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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using JetBrains.Annotations;
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using UnityEngine;
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using UnityEngine.Timeline;
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using UnityEngine.Playables;
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using ClipAction = UnityEditor.Timeline.ItemAction<UnityEngine.Timeline.TimelineClip>;
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namespace UnityEditor.Timeline
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{
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[MenuEntry("Edit in Animation Window", MenuOrder.ClipEditAction.EditInAnimationWindow), UsedImplicitly]
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class EditClipInAnimationWindow : ClipAction
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{
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protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
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{
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if (clips.Length == 1 && clips[0].animationClip != null)
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return MenuActionDisplayState.Visible;
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return MenuActionDisplayState.Hidden;
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}
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public override bool Execute(WindowState state, TimelineClip[] clips)
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{
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var clip = clips[0];
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if (clip.curves != null || clip.animationClip != null)
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{
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var clipToEdit = clip.animationClip != null ? clip.animationClip : clip.curves;
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if (clipToEdit == null)
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return false;
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var gameObject = state.GetSceneReference(clip.parentTrack);
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var timeController = TimelineAnimationUtilities.CreateTimeController(state, clip);
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TimelineAnimationUtilities.EditAnimationClipWithTimeController(
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clipToEdit, timeController, clip.animationClip != null ? gameObject : null);
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return true;
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}
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return false;
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}
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}
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[MenuEntry("Edit Sub-Timeline", MenuOrder.ClipEditAction.EditSubTimeline), UsedImplicitly]
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class EditSubTimeline : ClipAction
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{
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private static readonly string MultiItemPrefix = "Edit Sub-Timelines/";
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private static readonly string SingleItemPrefix = "Edit ";
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protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
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{
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return IsValid(state, clips) ? MenuActionDisplayState.Visible : MenuActionDisplayState.Hidden;
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}
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bool IsValid(WindowState state, TimelineClip[] clips)
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{
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if (clips.Length != 1 || state == null || state.editSequence.director == null) return false;
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var clip = clips[0];
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var directors = TimelineUtility.GetSubTimelines(clip, state.editSequence.director);
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return directors.Any(x => x != null);
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}
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public override bool Execute(WindowState state, TimelineClip[] clips)
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{
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if (!IsValid(state, clips)) return false;
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var clip = clips[0];
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var directors = TimelineUtility.GetSubTimelines(clip, state.editSequence.director);
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ExecuteInternal(state, directors, 0, clip);
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return true;
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}
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static void ExecuteInternal(WindowState state, IList<PlayableDirector> directors, int directorIndex, TimelineClip clip)
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{
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SelectionManager.Clear();
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state.GetWindow().SetCurrentTimeline(directors[directorIndex], clip);
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}
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protected override void AddMenuItem(WindowState state, TimelineClip[] items, List<MenuActionItem> menuItems)
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{
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if (items == null || items.Length != 1)
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return;
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var mode = TimelineWindow.instance.currentMode.mode;
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var menuItem = new MenuActionItem()
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{
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category = category,
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entryName = GetDisplayName(items),
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shortCut = string.Empty,
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isChecked = false,
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isActiveInMode = IsActionActiveInMode(this, mode),
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priority = priority,
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state = GetDisplayState(state, items),
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callback = null
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};
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var subDirectors = TimelineUtility.GetSubTimelines(items[0], state.editSequence.director);
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if (subDirectors.Count == 1)
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{
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menuItem.entryName = SingleItemPrefix + DisplayNameHelper.GetDisplayName(subDirectors[0]);
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menuItem.callback = () => Execute(state, items);
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menuItems.Add(menuItem);
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}
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else
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{
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for (int i = 0; i < subDirectors.Count; i++)
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{
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var index = i;
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menuItem.category = MultiItemPrefix;
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menuItem.entryName = DisplayNameHelper.GetDisplayName(subDirectors[i]);
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menuItem.callback = () => ExecuteInternal(state, subDirectors, index, items[0]);
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menuItems.Add(menuItem);
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}
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}
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}
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}
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[MenuEntry("Editing/Trim Start", MenuOrder.ClipAction.TrimStart)]
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[Shortcut(Shortcuts.Clip.trimStart), UsedImplicitly]
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class TrimStart : ItemAction<TimelineClip>
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{
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protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
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{
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return clips.All(x => state.editSequence.time <= x.start || state.editSequence.time >= x.start + x.duration) ?
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MenuActionDisplayState.Disabled : MenuActionDisplayState.Visible;
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}
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public override bool Execute(WindowState state, TimelineClip[] clips)
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{
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return ClipModifier.TrimStart(clips, state.editSequence.time);
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}
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}
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[MenuEntry("Editing/Trim End", MenuOrder.ClipAction.TrimEnd), UsedImplicitly]
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[Shortcut(Shortcuts.Clip.trimEnd)]
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class TrimEnd : ItemAction<TimelineClip>
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{
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protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
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{
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return clips.All(x => state.editSequence.time <= x.start || state.editSequence.time >= x.start + x.duration) ?
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MenuActionDisplayState.Disabled : MenuActionDisplayState.Visible;
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}
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public override bool Execute(WindowState state, TimelineClip[] clips)
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{
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return ClipModifier.TrimEnd(clips, state.editSequence.time);
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}
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}
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[Shortcut(Shortcuts.Clip.split), MenuEntry("Editing/Split", MenuOrder.ClipAction.Split), UsedImplicitly]
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class Split : ClipAction
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{
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protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
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{
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return clips.All(x => state.editSequence.time <= x.start || state.editSequence.time >= x.start + x.duration) ?
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MenuActionDisplayState.Disabled : MenuActionDisplayState.Visible;
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}
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public override bool Execute(WindowState state, TimelineClip[] clips)
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{
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bool success = ClipModifier.Split(clips, state.editSequence.time, state.editSequence.director);
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if (success)
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state.Refresh();
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return success;
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}
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}
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[MenuEntry("Editing/Complete Last Loop", MenuOrder.ClipAction.CompleteLastLoop), UsedImplicitly]
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class CompleteLastLoop : ClipAction
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{
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protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
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{
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bool canDisplay = clips.Any(TimelineHelpers.HasUsableAssetDuration);
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return canDisplay ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
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}
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public override bool Execute(WindowState state, TimelineClip[] clips)
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{
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return ClipModifier.CompleteLastLoop(clips);
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}
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}
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[MenuEntry("Editing/Trim Last Loop", MenuOrder.ClipAction.TrimLastLoop), UsedImplicitly]
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class TrimLastLoop : ClipAction
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{
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protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
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{
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bool canDisplay = clips.Any(TimelineHelpers.HasUsableAssetDuration);
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return canDisplay ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
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}
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public override bool Execute(WindowState state, TimelineClip[] clips)
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{
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return ClipModifier.TrimLastLoop(clips);
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}
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}
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[MenuEntry("Editing/Match Duration", MenuOrder.ClipAction.MatchDuration), UsedImplicitly]
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class MatchDuration : ClipAction
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{
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protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
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{
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return clips.Length > 1 ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
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}
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public override bool Execute(WindowState state, TimelineClip[] clips)
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{
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return ClipModifier.MatchDuration(clips);
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}
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}
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[MenuEntry("Editing/Double Speed", MenuOrder.ClipAction.DoubleSpeed), UsedImplicitly]
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class DoubleSpeed : ClipAction
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{
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protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
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{
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bool canDisplay = clips.All(x => x.SupportsSpeedMultiplier());
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return canDisplay ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
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}
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public override bool Execute(WindowState state, TimelineClip[] clips)
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{
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return ClipModifier.DoubleSpeed(clips);
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}
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}
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[MenuEntry("Editing/Half Speed", MenuOrder.ClipAction.HalfSpeed), UsedImplicitly]
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class HalfSpeed : ClipAction
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{
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protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
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{
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bool canDisplay = clips.All(x => x.SupportsSpeedMultiplier());
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return canDisplay ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
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}
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public override bool Execute(WindowState state, TimelineClip[] clips)
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{
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return ClipModifier.HalfSpeed(clips);
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}
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}
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[MenuEntry("Editing/Reset Duration", MenuOrder.ClipAction.ResetDuration), UsedImplicitly]
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class ResetDuration : ClipAction
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{
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protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
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{
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bool canDisplay = clips.Any(TimelineHelpers.HasUsableAssetDuration);
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return canDisplay ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
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}
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public override bool Execute(WindowState state, TimelineClip[] clips)
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{
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return ClipModifier.ResetEditing(clips);
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}
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}
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[MenuEntry("Editing/Reset Speed", MenuOrder.ClipAction.ResetSpeed), UsedImplicitly]
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class ResetSpeed : ClipAction
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{
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protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
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{
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bool canDisplay = clips.All(x => x.SupportsSpeedMultiplier());
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return canDisplay ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
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}
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public override bool Execute(WindowState state, TimelineClip[] clips)
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{
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return ClipModifier.ResetSpeed(clips);
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}
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}
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[MenuEntry("Editing/Reset All", MenuOrder.ClipAction.ResetAll), UsedImplicitly]
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class ResetAll : ClipAction
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{
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protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
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{
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bool canDisplay = clips.Any(TimelineHelpers.HasUsableAssetDuration) ||
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clips.All(x => x.SupportsSpeedMultiplier());
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return canDisplay ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
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}
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public override bool Execute(WindowState state, TimelineClip[] clips)
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{
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var speedResult = ClipModifier.ResetSpeed(clips);
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var editResult = ClipModifier.ResetEditing(clips);
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return speedResult || editResult;
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}
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}
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[MenuEntry("Tile", MenuOrder.ClipAction.Tile), UsedImplicitly]
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class Tile : ClipAction
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{
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protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
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{
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return clips.Length > 1 ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
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}
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public override bool Execute(WindowState state, TimelineClip[] clips)
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{
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return ClipModifier.Tile(clips);
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}
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}
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[MenuEntry("Find Source Asset", MenuOrder.ClipAction.FindSourceAsset), UsedImplicitly]
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[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
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class FindSourceAsset : ClipAction
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{
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protected override MenuActionDisplayState GetDisplayState(WindowState state,
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TimelineClip[] clips)
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{
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if (clips.Length > 1)
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return MenuActionDisplayState.Disabled;
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if (GetUnderlyingAsset(state, clips[0]) == null)
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return MenuActionDisplayState.Disabled;
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return MenuActionDisplayState.Visible;
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}
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public override bool Execute(WindowState state, TimelineClip[] clips)
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{
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EditorGUIUtility.PingObject(GetUnderlyingAsset(state, clips[0]));
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return true;
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}
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private static UnityEngine.Object GetExternalPlayableAsset(TimelineClip clip)
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{
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if (clip.asset == null)
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return null;
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if ((clip.asset.hideFlags & HideFlags.HideInHierarchy) != 0)
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return null;
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return clip.asset;
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}
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private static UnityEngine.Object GetUnderlyingAsset(WindowState state, TimelineClip clip)
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{
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var asset = clip.asset as ScriptableObject;
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if (asset == null)
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return null;
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var fields = ObjectReferenceField.FindObjectReferences(asset.GetType());
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if (fields.Length == 0)
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return GetExternalPlayableAsset(clip);
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// Find the first non-null field
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foreach (var field in fields)
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{
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// skip scene refs in asset mode
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if (state.editSequence.director == null && field.isSceneReference)
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continue;
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var obj = field.Find(asset, state.editSequence.director);
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if (obj != null)
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return obj;
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}
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return GetExternalPlayableAsset(clip);
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}
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}
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class CopyClipsToClipboard : ClipAction
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{
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public override bool Execute(WindowState state, TimelineClip[] clips)
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{
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TimelineEditor.clipboard.CopyItems(clips.ToItems());
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return true;
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}
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}
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}
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