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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline
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{
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[ActiveInMode(TimelineModes.Default)]
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abstract class ItemAction<T> : MenuItemActionBase where T : class
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{
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public abstract bool Execute(WindowState state, T[] items);
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protected virtual MenuActionDisplayState GetDisplayState(WindowState state, T[] items)
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{
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return items.Length > 0 ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
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}
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protected virtual string GetDisplayName(T[] items)
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{
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return menuName;
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}
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public bool CanExecute(WindowState state, T[] items)
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{
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return GetDisplayState(state, items) == MenuActionDisplayState.Visible;
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}
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protected virtual void AddMenuItem(WindowState state, T[] items, List<MenuActionItem> menuItem)
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{
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var mode = TimelineWindow.instance.currentMode.mode;
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menuItem.Add(
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new MenuActionItem()
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{
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category = category,
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entryName = GetDisplayName(items),
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shortCut = this.shortCut,
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isChecked = false,
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isActiveInMode = IsActionActiveInMode(this, mode),
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priority = priority,
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state = GetDisplayState(state, items),
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callback = () => Execute(state, items)
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}
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);
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}
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public static bool HandleShortcut(WindowState state, Event evt, T item)
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{
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T[] items = { item };
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foreach (ItemAction<T> action in actions)
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{
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var attr = action.GetType().GetCustomAttributes(typeof(ShortcutAttribute), true);
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foreach (ShortcutAttribute shortcut in attr)
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{
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if (shortcut.MatchesEvent(evt))
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{
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if (s_ShowActionTriggeredByShortcut)
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Debug.Log(action.GetType().Name);
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if (!IsActionActiveInMode(action, TimelineWindow.instance.currentMode.mode))
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return false;
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var result = action.Execute(state, items);
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state.Refresh();
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state.Evaluate();
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return result;
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}
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}
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}
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return false;
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}
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static List<ItemAction<T>> s_ActionClasses;
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static List<ItemAction<T>> actions
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{
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get
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{
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if (s_ActionClasses == null)
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{
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s_ActionClasses = GetActionsOfType(typeof(ItemAction<T>)).Select(x => (ItemAction<T>)x.GetConstructors()[0].Invoke(null)).ToList();
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}
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return s_ActionClasses;
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}
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}
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public static void GetMenuEntries(T[] items, List<MenuActionItem> menuItems)
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{
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if (items == null || items.Length == 0)
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return;
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foreach (var action in actions)
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{
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if (action.showInMenu)
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action.AddMenuItem(TimelineWindow.instance.state, items, menuItems);
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}
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}
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public static bool Invoke<TAction>(WindowState state, T[] items)
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where TAction : ItemAction<T>
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{
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var itemsDerived = items.ToArray();
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if (!itemsDerived.Any())
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return false;
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var action = actions.FirstOrDefault(x => x.GetType() == typeof(TAction));
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if (action != null)
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return action.Execute(state, itemsDerived);
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return false;
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}
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public static bool Invoke<TAction>(WindowState state, T item)
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where TAction : ItemAction<T>
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{
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return Invoke<TAction>(state, new[] {item});
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}
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}
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}
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