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AbstractConcept 2022-09-13 00:36:34 -05:00
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
/// <summary>
/// Description of the on-screen area where a clip is drawn
/// </summary>
public struct ClipBackgroundRegion
{
/// <summary>
/// The rectangle where the background of the clip is drawn.
/// </summary>
/// <remarks>
/// The rectangle is clipped to the screen. The rectangle does not include clip borders.
/// </remarks>
public Rect position { get; private set; }
/// <summary>
/// The start time of the region, relative to the clip.
/// </summary>
public double startTime { get; private set; }
/// <summary>
/// The end time of the region, relative to the clip.
/// </summary>
public double endTime { get; private set; }
/// <summary>
/// Constructor
/// </summary>
/// <param name="_position"></param>
/// <param name="_startTime"></param>
/// <param name="_endTime"></param>
public ClipBackgroundRegion(Rect _position, double _startTime, double _endTime)
{
position = _position;
startTime = _startTime;
endTime = _endTime;
}
public override bool Equals(object obj)
{
if (!(obj is ClipBackgroundRegion))
return false;
return Equals((ClipBackgroundRegion)obj);
}
public bool Equals(ClipBackgroundRegion other)
{
return position.Equals(other.position) &&
startTime == other.startTime &&
endTime == other.endTime;
}
public override int GetHashCode()
{
return HashUtility.CombineHash(
position.GetHashCode(),
startTime.GetHashCode(),
endTime.GetHashCode()
);
}
public static bool operator==(ClipBackgroundRegion region1, ClipBackgroundRegion region2)
{
return region1.Equals(region2);
}
public static bool operator!=(ClipBackgroundRegion region1, ClipBackgroundRegion region2)
{
return !region1.Equals(region2);
}
}
/// <summary>
/// The user-defined options for drawing a clip.
/// </summary>
public struct ClipDrawOptions
{
private IEnumerable<Texture2D> m_Icons;
/// <summary>
/// Text that indicates if the clip should display an error.
/// </summary>
/// <remarks>
/// If the error text is not empty or null, then the clip displays a warning. The error text is used as the tooltip.
/// </remarks>
public string errorText { get; set; }
/// <summary>
/// The tooltip to show for the clip.
/// </summary>
public string tooltip { get; set; }
/// <summary>
/// The color drawn under the clip. By default, the color is the same as the track color.
/// </summary>
public Color highlightColor { get; set; }
/// <summary>
/// Icons to display on the clip.
/// </summary>
public IEnumerable<Texture2D> icons
{
get { return m_Icons ?? System.Linq.Enumerable.Empty<Texture2D>(); }
set { m_Icons = value;}
}
public override bool Equals(object obj)
{
if (!(obj is ClipDrawOptions))
return false;
return Equals((ClipDrawOptions)obj);
}
public bool Equals(ClipDrawOptions other)
{
return errorText == other.errorText &&
tooltip == other.tooltip &&
highlightColor == other.highlightColor &&
System.Linq.Enumerable.SequenceEqual(icons, other.icons);
}
public override int GetHashCode()
{
return HashUtility.CombineHash(
errorText != null ? errorText.GetHashCode() : 0,
tooltip != null ? tooltip.GetHashCode() : 0,
highlightColor.GetHashCode(),
icons != null ? icons.GetHashCode() : 0
);
}
public static bool operator==(ClipDrawOptions options1, ClipDrawOptions options2)
{
return options1.Equals(options2);
}
public static bool operator!=(ClipDrawOptions options1, ClipDrawOptions options2)
{
return !options1.Equals(options2);
}
}
/// <summary>
/// Use this class to customize clip types in the TimelineEditor.
/// </summary>
public class ClipEditor
{
static readonly string k_NoPlayableAssetError = LocalizationDatabase.GetLocalizedString("This clip does not contain a valid playable asset");
static readonly string k_ScriptLoadError = LocalizationDatabase.GetLocalizedString("The associated script can not be loaded");
internal readonly bool supportsSubTimelines;
/// <summary>
/// Default constructor
/// </summary>
public ClipEditor()
{
supportsSubTimelines = TypeUtility.HasOverrideMethod(GetType(), nameof(GetSubTimelines));
}
/// <summary>
/// Implement this method to override the default options for drawing a clip.
/// </summary>
/// <param name="clip">The clip being drawn.</param>
/// <returns>The options for drawing a clip.</returns>
public virtual ClipDrawOptions GetClipOptions(TimelineClip clip)
{
return new ClipDrawOptions()
{
errorText = GetErrorText(clip),
tooltip = string.Empty,
highlightColor = GetDefaultHighlightColor(clip),
icons = System.Linq.Enumerable.Empty<Texture2D>()
};
}
/// <summary>
/// Override this method to draw a background for a clip .
/// </summary>
/// <param name="clip">The clip being drawn.</param>
/// <param name="region">The on-screen area where the clip is drawn.</param>
public virtual void DrawBackground(TimelineClip clip, ClipBackgroundRegion region)
{
}
/// <summary>
/// Called when a clip is created.
/// </summary>
/// <param name="clip">The newly created clip.</param>
/// <param name="track">The track that the clip is assigned to.</param>
/// <param name="clonedFrom">The source that the clip was copied from. This can be set to null if the clip is not a copy.</param>
/// <remarks>
/// The callback occurs before the clip is assigned to the track.
/// </remarks>
public virtual void OnCreate(TimelineClip clip, TrackAsset track, TimelineClip clonedFrom)
{
}
/// <summary>
/// Gets the error text for the specified clip.
/// </summary>
/// <param name="clip">The clip being drawn.</param>
/// <returns>Returns the error text to be displayed as the tool tip for the clip. If there is no error to be displayed, this method returns string.Empty.</returns>
public string GetErrorText(TimelineClip clip)
{
if (clip == null || clip.asset == null)
return k_NoPlayableAssetError;
var playableAsset = clip.asset as ScriptableObject;
if (playableAsset == null || MonoScript.FromScriptableObject(playableAsset) == null)
return k_ScriptLoadError;
return string.Empty;
}
/// <summary>
/// The color drawn under the clip. By default, the color is the same as the track color.
/// </summary>
/// <param name="clip">The clip being drawn.</param>
/// <returns>Returns the highlight color of the clip being drawn.</returns>
public Color GetDefaultHighlightColor(TimelineClip clip)
{
if (clip == null)
return Color.white;
return TrackResourceCache.GetTrackColor(clip.parentTrack);
}
/// <summary>
/// Called when a clip is changed by the Editor.
/// </summary>
/// <param name="clip">The clip that changed.</param>
public virtual void OnClipChanged(TimelineClip clip)
{
}
/// <summary>
/// Gets the sub-timelines for a specific clip. Implement this method if your clip supports playing nested timelines.
/// </summary>
/// <param name="clip">The clip with the ControlPlayableAsset.</param>
/// <param name="director">The playable director driving the Timeline Clip. This may not be the same as TimelineEditor.inspectedDirector.</param>
/// <param name="subTimelines">Specify the sub-timelines to control.</param>
public virtual void GetSubTimelines(TimelineClip clip, PlayableDirector director, List<PlayableDirector> subTimelines)
{
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
class CustomTimelineEditorCache
{
static class SubClassCache<TEditorClass> where TEditorClass : class, new()
{
private static Type[] s_SubClasses = null;
private static readonly TEditorClass s_DefaultInstance = new TEditorClass();
private static readonly Dictionary<System.Type, TEditorClass> s_TypeMap = new Dictionary<Type, TEditorClass>();
public static TEditorClass DefaultInstance
{
get { return s_DefaultInstance; }
}
static Type[] SubClasses
{
get
{
// order the subclass array by built-ins then user defined so built-in classes are chosen first
return s_SubClasses ??
(s_SubClasses = TypeCache.GetTypesDerivedFrom<TEditorClass>().OrderBy(t => t.Assembly == typeof(UnityEditor.Timeline.TimelineEditor).Assembly ? 1 : 0).ToArray());
}
}
public static TEditorClass GetEditorForType(Type type)
{
TEditorClass editorClass = null;
if (!s_TypeMap.TryGetValue(type, out editorClass) || editorClass == null)
{
Type editorClassType = null;
Type searchType = type;
while (searchType != null)
{
// search our way up the runtime class hierarchy so we get the best match
editorClassType = GetExactEditorClassForType(searchType);
if (editorClassType != null)
break;
searchType = searchType.BaseType;
}
if (editorClassType == null)
{
editorClass = s_DefaultInstance;
}
else
{
try
{
editorClass = (TEditorClass)Activator.CreateInstance(editorClassType);
}
catch (Exception e)
{
Debug.LogWarningFormat("Could not create a Timeline editor class of type {0}: {1}", editorClassType, e.Message);
editorClass = s_DefaultInstance;
}
}
s_TypeMap[type] = editorClass;
}
return editorClass;
}
private static Type GetExactEditorClassForType(Type type)
{
foreach (var subClass in SubClasses)
{
// first check for exact match
var attr = (CustomTimelineEditorAttribute)Attribute.GetCustomAttribute(subClass, typeof(CustomTimelineEditorAttribute), false);
if (attr != null && attr.classToEdit == type)
{
return subClass;
}
}
return null;
}
public static void Clear()
{
s_TypeMap.Clear();
s_SubClasses = null;
}
}
public static TEditorClass GetEditorForType<TEditorClass, TRuntimeClass>(Type type) where TEditorClass : class, new()
{
if (type == null)
throw new ArgumentNullException(nameof(type));
if (!typeof(TRuntimeClass).IsAssignableFrom(type))
throw new ArgumentException(type.FullName + " does not inherit from" + typeof(TRuntimeClass));
return SubClassCache<TEditorClass>.GetEditorForType(type);
}
public static void ClearCache<TEditorClass>() where TEditorClass : class, new()
{
SubClassCache<TEditorClass>.Clear();
}
public static ClipEditor GetClipEditor(TimelineClip clip)
{
if (clip == null)
throw new ArgumentNullException(nameof(clip));
var type = typeof(IPlayableAsset);
if (clip.asset != null)
type = clip.asset.GetType();
if (!typeof(IPlayableAsset).IsAssignableFrom(type))
return GetDefaultClipEditor();
return GetEditorForType<ClipEditor, IPlayableAsset>(type);
}
public static ClipEditor GetDefaultClipEditor()
{
return SubClassCache<ClipEditor>.DefaultInstance;
}
public static TrackEditor GetTrackEditor(TrackAsset track)
{
if (track == null)
throw new ArgumentNullException(nameof(track));
return GetEditorForType<TrackEditor, TrackAsset>(track.GetType());
}
public static TrackEditor GetDefaultTrackEditor()
{
return SubClassCache<TrackEditor>.DefaultInstance;
}
public static MarkerEditor GetMarkerEditor(IMarker marker)
{
if (marker == null)
throw new ArgumentNullException(nameof(marker));
return GetEditorForType<MarkerEditor, IMarker>(marker.GetType());
}
public static MarkerEditor GetDefaultMarkerEditor()
{
return SubClassCache<MarkerEditor>.DefaultInstance;
}
}
}

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using UnityEngine;
using UnityEditor.Timeline;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
/// <summary>
/// The flags that indicate the view status of a marker.
/// </summary>
[System.Flags]
public enum MarkerUIStates
{
/// <summary>
/// No extra state specified.
/// </summary>
None = 0,
/// <summary>
/// The marker is selected.
/// </summary>
Selected = 1 << 0,
/// <summary>
/// The marker is in a collapsed state.
/// </summary>
Collapsed = 1 << 1
}
/// <summary>
/// The user-defined options for drawing a marker.
/// </summary>
public struct MarkerDrawOptions
{
/// <summary>
/// The tooltip for the marker.
/// </summary>
public string tooltip { get; set; }
/// <summary>
/// Text that indicates if the marker should display an error.
/// </summary>
/// <remarks>
/// If the error text is not empty or null, then the marker displays a warning. The error text is used as the tooltip.
/// </remarks>
public string errorText { get; set; }
public override bool Equals(object obj)
{
if (!(obj is MarkerDrawOptions))
return false;
return Equals((MarkerDrawOptions)obj);
}
public bool Equals(MarkerDrawOptions other)
{
return errorText == other.errorText &&
tooltip == other.tooltip;
}
public override int GetHashCode()
{
return HashUtility.CombineHash(
errorText != null ? errorText.GetHashCode() : 0,
tooltip != null ? tooltip.GetHashCode() : 0
);
}
public static bool operator==(MarkerDrawOptions options1, MarkerDrawOptions options2)
{
return options1.Equals(options2);
}
public static bool operator!=(MarkerDrawOptions options1, MarkerDrawOptions options2)
{
return !options1.Equals(options2);
}
}
/// <summary>
/// The description of the on-screen area where the marker is drawn.
/// </summary>
public struct MarkerOverlayRegion
{
/// <summary>
/// The area where the marker is being drawn.
/// </summary>
public Rect markerRegion { get; private set; }
/// <summary>
/// TThe area where the overlay is being drawn.
/// </summary>
public Rect timelineRegion { get; private set; }
/// <summary>
/// The start time of the visible region of the window.
/// </summary>
public double startTime { get; private set; }
/// <summary>
/// The end time of the visible region of the window.
/// </summary>
public double endTime { get; private set; }
/// <summary>Constructor</summary>
public MarkerOverlayRegion(Rect _markerRegion, Rect _timelineRegion, double _startTime, double _endTime)
{
markerRegion = _markerRegion;
timelineRegion = _timelineRegion;
startTime = _startTime;
endTime = _endTime;
}
public override bool Equals(object obj)
{
if (!(obj is MarkerOverlayRegion))
return false;
return Equals((MarkerOverlayRegion)obj);
}
public bool Equals(MarkerOverlayRegion other)
{
return markerRegion == other.markerRegion &&
timelineRegion == other.timelineRegion &&
startTime == other.startTime &&
endTime == other.endTime;
}
public override int GetHashCode()
{
return HashUtility.CombineHash(
markerRegion.GetHashCode(),
timelineRegion.GetHashCode(),
startTime.GetHashCode(),
endTime.GetHashCode()
);
}
public static bool operator==(MarkerOverlayRegion region1, MarkerOverlayRegion region2)
{
return region1.Equals(region2);
}
public static bool operator!=(MarkerOverlayRegion region1, MarkerOverlayRegion region2)
{
return !region1.Equals(region2);
}
}
/// <summary>
/// Use this class to customize marker types in the TimelineEditor.
/// </summary>
public class MarkerEditor
{
internal readonly bool supportsDrawOverlay;
/// <summary>
/// Default constructor
/// </summary>
public MarkerEditor()
{
supportsDrawOverlay = TypeUtility.HasOverrideMethod(GetType(), nameof(DrawOverlay));
}
/// <summary>
/// Implement this method to override the default options for drawing a marker.
/// </summary>
/// <param name="marker">The marker to draw.</param>
/// <returns></returns>
public virtual MarkerDrawOptions GetMarkerOptions(IMarker marker)
{
return new MarkerDrawOptions()
{
tooltip = string.Empty,
errorText = string.Empty,
};
}
/// <summary>
/// Called when a marker is created.
/// </summary>
/// <param name="marker">The marker that is created.</param>
/// <param name="clonedFrom">TThe source that the marker was copied from. This can be set to null if the marker is not a copy.</param>
/// <remarks>
/// The callback occurs before the marker is assigned to the track.
/// </remarks>
public virtual void OnCreate(IMarker marker, IMarker clonedFrom)
{
}
/// <summary>
/// Draws additional overlays for a marker.
/// </summary>
/// <param name="marker">The marker to draw.</param>
/// <param name="uiState">The visual state of the marker.</param>
/// <param name="region">The on-screen area where the marker is being drawn.</param>
/// <remarks>
/// Notes:
/// * It is only called during TimelineWindow's Repaint step.
/// * If there are multiple markers on top of each other, only the topmost marker receives the DrawOverlay call.
/// </remarks>
public virtual void DrawOverlay(IMarker marker, MarkerUIStates uiState, MarkerOverlayRegion region)
{
}
}
}

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using UnityEngine;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
[CustomTimelineEditor(typeof(MarkerTrack))]
class MarkerTrackEditor : TrackEditor
{
public static readonly float DefaultMarkerTrackHeight = 20;
public override TrackDrawOptions GetTrackOptions(TrackAsset track, Object binding)
{
var options = base.GetTrackOptions(track, binding);
options.minimumHeight = DefaultMarkerTrackHeight;
return options;
}
}
}

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using System;
using System.Linq;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
/// <summary>
/// The user-defined options for drawing a track."
/// </summary>
public struct TrackDrawOptions
{
/// <summary>
/// Text that indicates if the track should display an error.
/// </summary>
/// <remarks>
/// If the error text is not empty or null, then the track displays a warning. The error text is used as the tooltip.
/// </remarks>
public string errorText { get; set; }
/// <summary>
/// The highlight color of the track.
/// </summary>
public Color trackColor { get; set; }
/// <summary>
/// The minimum height of the track.
/// </summary>
public float minimumHeight { get; set; }
/// <summary>
/// The icon displayed on the track header.
/// </summary>
/// <remarks>
/// If this value is null, then the default icon for the track is used.
/// </remarks>
public Texture2D icon { get; set; }
public override bool Equals(object obj)
{
if (!(obj is TrackDrawOptions))
return false;
return Equals((TrackDrawOptions)obj);
}
public bool Equals(TrackDrawOptions other)
{
return errorText == other.errorText &&
trackColor == other.trackColor &&
minimumHeight == other.minimumHeight &&
icon == other.icon;
}
public override int GetHashCode()
{
return HashUtility.CombineHash(
errorText != null ? errorText.GetHashCode() : 0,
trackColor.GetHashCode(),
minimumHeight.GetHashCode(),
icon != null ? icon.GetHashCode() : 0
);
}
public static bool operator==(TrackDrawOptions options1, TrackDrawOptions options2)
{
return options1.Equals(options2);
}
public static bool operator!=(TrackDrawOptions options1, TrackDrawOptions options2)
{
return !options1.Equals(options2);
}
}
/// <summary>
/// The errors displayed for the track binding.
/// </summary>
public enum TrackBindingErrors
{
/// <summary>
/// Select no errors.
/// </summary>
None = 0,
/// <summary>
/// The bound GameObject is disabled.
/// </summary>
BoundGameObjectDisabled = 1 << 0,
/// <summary>
/// The bound GameObject does not have a valid component.
/// </summary>
NoValidComponent = 1 << 1,
/// <summary>
/// The bound Object is a disabled Behaviour.
/// </summary>
BehaviourIsDisabled = 1 << 2,
/// <summary>
/// The bound Object is not of the correct type.
/// </summary>
InvalidBinding = 1 << 3,
/// <summary>
/// The bound Object is part of a prefab, and not an instance.
/// </summary>
PrefabBound = 1 << 4,
/// <summary>
/// Select all errors.
/// </summary>
All = Int32.MaxValue
}
/// <summary>
/// Use this class to customize track types in the TimelineEditor.
/// </summary>
public class TrackEditor
{
static readonly string k_BoundGameObjectDisabled = LocalizationDatabase.GetLocalizedString("The bound GameObject is disabled.");
static readonly string k_NoValidComponent = LocalizationDatabase.GetLocalizedString("Could not find appropriate component on this gameObject");
static readonly string k_RequiredComponentIsDisabled = LocalizationDatabase.GetLocalizedString("The component is disabled");
static readonly string k_InvalidBinding = LocalizationDatabase.GetLocalizedString("The bound object is not the correct type.");
static readonly string k_PrefabBound = LocalizationDatabase.GetLocalizedString("The bound object is a Prefab");
readonly Dictionary<TrackAsset, System.Type> m_BindingCache = new Dictionary<TrackAsset, System.Type>();
/// <summary>
/// The default height of a track.
/// </summary>
public static readonly float DefaultTrackHeight = 30.0f;
/// <summary>
/// The minimum unscaled height of a track.
/// </summary>
public static readonly float MinimumTrackHeight = 10.0f;
/// <summary>
/// The maximum height of a track.
/// </summary>
public static readonly float MaximumTrackHeight = 256.0f;
/// <summary>
/// Implement this method to override the default options for drawing a track.
/// </summary>
/// <param name="track">The track from which track options are retrieved.</param>
/// <param name="binding">The binding for the track.</param>
/// <returns>The options for drawing the track.</returns>
public virtual TrackDrawOptions GetTrackOptions(TrackAsset track, UnityEngine.Object binding)
{
return new TrackDrawOptions()
{
errorText = GetErrorText(track, binding, TrackBindingErrors.All),
minimumHeight = DefaultTrackHeight,
trackColor = GetTrackColor(track),
icon = null
};
}
/// <summary>
/// Gets the error text for the specified track.
/// </summary>
/// <param name="track">The track to retrieve options for.</param>
/// <param name="boundObject">The binding for the track.</param>
/// <param name="detectErrors">The errors to check for.</param>
/// <returns>An error to be displayed on the track, or string.Empty if there is no error.</returns>
public string GetErrorText(TrackAsset track, UnityEngine.Object boundObject, TrackBindingErrors detectErrors)
{
if (track == null || boundObject == null)
return string.Empty;
var bindingType = GetBindingType(track);
if (bindingType != null)
{
// bound to a prefab asset
if (HasFlag(detectErrors, TrackBindingErrors.PrefabBound) && PrefabUtility.IsPartOfPrefabAsset(boundObject))
{
return k_PrefabBound;
}
// If we are a component, allow for bound game objects (legacy)
if (typeof(Component).IsAssignableFrom(bindingType))
{
var gameObject = boundObject as GameObject;
var component = boundObject as Component;
if (component != null)
gameObject = component.gameObject;
// game object is bound with no component
if (HasFlag(detectErrors, TrackBindingErrors.NoValidComponent) && gameObject != null && component == null)
{
component = gameObject.GetComponent(bindingType);
if (component == null)
{
return k_NoValidComponent;
}
}
// attached gameObject is disables (ignores Activation Track)
if (HasFlag(detectErrors, TrackBindingErrors.BoundGameObjectDisabled) && gameObject != null && !gameObject.activeInHierarchy)
{
return k_BoundGameObjectDisabled;
}
// component is disabled
var behaviour = component as Behaviour;
if (HasFlag(detectErrors, TrackBindingErrors.BehaviourIsDisabled) && behaviour != null && !behaviour.enabled)
{
return k_RequiredComponentIsDisabled;
}
// mismatched binding
if (HasFlag(detectErrors, TrackBindingErrors.InvalidBinding) && component != null && !bindingType.IsAssignableFrom(component.GetType()))
{
return k_InvalidBinding;
}
}
// Mismatched binding (non-component)
else if (HasFlag(detectErrors, TrackBindingErrors.InvalidBinding) && !bindingType.IsAssignableFrom(boundObject.GetType()))
{
return k_InvalidBinding;
}
}
return string.Empty;
}
/// <summary>
/// Gets the color information of a track.
/// </summary>
/// <param name="track"></param>
/// <returns>Returns the color for the specified track.</returns>
public Color GetTrackColor(TrackAsset track)
{
return TrackResourceCache.GetTrackColor(track);
}
/// <summary>
/// Gets the binding type for a track.
/// </summary>
/// <param name="track">The track to retrieve the binding type from.</param>
/// <returns>Returns the binding type for the specified track. Returns null if the track does not have binding.</returns>
public System.Type GetBindingType(TrackAsset track)
{
if (track == null)
return null;
System.Type result = null;
if (m_BindingCache.TryGetValue(track, out result))
return result;
result = track.outputs.Select(x => x.outputTargetType).FirstOrDefault();
m_BindingCache[track] = result;
return result;
}
/// <summary>
/// Callback for when a track is created.
/// </summary>
/// <param name="track">The track that is created.</param>
/// <param name="copiedFrom">The source that the track is copied from. This can be set to null if the track is not a copy.</param>
public virtual void OnCreate(TrackAsset track, TrackAsset copiedFrom)
{
}
/// <summary>
/// Callback for when a track is changed.
/// </summary>
/// <param name="track">The track that is changed.</param>
public virtual void OnTrackChanged(TrackAsset track)
{
}
private static bool HasFlag(TrackBindingErrors errors, TrackBindingErrors flag)
{
return (errors & flag) != 0;
}
}
}

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