastLoop = Start + SeparatorAt;
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public const int TrimLastLoop = Start + SeparatorAt + 110;
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public const int MatchDuration = Start + SeparatorAt + 120;
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public const int DoubleSpeed = Start + 2 * SeparatorAt;
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public const int HalfSpeed = Start + 2 * SeparatorAt + 110;
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public const int ResetDuration = Start + 3 * SeparatorAt;
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public const int ResetSpeed = Start + 3 * SeparatorAt + 110;
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public const int ResetAll = Start + 3 * SeparatorAt + 120;
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public const int Tile = Start + 300;
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public const int FindSourceAsset = Start + 400;
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}
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public static class MarkerAction
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{
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public const int Start = ClipAction.Start + SeparatorAt;
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}
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public static class CustomTrackAction
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{
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public const int Start = MarkerAction.Start + SeparatorAt;
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public const int AnimConvertToClipMode = Start + 100;
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public const int AnimConvertFromClipMode = Start + 200;
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public const int AnimApplyTrackOffset = Start + 300;
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public const int AnimApplySceneOffset = Start + 310;
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public const int AnimApplyAutoOffset = Start + 320;
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public const int AnimAddOverrideTrack = Start + 500;
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}
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public static class CustomClipAction
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{
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public const int Start = CustomTrackAction.Start + SeparatorAt;
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public const int AnimClipMatchPrevious = Start + 100;
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public const int AnimClipMatchNext = Start + 110;
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public const int AnimClipResetOffset = Start + 120;
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}
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public const int AddGroupItemStart = DefaultPriority + SeparatorAt;
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public const int AddTrackItemStart = AddGroupItemStart + SeparatorAt;
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public const int AddCustomTrackItemStart = AddTrackItemStart + SeparatorAt;
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public const int AddClipItemStart = AddCustomTrackItemStart + SeparatorAt;
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public const int AddCustomClipItemStart = AddClipItemStart + SeparatorAt;
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public const int AddMarkerItemStart = AddCustomClipItemStart + SeparatorAt;
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public const int AddCustomMarkerItemStart = AddMarkerItemStart + SeparatorAt;
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}
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}
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