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AbstractConcept 2022-09-13 00:36:34 -05:00
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using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using JetBrains.Annotations;
using UnityEngine;
using UnityEngine.Timeline;
using UnityEngine.Playables;
using ClipAction = UnityEditor.Timeline.ItemAction<UnityEngine.Timeline.TimelineClip>;
namespace UnityEditor.Timeline
{
[MenuEntry("Edit in Animation Window", MenuOrder.ClipEditAction.EditInAnimationWindow), UsedImplicitly]
class EditClipInAnimationWindow : ClipAction
{
protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
{
if (clips.Length == 1 && clips[0].animationClip != null)
return MenuActionDisplayState.Visible;
return MenuActionDisplayState.Hidden;
}
public override bool Execute(WindowState state, TimelineClip[] clips)
{
var clip = clips[0];
if (clip.curves != null || clip.animationClip != null)
{
var clipToEdit = clip.animationClip != null ? clip.animationClip : clip.curves;
if (clipToEdit == null)
return false;
var gameObject = state.GetSceneReference(clip.parentTrack);
var timeController = TimelineAnimationUtilities.CreateTimeController(state, clip);
TimelineAnimationUtilities.EditAnimationClipWithTimeController(
clipToEdit, timeController, clip.animationClip != null ? gameObject : null);
return true;
}
return false;
}
}
[MenuEntry("Edit Sub-Timeline", MenuOrder.ClipEditAction.EditSubTimeline), UsedImplicitly]
class EditSubTimeline : ClipAction
{
private static readonly string MultiItemPrefix = "Edit Sub-Timelines/";
private static readonly string SingleItemPrefix = "Edit ";
protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
{
return IsValid(state, clips) ? MenuActionDisplayState.Visible : MenuActionDisplayState.Hidden;
}
bool IsValid(WindowState state, TimelineClip[] clips)
{
if (clips.Length != 1 || state == null || state.editSequence.director == null) return false;
var clip = clips[0];
var directors = TimelineUtility.GetSubTimelines(clip, state.editSequence.director);
return directors.Any(x => x != null);
}
public override bool Execute(WindowState state, TimelineClip[] clips)
{
if (!IsValid(state, clips)) return false;
var clip = clips[0];
var directors = TimelineUtility.GetSubTimelines(clip, state.editSequence.director);
ExecuteInternal(state, directors, 0, clip);
return true;
}
static void ExecuteInternal(WindowState state, IList<PlayableDirector> directors, int directorIndex, TimelineClip clip)
{
SelectionManager.Clear();
state.GetWindow().SetCurrentTimeline(directors[directorIndex], clip);
}
protected override void AddMenuItem(WindowState state, TimelineClip[] items, List<MenuActionItem> menuItems)
{
if (items == null || items.Length != 1)
return;
var mode = TimelineWindow.instance.currentMode.mode;
var menuItem = new MenuActionItem()
{
category = category,
entryName = GetDisplayName(items),
shortCut = string.Empty,
isChecked = false,
isActiveInMode = IsActionActiveInMode(this, mode),
priority = priority,
state = GetDisplayState(state, items),
callback = null
};
var subDirectors = TimelineUtility.GetSubTimelines(items[0], state.editSequence.director);
if (subDirectors.Count == 1)
{
menuItem.entryName = SingleItemPrefix + DisplayNameHelper.GetDisplayName(subDirectors[0]);
menuItem.callback = () => Execute(state, items);
menuItems.Add(menuItem);
}
else
{
for (int i = 0; i < subDirectors.Count; i++)
{
var index = i;
menuItem.category = MultiItemPrefix;
menuItem.entryName = DisplayNameHelper.GetDisplayName(subDirectors[i]);
menuItem.callback = () => ExecuteInternal(state, subDirectors, index, items[0]);
menuItems.Add(menuItem);
}
}
}
}
[MenuEntry("Editing/Trim Start", MenuOrder.ClipAction.TrimStart)]
[Shortcut(Shortcuts.Clip.trimStart), UsedImplicitly]
class TrimStart : ItemAction<TimelineClip>
{
protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
{
return clips.All(x => state.editSequence.time <= x.start || state.editSequence.time >= x.start + x.duration) ?
MenuActionDisplayState.Disabled : MenuActionDisplayState.Visible;
}
public override bool Execute(WindowState state, TimelineClip[] clips)
{
return ClipModifier.TrimStart(clips, state.editSequence.time);
}
}
[MenuEntry("Editing/Trim End", MenuOrder.ClipAction.TrimEnd), UsedImplicitly]
[Shortcut(Shortcuts.Clip.trimEnd)]
class TrimEnd : ItemAction<TimelineClip>
{
protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
{
return clips.All(x => state.editSequence.time <= x.start || state.editSequence.time >= x.start + x.duration) ?
MenuActionDisplayState.Disabled : MenuActionDisplayState.Visible;
}
public override bool Execute(WindowState state, TimelineClip[] clips)
{
return ClipModifier.TrimEnd(clips, state.editSequence.time);
}
}
[Shortcut(Shortcuts.Clip.split), MenuEntry("Editing/Split", MenuOrder.ClipAction.Split), UsedImplicitly]
class Split : ClipAction
{
protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
{
return clips.All(x => state.editSequence.time <= x.start || state.editSequence.time >= x.start + x.duration) ?
MenuActionDisplayState.Disabled : MenuActionDisplayState.Visible;
}
public override bool Execute(WindowState state, TimelineClip[] clips)
{
bool success = ClipModifier.Split(clips, state.editSequence.time, state.editSequence.director);
if (success)
state.Refresh();
return success;
}
}
[MenuEntry("Editing/Complete Last Loop", MenuOrder.ClipAction.CompleteLastLoop), UsedImplicitly]
class CompleteLastLoop : ClipAction
{
protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
{
bool canDisplay = clips.Any(TimelineHelpers.HasUsableAssetDuration);
return canDisplay ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
}
public override bool Execute(WindowState state, TimelineClip[] clips)
{
return ClipModifier.CompleteLastLoop(clips);
}
}
[MenuEntry("Editing/Trim Last Loop", MenuOrder.ClipAction.TrimLastLoop), UsedImplicitly]
class TrimLastLoop : ClipAction
{
protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
{
bool canDisplay = clips.Any(TimelineHelpers.HasUsableAssetDuration);
return canDisplay ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
}
public override bool Execute(WindowState state, TimelineClip[] clips)
{
return ClipModifier.TrimLastLoop(clips);
}
}
[MenuEntry("Editing/Match Duration", MenuOrder.ClipAction.MatchDuration), UsedImplicitly]
class MatchDuration : ClipAction
{
protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
{
return clips.Length > 1 ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
}
public override bool Execute(WindowState state, TimelineClip[] clips)
{
return ClipModifier.MatchDuration(clips);
}
}
[MenuEntry("Editing/Double Speed", MenuOrder.ClipAction.DoubleSpeed), UsedImplicitly]
class DoubleSpeed : ClipAction
{
protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
{
bool canDisplay = clips.All(x => x.SupportsSpeedMultiplier());
return canDisplay ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
}
public override bool Execute(WindowState state, TimelineClip[] clips)
{
return ClipModifier.DoubleSpeed(clips);
}
}
[MenuEntry("Editing/Half Speed", MenuOrder.ClipAction.HalfSpeed), UsedImplicitly]
class HalfSpeed : ClipAction
{
protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
{
bool canDisplay = clips.All(x => x.SupportsSpeedMultiplier());
return canDisplay ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
}
public override bool Execute(WindowState state, TimelineClip[] clips)
{
return ClipModifier.HalfSpeed(clips);
}
}
[MenuEntry("Editing/Reset Duration", MenuOrder.ClipAction.ResetDuration), UsedImplicitly]
class ResetDuration : ClipAction
{
protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
{
bool canDisplay = clips.Any(TimelineHelpers.HasUsableAssetDuration);
return canDisplay ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
}
public override bool Execute(WindowState state, TimelineClip[] clips)
{
return ClipModifier.ResetEditing(clips);
}
}
[MenuEntry("Editing/Reset Speed", MenuOrder.ClipAction.ResetSpeed), UsedImplicitly]
class ResetSpeed : ClipAction
{
protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
{
bool canDisplay = clips.All(x => x.SupportsSpeedMultiplier());
return canDisplay ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
}
public override bool Execute(WindowState state, TimelineClip[] clips)
{
return ClipModifier.ResetSpeed(clips);
}
}
[MenuEntry("Editing/Reset All", MenuOrder.ClipAction.ResetAll), UsedImplicitly]
class ResetAll : ClipAction
{
protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
{
bool canDisplay = clips.Any(TimelineHelpers.HasUsableAssetDuration) ||
clips.All(x => x.SupportsSpeedMultiplier());
return canDisplay ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
}
public override bool Execute(WindowState state, TimelineClip[] clips)
{
var speedResult = ClipModifier.ResetSpeed(clips);
var editResult = ClipModifier.ResetEditing(clips);
return speedResult || editResult;
}
}
[MenuEntry("Tile", MenuOrder.ClipAction.Tile), UsedImplicitly]
class Tile : ClipAction
{
protected override MenuActionDisplayState GetDisplayState(WindowState state, TimelineClip[] clips)
{
return clips.Length > 1 ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
}
public override bool Execute(WindowState state, TimelineClip[] clips)
{
return ClipModifier.Tile(clips);
}
}
[MenuEntry("Find Source Asset", MenuOrder.ClipAction.FindSourceAsset), UsedImplicitly]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class FindSourceAsset : ClipAction
{
protected override MenuActionDisplayState GetDisplayState(WindowState state,
TimelineClip[] clips)
{
if (clips.Length > 1)
return MenuActionDisplayState.Disabled;
if (GetUnderlyingAsset(state, clips[0]) == null)
return MenuActionDisplayState.Disabled;
return MenuActionDisplayState.Visible;
}
public override bool Execute(WindowState state, TimelineClip[] clips)
{
EditorGUIUtility.PingObject(GetUnderlyingAsset(state, clips[0]));
return true;
}
private static UnityEngine.Object GetExternalPlayableAsset(TimelineClip clip)
{
if (clip.asset == null)
return null;
if ((clip.asset.hideFlags & HideFlags.HideInHierarchy) != 0)
return null;
return clip.asset;
}
private static UnityEngine.Object GetUnderlyingAsset(WindowState state, TimelineClip clip)
{
var asset = clip.asset as ScriptableObject;
if (asset == null)
return null;
var fields = ObjectReferenceField.FindObjectReferences(asset.GetType());
if (fields.Length == 0)
return GetExternalPlayableAsset(clip);
// Find the first non-null field
foreach (var field in fields)
{
// skip scene refs in asset mode
if (state.editSequence.director == null && field.isSceneReference)
continue;
var obj = field.Find(asset, state.editSequence.director);
if (obj != null)
return obj;
}
return GetExternalPlayableAsset(clip);
}
}
class CopyClipsToClipboard : ClipAction
{
public override bool Execute(WindowState state, TimelineClip[] clips)
{
TimelineEditor.clipboard.CopyItems(clips.ToItems());
return true;
}
}
}

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using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
[ActiveInMode(TimelineModes.Default)]
abstract class ItemAction<T> : MenuItemActionBase where T : class
{
public abstract bool Execute(WindowState state, T[] items);
protected virtual MenuActionDisplayState GetDisplayState(WindowState state, T[] items)
{
return items.Length > 0 ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
}
protected virtual string GetDisplayName(T[] items)
{
return menuName;
}
public bool CanExecute(WindowState state, T[] items)
{
return GetDisplayState(state, items) == MenuActionDisplayState.Visible;
}
protected virtual void AddMenuItem(WindowState state, T[] items, List<MenuActionItem> menuItem)
{
var mode = TimelineWindow.instance.currentMode.mode;
menuItem.Add(
new MenuActionItem()
{
category = category,
entryName = GetDisplayName(items),
shortCut = this.shortCut,
isChecked = false,
isActiveInMode = IsActionActiveInMode(this, mode),
priority = priority,
state = GetDisplayState(state, items),
callback = () => Execute(state, items)
}
);
}
public static bool HandleShortcut(WindowState state, Event evt, T item)
{
T[] items = { item };
foreach (ItemAction<T> action in actions)
{
var attr = action.GetType().GetCustomAttributes(typeof(ShortcutAttribute), true);
foreach (ShortcutAttribute shortcut in attr)
{
if (shortcut.MatchesEvent(evt))
{
if (s_ShowActionTriggeredByShortcut)
Debug.Log(action.GetType().Name);
if (!IsActionActiveInMode(action, TimelineWindow.instance.currentMode.mode))
return false;
var result = action.Execute(state, items);
state.Refresh();
state.Evaluate();
return result;
}
}
}
return false;
}
static List<ItemAction<T>> s_ActionClasses;
static List<ItemAction<T>> actions
{
get
{
if (s_ActionClasses == null)
{
s_ActionClasses = GetActionsOfType(typeof(ItemAction<T>)).Select(x => (ItemAction<T>)x.GetConstructors()[0].Invoke(null)).ToList();
}
return s_ActionClasses;
}
}
public static void GetMenuEntries(T[] items, List<MenuActionItem> menuItems)
{
if (items == null || items.Length == 0)
return;
foreach (var action in actions)
{
if (action.showInMenu)
action.AddMenuItem(TimelineWindow.instance.state, items, menuItems);
}
}
public static bool Invoke<TAction>(WindowState state, T[] items)
where TAction : ItemAction<T>
{
var itemsDerived = items.ToArray();
if (!itemsDerived.Any())
return false;
var action = actions.FirstOrDefault(x => x.GetType() == typeof(TAction));
if (action != null)
return action.Execute(state, itemsDerived);
return false;
}
public static bool Invoke<TAction>(WindowState state, T item)
where TAction : ItemAction<T>
{
return Invoke<TAction>(state, new[] {item});
}
}
}

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using JetBrains.Annotations;
using UnityEngine;
using UnityEngine.Timeline;
using MarkerAction = UnityEditor.Timeline.ItemAction<UnityEngine.Timeline.IMarker>;
namespace UnityEditor.Timeline
{
[UsedImplicitly]
class CopyMarkersToClipboard : MarkerAction
{
public override bool Execute(WindowState state, IMarker[] markers)
{
TimelineEditor.clipboard.CopyItems(markers.ToItems());
return true;
}
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using UnityEngine;
namespace UnityEditor.Timeline
{
enum MenuActionDisplayState
{
Visible,
Disabled,
Hidden
}
struct MenuActionItem
{
public string category;
public string entryName;
public string shortCut;
public int priority;
public bool isChecked;
public bool isActiveInMode;
public MenuActionDisplayState state;
public GenericMenu.MenuFunction callback;
}
class MenuItemActionBase
{
public Vector2? mousePosition { get; set; }
protected static bool s_ShowActionTriggeredByShortcut = false;
private static MenuEntryAttribute NoMenu = new MenuEntryAttribute(null, MenuOrder.DefaultPriority);
private MenuEntryAttribute m_MenuInfo;
private string m_ShortCut = null;
public static IEnumerable<Type> GetActionsOfType(Type actionType)
{
var query = TypeCache.GetTypesDerivedFrom(actionType).Where(type => !type.IsGenericType && !type.IsNested && !type.IsAbstract);
return query;
}
public static ShortcutAttribute GetShortcutAttributeForAction(MenuItemActionBase action)
{
var shortcutAttributes = action.GetType()
.GetCustomAttributes(typeof(ShortcutAttribute), true)
.Cast<ShortcutAttribute>();
foreach (var shortcutAttribute in shortcutAttributes)
{
var shortcutOverride = shortcutAttribute as ShortcutPlatformOverrideAttribute;
if (shortcutOverride != null)
{
if (shortcutOverride.MatchesCurrentPlatform())
return shortcutOverride;
}
else
{
return shortcutAttribute;
}
}
return null;
}
public static void BuildMenu(GenericMenu menu, List<MenuActionItem> items)
{
// sorted the outer menu by priority, then sort the innermenu by priority
var sortedItems =
items.GroupBy(x => string.IsNullOrEmpty(x.category) ? x.entryName : x.category).
OrderBy(x => x.Min(y => y.priority)).
SelectMany(x => x.OrderBy(z => z.priority));
int lastPriority = Int32.MinValue;
string lastCategory = string.Empty;
foreach (var s in sortedItems)
{
if (s.state == MenuActionDisplayState.Hidden)
continue;
var priority = s.priority;
if (lastPriority == Int32.MinValue)
{
lastPriority = priority;
}
else if ((priority / MenuOrder.SeparatorAt) > (lastPriority / MenuOrder.SeparatorAt))
{
string path = String.Empty;
if (lastCategory == s.category)
path = s.category;
menu.AddSeparator(path);
}
lastPriority = priority;
lastCategory = s.category;
string entry = s.category + s.entryName;
if (!string.IsNullOrEmpty(s.shortCut))
entry += " " + s.shortCut;
if (s.state == MenuActionDisplayState.Visible && s.isActiveInMode)
menu.AddItem(new GUIContent(entry), s.isChecked, s.callback);
else
menu.AddDisabledItem(new GUIContent(entry));
}
}
public static ActiveInModeAttribute GetActiveInModeAttribute(MenuItemActionBase action)
{
var attr = action.GetType().GetCustomAttributes(typeof(ActiveInModeAttribute), true);
if (attr.Length > 0)
return (attr[0] as ActiveInModeAttribute);
return null;
}
public static bool IsActionActiveInMode(MenuItemActionBase action, TimelineModes mode)
{
ActiveInModeAttribute attr = GetActiveInModeAttribute(action);
return attr != null && (attr.modes & mode) != 0;
}
public int priority
{
get { return menuInfo.priority; }
}
public string category
{
get { return menuInfo.subMenuPath; }
}
public string menuName
{
get
{
if (string.IsNullOrEmpty(menuInfo.name))
return L10n.Tr(GetType().Name);
return menuInfo.name;
}
}
// shortcut used by the menu
public string shortCut
{
get
{
if (m_ShortCut == null)
{
var shortcutAttribute = GetShortcutAttributeForAction(this);
m_ShortCut = shortcutAttribute == null ? string.Empty : shortcutAttribute.GetMenuShortcut();
}
return m_ShortCut;
}
}
public bool showInMenu
{
get { return menuInfo != NoMenu; }
}
private MenuEntryAttribute menuInfo
{
get
{
if (m_MenuInfo == null)
m_MenuInfo = GetType().GetCustomAttributes(typeof(MenuEntryAttribute), false).OfType<MenuEntryAttribute>().DefaultIfEmpty(NoMenu).First();
return m_MenuInfo;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
using Object = UnityEngine.Object;
namespace UnityEditor.Timeline
{
static class SequencerContextMenu
{
static readonly TimelineAction[] MarkerHeaderCommonOperations =
{
new PasteAction()
};
public static readonly TimelineAction[] MarkerHeaderMenuItems =
TimelineAction.AllActions.OfType<MarkerHeaderAction>().
Where(a => a.showInMenu).
Union(MarkerHeaderCommonOperations).
ToArray();
static class Styles
{
public static readonly string addItemFromAssetTemplate = L10n.Tr("Add {0} From {1}");
public static readonly string addSingleItemFromAssetTemplate = L10n.Tr("Add From {1}");
public static readonly string addItemTemplate = L10n.Tr("Add {0}");
public static readonly string typeSelectorTemplate = L10n.Tr("Select {0}");
public static readonly string trackGroup = L10n.Tr("Track Group");
public static readonly string trackSubGroup = L10n.Tr("Track Sub-Group");
public static readonly string addTrackLayer = L10n.Tr("Add Layer");
public static readonly string layerName = L10n.Tr("Layer {0}");
}
public static void ShowMarkerHeaderContextMenu(Vector2? mousePosition, WindowState state)
{
var menu = new GenericMenu();
List<MenuActionItem> items = new List<MenuActionItem>(100);
BuildMarkerHeaderContextMenu(items, mousePosition, state);
MenuItemActionBase.BuildMenu(menu, items);
menu.ShowAsContext();
}
public static void ShowNewTracksContextMenu(ICollection<TrackAsset> tracks, WindowState state)
{
var menu = new GenericMenu();
List<MenuActionItem> items = new List<MenuActionItem>(100);
BuildNewTracksContextMenu(items, tracks, state);
MenuItemActionBase.BuildMenu(menu, items);
menu.ShowAsContext();
}
public static void ShowNewTracksContextMenu(ICollection<TrackAsset> tracks, WindowState state, Rect rect)
{
var menu = new GenericMenu();
List<MenuActionItem> items = new List<MenuActionItem>(100);
BuildNewTracksContextMenu(items, tracks, state);
MenuItemActionBase.BuildMenu(menu, items);
menu.DropDown(rect);
}
public static void ShowTrackContextMenu(TrackAsset[] tracks, Vector2? mousePosition)
{
if (tracks == null || tracks.Length == 0)
return;
var items = new List<MenuActionItem>();
var menu = new GenericMenu();
BuildTrackContextMenu(items, tracks, mousePosition);
MenuItemActionBase.BuildMenu(menu, items);
menu.ShowAsContext();
}
public static void ShowItemContextMenu(Vector2 mousePosition, TimelineClip[] clips, IMarker[] markers)
{
var menu = new GenericMenu();
var items = new List<MenuActionItem>();
BuildItemContextMenu(items, mousePosition, clips, markers);
MenuItemActionBase.BuildMenu(menu, items);
menu.ShowAsContext();
}
internal static void BuildItemContextMenu(List<MenuActionItem> items, Vector2 mousePosition, TimelineClip[] clips, IMarker[] markers)
{
var state = TimelineWindow.instance.state;
TimelineAction.GetMenuEntries(TimelineAction.MenuActions, mousePosition, items);
ItemAction<TimelineClip>.GetMenuEntries(clips, items);
ItemAction<IMarker>.GetMenuEntries(markers, items);
if (clips.Length > 0)
AddMarkerMenuCommands(items, clips.Select(c => c.parentTrack).Distinct().ToList(), TimelineHelpers.GetCandidateTime(state, mousePosition));
}
internal static void BuildNewTracksContextMenu(List<MenuActionItem> menuItems, ICollection<TrackAsset> parentTracks, WindowState state, string format = null)
{
if (parentTracks == null)
parentTracks = new TrackAsset[0];
if (string.IsNullOrEmpty(format))
format = "{0}";
// Add Group or SubGroup
var title = string.Format(format, parentTracks.Any(t => t != null) ? Styles.trackSubGroup : Styles.trackGroup);
var menuState = MenuActionDisplayState.Visible;
if (state.editSequence.isReadOnly)
menuState = MenuActionDisplayState.Disabled;
if (parentTracks.Any() && parentTracks.Any(t => t != null && t.lockedInHierarchy))
menuState = MenuActionDisplayState.Disabled;
GenericMenu.MenuFunction command = () =>
{
SelectionManager.Clear();
if (parentTracks.Count == 0)
Selection.Add(TimelineHelpers.CreateTrack<GroupTrack>(null, title));
foreach (var parentTrack in parentTracks)
Selection.Add(TimelineHelpers.CreateTrack<GroupTrack>(parentTrack, title));
TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved);
};
menuItems.Add(
new MenuActionItem()
{
category = string.Empty,
entryName = title,
shortCut = string.Empty,
isActiveInMode = true,
isChecked = false,
priority = MenuOrder.AddGroupItemStart,
state = menuState,
callback = command
}
);
var allTypes = TypeUtility.AllTrackTypes().Where(x => x != typeof(GroupTrack) && !TypeUtility.IsHiddenInMenu(x)).ToList();
int builtInPriority = MenuOrder.AddTrackItemStart;
int customPriority = MenuOrder.AddCustomTrackItemStart;
foreach (var trackType in allTypes)
{
var trackItemType = trackType;
command = () =>
{
SelectionManager.Clear();
if (parentTracks.Count == 0)
SelectionManager.Add(TimelineHelpers.CreateTrack((Type)trackItemType, null));
foreach (var parentTrack in parentTracks)
SelectionManager.Add(TimelineHelpers.CreateTrack((Type)trackItemType, parentTrack));
};
menuItems.Add(
new MenuActionItem()
{
category = TimelineHelpers.GetTrackCategoryName(trackType),
entryName = string.Format(format, TimelineHelpers.GetTrackMenuName(trackItemType)),
shortCut = string.Empty,
isActiveInMode = true,
isChecked = false,
priority = TypeUtility.IsBuiltIn(trackType) ? builtInPriority++ : customPriority++,
state = menuState,
callback = command
}
);
}
}
internal static void BuildMarkerHeaderContextMenu(List<MenuActionItem> menu, Vector2? mousePosition, WindowState state)
{
TimelineAction.GetMenuEntries(MarkerHeaderMenuItems, null, menu);
var timeline = state.editSequence.asset;
var time = TimelineHelpers.GetCandidateTime(state, mousePosition);
var enabled = timeline.markerTrack == null || !timeline.markerTrack.lockedInHierarchy;
var addMarkerCommand = new Action<Type, Object>
(
(type, obj) => AddSingleMarkerCallback(type, time, timeline, state.editSequence.director, obj)
);
AddMarkerMenuCommands(menu, new TrackAsset[] {timeline.markerTrack}, addMarkerCommand, enabled);
}
internal static void BuildTrackContextMenu(List<MenuActionItem> items, TrackAsset[] tracks, Vector2? mousePosition)
{
if (tracks == null || tracks.Length == 0)
return;
TimelineAction.GetMenuEntries(TimelineAction.MenuActions, mousePosition, items);
TrackAction.GetMenuEntries(TimelineWindow.instance.state, mousePosition, tracks, items);
AddLayeredTrackCommands(items, tracks);
var first = tracks.First().GetType();
var allTheSame = tracks.All(t => t.GetType() == first);
if (allTheSame)
{
if (first != typeof(GroupTrack))
{
var candidateTime = TimelineHelpers.GetCandidateTime(TimelineWindow.instance.state, mousePosition, tracks);
AddClipMenuCommands(items, tracks, candidateTime);
AddMarkerMenuCommands(items, tracks, candidateTime);
}
else
{
BuildNewTracksContextMenu(items, tracks, TimelineWindow.instance.state, Styles.addItemTemplate);
}
}
}
static void AddLayeredTrackCommands(List<MenuActionItem> menuItems, ICollection<TrackAsset> tracks)
{
if (tracks.Count == 0)
return;
var layeredType = tracks.First().GetType();
// animation tracks have a special menu.
if (layeredType == typeof(AnimationTrack))
return;
// must implement ILayerable
if (!typeof(UnityEngine.Timeline.ILayerable).IsAssignableFrom(layeredType))
return;
if (tracks.Any(t => t.GetType() != layeredType))
return;
// only supported on the master track no nesting.
if (tracks.Any(t => t.isSubTrack))
return;
var enabled = tracks.All(t => t != null && !t.lockedInHierarchy) && !TimelineWindow.instance.state.editSequence.isReadOnly;
int priority = MenuOrder.TrackAddMenu.AddLayerTrack;
GenericMenu.MenuFunction menuCallback = () =>
{
foreach (var track in tracks)
TimelineHelpers.CreateTrack(layeredType, track, string.Format(Styles.layerName, track.GetChildTracks().Count() + 1));
};
var entryName = Styles.addTrackLayer;
menuItems.Add(
new MenuActionItem()
{
category = string.Empty,
entryName = entryName,
shortCut = string.Empty,
isActiveInMode = true,
isChecked = false,
priority = priority++,
state = enabled ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled,
callback = menuCallback
}
);
}
static void AddClipMenuCommands(List<MenuActionItem> menuItems, ICollection<TrackAsset> tracks, double candidateTime)
{
if (!tracks.Any())
return;
var trackAsset = tracks.First();
var trackType = trackAsset.GetType();
if (tracks.Any(t => t.GetType() != trackType))
return;
var enabled = tracks.All(t => t != null && !t.lockedInHierarchy) && !TimelineWindow.instance.state.editSequence.isReadOnly;
var assetTypes = TypeUtility.GetPlayableAssetsHandledByTrack(trackType);
var visibleAssetTypes = TypeUtility.GetVisiblePlayableAssetsHandledByTrack(trackType);
// skips the name if there is only a single type
var commandNameTemplate = assetTypes.Count() == 1 ? Styles.addSingleItemFromAssetTemplate : Styles.addItemFromAssetTemplate;
int builtInPriority = MenuOrder.AddClipItemStart;
int customPriority = MenuOrder.AddCustomClipItemStart;
foreach (var assetType in assetTypes)
{
var assetItemType = assetType;
var category = TimelineHelpers.GetItemCategoryName(assetType);
Action<Object> onObjectChanged = obj =>
{
if (obj != null)
{
foreach (var t in tracks)
{
TimelineHelpers.CreateClipOnTrack(assetItemType, obj, t, candidateTime);
}
}
};
foreach (var objectReference in TypeUtility.ObjectReferencesForType(assetType))
{
var isSceneReference = objectReference.isSceneReference;
var dataType = objectReference.type;
GenericMenu.MenuFunction menuCallback = () =>
{
ObjectSelector.get.Show(null, dataType, null, isSceneReference, null, (obj) => onObjectChanged(obj), null);
ObjectSelector.get.titleContent = EditorGUIUtility.TrTextContent(string.Format(Styles.typeSelectorTemplate, TypeUtility.GetDisplayName(dataType)));
};
menuItems.Add(
new MenuActionItem()
{
category = category,
entryName = string.Format(commandNameTemplate, TypeUtility.GetDisplayName(assetType), TypeUtility.GetDisplayName(objectReference.type)),
shortCut = string.Empty,
isActiveInMode = true,
isChecked = false,
priority = TypeUtility.IsBuiltIn(assetType) ? builtInPriority++ : customPriority++,
state = enabled ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled,
callback = menuCallback
}
);
}
}
foreach (var assetType in visibleAssetTypes)
{
var assetItemType = assetType;
var category = TimelineHelpers.GetItemCategoryName(assetType);
var commandName = string.Format(Styles.addItemTemplate, TypeUtility.GetDisplayName(assetType));
GenericMenu.MenuFunction command = () =>
{
foreach (var t in tracks)
{
TimelineHelpers.CreateClipOnTrack(assetItemType, t, candidateTime);
}
};
menuItems.Add(
new MenuActionItem()
{
category = category,
entryName = commandName,
shortCut = string.Empty,
isActiveInMode = true,
isChecked = false,
priority = TypeUtility.IsBuiltIn(assetItemType) ? builtInPriority++ : customPriority++,
state = enabled ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled,
callback = command
}
);
}
}
static void AddMarkerMenuCommands(List<MenuActionItem> menu, IEnumerable<Type> markerTypes, Action<Type, Object> addMarkerCommand, bool enabled)
{
int builtInPriority = MenuOrder.AddMarkerItemStart;
int customPriority = MenuOrder.AddCustomMarkerItemStart;
foreach (var markerType in markerTypes)
{
var markerItemType = markerType;
string category = TimelineHelpers.GetItemCategoryName(markerItemType);
menu.Add(
new MenuActionItem()
{
category = category,
entryName = string.Format(Styles.addItemTemplate, TypeUtility.GetDisplayName(markerType)),
shortCut = string.Empty,
isActiveInMode = true,
isChecked = false,
priority = TypeUtility.IsBuiltIn(markerType) ? builtInPriority++ : customPriority++,
state = enabled ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled,
callback = () => addMarkerCommand(markerItemType, null)
}
);
foreach (var objectReference in TypeUtility.ObjectReferencesForType(markerType))
{
var isSceneReference = objectReference.isSceneReference;
GenericMenu.MenuFunction menuCallback = () =>
{
var dataType = markerItemType;
ObjectSelector.get.Show(null, dataType, null, isSceneReference, null, (obj) => addMarkerCommand(markerItemType, obj), null);
ObjectSelector.get.titleContent = EditorGUIUtility.TrTextContent(string.Format(Styles.typeSelectorTemplate, TypeUtility.GetDisplayName(dataType)));
};
menu.Add(
new MenuActionItem()
{
category = TimelineHelpers.GetItemCategoryName(markerItemType),
entryName = string.Format(Styles.addItemFromAssetTemplate, TypeUtility.GetDisplayName(markerType), TypeUtility.GetDisplayName(objectReference.type)),
shortCut = string.Empty,
isActiveInMode = true,
isChecked = false,
priority = TypeUtility.IsBuiltIn(markerType) ? builtInPriority++ : customPriority++,
state = enabled ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled,
callback = menuCallback
}
);
}
}
}
static void AddMarkerMenuCommands(List<MenuActionItem> menuItems, ICollection<TrackAsset> tracks, double candidateTime)
{
if (tracks.Count == 0)
return;
var enabled = tracks.All(t => !t.lockedInHierarchy) && !TimelineWindow.instance.state.editSequence.isReadOnly;
var addMarkerCommand = new Action<Type, Object>((type, obj) => AddMarkersCallback(tracks, type, candidateTime, obj));
AddMarkerMenuCommands(menuItems, tracks, addMarkerCommand, enabled);
}
static void AddMarkerMenuCommands(List<MenuActionItem> menuItems, ICollection<TrackAsset> tracks, Action<Type, Object> command, bool enabled)
{
var markerTypes = TypeUtility.GetBuiltInMarkerTypes().Union(TypeUtility.GetUserMarkerTypes());
if (tracks != null)
markerTypes = markerTypes.Where(x => tracks.All(track => (track == null) || TypeUtility.DoesTrackSupportMarkerType(track, x))); // null track indicates marker track to be created
AddMarkerMenuCommands(menuItems, markerTypes, command, enabled);
}
static void AddMarkersCallback(ICollection<TrackAsset> targets, Type markerType, double time, Object obj)
{
SelectionManager.Clear();
foreach (var target in targets)
{
var marker = TimelineHelpers.CreateMarkerOnTrack(markerType, obj, target, time);
SelectionManager.Add(marker);
}
TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved);
}
static void AddSingleMarkerCallback(Type markerType, double time, TimelineAsset timeline, PlayableDirector director, Object assignableObject)
{
timeline.CreateMarkerTrack();
var markerTrack = timeline.markerTrack;
SelectionManager.Clear();
var marker = TimelineHelpers.CreateMarkerOnTrack(markerType, assignableObject, markerTrack, time);
SelectionManager.Add(marker);
if (typeof(INotification).IsAssignableFrom(markerType) && director != null)
{
if (director != null && director.GetGenericBinding(markerTrack) == null)
director.SetGenericBinding(markerTrack, director.gameObject);
}
TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved);
}
}
}

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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
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@ -0,0 +1,946 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using UnityEditor.ShortcutManagement;
using UnityEngine;
using UnityEngine.Timeline;
using MenuEntryPair = System.Collections.Generic.KeyValuePair<UnityEngine.GUIContent, UnityEditor.Timeline.TimelineAction>;
namespace UnityEditor.Timeline
{
[ActiveInMode(TimelineModes.Default)]
abstract class TimelineAction : MenuItemActionBase
{
public abstract bool Execute(WindowState state);
public virtual MenuActionDisplayState GetDisplayState(WindowState state)
{
return MenuActionDisplayState.Visible;
}
public virtual bool IsChecked(WindowState state)
{
return false;
}
protected string GetDisplayName(WindowState state)
{
return menuName;
}
bool CanExecute(WindowState state)
{
return GetDisplayState(state) == MenuActionDisplayState.Visible;
}
public static void Invoke<T>(WindowState state) where T : TimelineAction
{
var action = AllActions.FirstOrDefault(x => x.GetType() == typeof(T));
if (action != null && action.CanExecute(state))
action.Execute(state);
}
// an instance of all TimelineActions
public static readonly TimelineAction[] AllActions = GetActionsOfType(typeof(TimelineAction)).Select(x => (TimelineAction)x.GetConstructors()[0].Invoke(null)).ToArray();
// an instance of all TimelineActions that should appear in a regular contextMenu
public static readonly TimelineAction[] MenuActions = AllActions.Where(a => a.showInMenu && !(a is MarkerHeaderAction)).ToArray();
public static void GetMenuEntries(IEnumerable<TimelineAction> actions, Vector2? mousePos, List<MenuActionItem> items)
{
var state = TimelineWindow.instance.state;
var mode = TimelineWindow.instance.currentMode.mode;
foreach (var action in actions)
{
var actionItem = action;
action.mousePosition = mousePos;
items.Add(
new MenuActionItem()
{
category = action.category,
entryName = action.GetDisplayName(state),
shortCut = action.shortCut,
isChecked = action.IsChecked(state),
isActiveInMode = IsActionActiveInMode(action, mode),
priority = action.priority,
state = action.GetDisplayState(state),
callback = () =>
{
actionItem.mousePosition = mousePos;
actionItem.Execute(state);
actionItem.mousePosition = null;
}
}
);
action.mousePosition = null;
}
}
public static bool HandleShortcut(WindowState state, Event evt)
{
if (EditorGUI.IsEditingTextField())
return false;
foreach (var action in AllActions)
{
var attr = action.GetType().GetCustomAttributes(typeof(ShortcutAttribute), true);
foreach (ShortcutAttribute shortcut in attr)
{
if (shortcut.MatchesEvent(evt))
{
if (s_ShowActionTriggeredByShortcut)
Debug.Log(action.GetType().Name);
if (!IsActionActiveInMode(action, TimelineWindow.instance.currentMode.mode))
return false;
var handled = action.Execute(state);
if (handled)
return true;
}
}
}
return false;
}
protected static bool DoInternal(Type t, WindowState state)
{
var action = (TimelineAction)t.GetConstructors()[0].Invoke(null);
if (action.CanExecute(state))
return action.Execute(state);
return false;
}
}
// indicates the action only applies to the marker header menu
abstract class MarkerHeaderAction : TimelineAction
{
}
[MenuEntry("Copy", MenuOrder.TimelineAction.Copy)]
[Shortcut("Main Menu/Edit/Copy", EventCommandNames.Copy)]
class CopyAction : TimelineAction
{
public static bool Do(WindowState state)
{
return DoInternal(typeof(CopyAction), state);
}
public override MenuActionDisplayState GetDisplayState(WindowState state)
{
return SelectionManager.Count() > 0 ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
}
public override bool Execute(WindowState state)
{
TimelineEditor.clipboard.Clear();
var clips = SelectionManager.SelectedClips().ToArray();
if (clips.Length > 0)
{
ItemAction<TimelineClip>.Invoke<CopyClipsToClipboard>(state, clips);
}
var markers = SelectionManager.SelectedMarkers().ToArray();
if (markers.Length > 0)
{
ItemAction<IMarker>.Invoke<CopyMarkersToClipboard>(state, markers);
}
var tracks = SelectionManager.SelectedTracks().ToArray();
if (tracks.Length > 0)
{
CopyTracksToClipboard.Do(state, tracks);
}
return true;
}
}
[MenuEntry("Paste", MenuOrder.TimelineAction.Paste)]
[Shortcut("Main Menu/Edit/Paste", EventCommandNames.Paste)]
class PasteAction : TimelineAction
{
public static bool Do(WindowState state)
{
return DoInternal(typeof(PasteAction), state);
}
public override MenuActionDisplayState GetDisplayState(WindowState state)
{
return CanPaste(state) ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
}
public override bool Execute(WindowState state)
{
if (!CanPaste(state))
return false;
PasteItems(state, mousePosition);
PasteTracks(state);
state.Refresh();
mousePosition = null;
return true;
}
bool CanPaste(WindowState state)
{
var copiedItems = TimelineEditor.clipboard.GetCopiedItems().ToList();
if (!copiedItems.Any())
return TimelineEditor.clipboard.GetTracks().Any();
return CanPasteItems(copiedItems, state, mousePosition);
}
static bool CanPasteItems(ICollection<ItemsPerTrack> itemsGroups, WindowState state, Vector2? mousePosition)
{
var hasItemsCopiedFromMultipleTracks = itemsGroups.Count > 1;
var allItemsCopiedFromCurrentAsset = itemsGroups.All(x => x.targetTrack.timelineAsset == state.editSequence.asset);
var hasUsedShortcut = mousePosition == null;
var anySourceLocked = itemsGroups.Any(x => x.targetTrack != null && x.targetTrack.lockedInHierarchy);
var targetTrack = GetPickedTrack();
if (targetTrack == null)
targetTrack = SelectionManager.SelectedTracks().FirstOrDefault();
//do not paste if the user copied items from another timeline
//if the copied items comes from > 1 track (since we do not know where to paste the copied items)
//or if a keyboard shortcut was used (since the user will not see the paste result)
if (!allItemsCopiedFromCurrentAsset)
{
var isSelectedTrackInCurrentAsset = targetTrack != null && targetTrack.timelineAsset == state.editSequence.asset;
if (hasItemsCopiedFromMultipleTracks || (hasUsedShortcut && !isSelectedTrackInCurrentAsset))
return false;
}
if (hasUsedShortcut)
return !anySourceLocked; // copy/paste to same track
if (hasItemsCopiedFromMultipleTracks)
{
//do not paste if the track which received the paste action does not contain a copied clip
return !anySourceLocked && itemsGroups.Select(x => x.targetTrack).Contains(targetTrack);
}
var copiedItems = itemsGroups.SelectMany(i => i.items);
return IsTrackValidForItems(targetTrack, copiedItems);
}
static void PasteItems(WindowState state, Vector2? mousePosition)
{
var copiedItems = TimelineEditor.clipboard.GetCopiedItems().ToList();
var numberOfUniqueParentsInClipboard = copiedItems.Count();
if (numberOfUniqueParentsInClipboard == 0) return;
List<ITimelineItem> newItems;
//if the copied items were on a single parent, then use the mouse position to get the parent OR the original parent
if (numberOfUniqueParentsInClipboard == 1)
{
var itemsGroup = copiedItems.First();
TrackAsset target = null;
if (mousePosition.HasValue)
target = GetPickedTrack();
if (target == null)
target = FindSuitableParentForSingleTrackPasteWithoutMouse(itemsGroup);
var candidateTime = TimelineHelpers.GetCandidateTime(state, mousePosition, target);
newItems = TimelineHelpers.DuplicateItemsUsingCurrentEditMode(state, TimelineEditor.clipboard.exposedPropertyTable, TimelineEditor.inspectedDirector, itemsGroup, target, candidateTime, "Paste Items").ToList();
}
//if copied items were on multiple parents, then the destination parents are the same as the original parents
else
{
var time = TimelineHelpers.GetCandidateTime(state, mousePosition, copiedItems.Select(c => c.targetTrack).ToArray());
newItems = TimelineHelpers.DuplicateItemsUsingCurrentEditMode(state, TimelineEditor.clipboard.exposedPropertyTable, TimelineEditor.inspectedDirector, copiedItems, time, "Paste Items").ToList();
}
TimelineHelpers.FrameItems(state, newItems);
SelectionManager.RemoveTimelineSelection();
foreach (var item in newItems)
{
SelectionManager.Add(item);
}
}
static TrackAsset FindSuitableParentForSingleTrackPasteWithoutMouse(ItemsPerTrack itemsGroup)
{
var groupParent = itemsGroup.targetTrack; //set a main parent in the clipboard
var selectedTracks = SelectionManager.SelectedTracks();
if (selectedTracks.Contains(groupParent))
{
return groupParent;
}
//find a selected track suitable for all items
var itemsToPaste = itemsGroup.items;
var compatibleTrack = selectedTracks.FirstOrDefault(t => IsTrackValidForItems(t, itemsToPaste));
return compatibleTrack != null ? compatibleTrack : groupParent;
}
static bool IsTrackValidForItems(TrackAsset track, IEnumerable<ITimelineItem> items)
{
if (track == null || track.lockedInHierarchy) return false;
return items.All(i => i.IsCompatibleWithTrack(track));
}
static TrackAsset GetPickedTrack()
{
var rowGUI = PickerUtils.pickedElements.OfType<IRowGUI>().FirstOrDefault();
if (rowGUI != null)
return rowGUI.asset;
return null;
}
static void PasteTracks(WindowState state)
{
var trackData = TimelineEditor.clipboard.GetTracks().ToList();
if (trackData.Any())
{
SelectionManager.RemoveTimelineSelection();
}
foreach (var track in trackData)
{
var newTrack = track.item.Duplicate(TimelineEditor.clipboard.exposedPropertyTable, TimelineEditor.inspectedDirector, TimelineEditor.inspectedAsset);
SelectionManager.Add(newTrack);
foreach (var childTrack in newTrack.GetFlattenedChildTracks())
{
SelectionManager.Add(childTrack);
}
if (track.parent != null && track.parent.timelineAsset == state.editSequence.asset)
{
TrackExtensions.ReparentTracks(new List<TrackAsset> { newTrack }, track.parent, track.item);
}
}
}
}
[MenuEntry("Duplicate", MenuOrder.TimelineAction.Duplicate)]
[Shortcut("Main Menu/Edit/Duplicate", EventCommandNames.Duplicate)]
class DuplicateAction : TimelineAction
{
public override bool Execute(WindowState state)
{
return Execute(state, (item1, item2) => ItemsUtils.TimeGapBetweenItems(item1, item2, state));
}
internal bool Execute(WindowState state, Func<ITimelineItem, ITimelineItem, double> gapBetweenItems)
{
var selectedItems = SelectionManager.SelectedItems().ToItemsPerTrack().ToList();
if (selectedItems.Any())
{
var requestedTime = CalculateDuplicateTime(selectedItems, gapBetweenItems);
var duplicatedItems = TimelineHelpers.DuplicateItemsUsingCurrentEditMode(state, TimelineEditor.inspectedDirector, TimelineEditor.inspectedDirector, selectedItems, requestedTime, "Duplicate Items");
TimelineHelpers.FrameItems(state, duplicatedItems);
SelectionManager.RemoveTimelineSelection();
foreach (var item in duplicatedItems)
SelectionManager.Add(item);
}
var tracks = SelectionManager.SelectedTracks().ToArray();
if (tracks.Length > 0)
TrackAction.Invoke<DuplicateTracks>(state, tracks);
state.Refresh();
return true;
}
static double CalculateDuplicateTime(IEnumerable<ItemsPerTrack> duplicatedItems, Func<ITimelineItem, ITimelineItem, double> gapBetweenItems)
{
//Find the end time of the rightmost item
var itemsOnTracks = duplicatedItems.SelectMany(i => i.targetTrack.GetItems()).ToList();
var time = itemsOnTracks.Max(i => i.end);
//From all the duplicated items, select the leftmost items
var firstDuplicatedItems = duplicatedItems.Select(i => i.leftMostItem);
var leftMostDuplicatedItems = firstDuplicatedItems.OrderBy(i => i.start).GroupBy(i => i.start).FirstOrDefault();
if (leftMostDuplicatedItems == null) return 0.0;
foreach (var leftMostItem in leftMostDuplicatedItems)
{
var siblings = leftMostItem.parentTrack.GetItems();
var rightMostSiblings = siblings.OrderByDescending(i => i.end).GroupBy(i => i.end).FirstOrDefault();
if (rightMostSiblings == null) continue;
foreach (var sibling in rightMostSiblings)
time = Math.Max(time, sibling.end + gapBetweenItems(leftMostItem, sibling));
}
return time;
}
}
[MenuEntry("Delete", MenuOrder.TimelineAction.Delete)]
[Shortcut("Main Menu/Edit/Delete", EventCommandNames.Delete)]
[ShortcutPlatformOverride(RuntimePlatform.OSXEditor, KeyCode.Backspace, ShortcutModifiers.Action)]
[ActiveInMode(TimelineModes.Default)]
class DeleteAction : TimelineAction
{
public override MenuActionDisplayState GetDisplayState(WindowState state)
{
return CanDelete(state) ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
}
static bool CanDelete(WindowState state)
{
if (state.editSequence.isReadOnly)
return false;
// All() returns true when empty
return SelectionManager.SelectedTracks().All(x => !x.lockedInHierarchy) &&
SelectionManager.SelectedItems().All(x => x.parentTrack == null || !x.parentTrack.lockedInHierarchy);
}
public override bool Execute(WindowState state)
{
if (SelectionManager.GetCurrentInlineEditorCurve() != null)
return false;
if (!CanDelete(state))
return false;
var selectedItems = SelectionManager.SelectedItems();
DeleteItems(selectedItems);
var tracks = SelectionManager.SelectedTracks().ToArray();
if (tracks.Any())
TrackAction.Invoke<DeleteTracks>(state, tracks);
state.Refresh();
return selectedItems.Any() || tracks.Length > 0;
}
internal static void DeleteItems(IEnumerable<ITimelineItem> items)
{
var tracks = items.GroupBy(c => c.parentTrack);
foreach (var track in tracks)
TimelineUndo.PushUndo(track.Key, "Delete Items");
TimelineAnimationUtilities.UnlinkAnimationWindowFromClips(items.OfType<ClipItem>().Select(i => i.clip));
EditMode.PrepareItemsDelete(ItemsUtils.ToItemsPerTrack(items));
EditModeUtils.Delete(items);
SelectionManager.RemoveAllClips();
}
}
[MenuEntry("Match Content", MenuOrder.TimelineAction.MatchContent)]
[Shortcut(Shortcuts.Timeline.matchContent)]
class MatchContent : TimelineAction
{
public override MenuActionDisplayState GetDisplayState(WindowState state)
{
var clips = SelectionManager.SelectedClips().ToArray();
if (!clips.Any() || SelectionManager.GetCurrentInlineEditorCurve() != null)
return MenuActionDisplayState.Hidden;
return clips.Any(TimelineHelpers.HasUsableAssetDuration)
? MenuActionDisplayState.Visible
: MenuActionDisplayState.Disabled;
}
public override bool Execute(WindowState state)
{
if (SelectionManager.GetCurrentInlineEditorCurve() != null)
return false;
var clips = SelectionManager.SelectedClips().ToArray();
return clips.Length > 0 && ClipModifier.MatchContent(clips);
}
}
[Shortcut(Shortcuts.Timeline.play)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class PlayTimelineAction : TimelineAction
{
public override bool Execute(WindowState state)
{
var currentState = state.playing;
state.SetPlaying(!currentState);
return true;
}
}
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class SelectAllAction : TimelineAction
{
public override bool Execute(WindowState state)
{
// otherwise select all tracks.
SelectionManager.Clear();
state.GetWindow().allTracks.ForEach(x => SelectionManager.Add(x.track));
return true;
}
}
[Shortcut(Shortcuts.Timeline.previousFrame)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class PreviousFrameAction : TimelineAction
{
public override bool Execute(WindowState state)
{
state.editSequence.frame--;
return true;
}
}
[Shortcut(Shortcuts.Timeline.nextFrame)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class NextFrameAction : TimelineAction
{
public override bool Execute(WindowState state)
{
state.editSequence.frame++;
return true;
}
}
[Shortcut(Shortcuts.Timeline.frameAll)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class FrameAllAction : TimelineAction
{
public override bool Execute(WindowState state)
{
var inlineCurveEditor = SelectionManager.GetCurrentInlineEditorCurve();
if (inlineCurveEditor != null && inlineCurveEditor.inlineCurvesSelected)
{
FrameSelectedAction.FrameInlineCurves(inlineCurveEditor, state, false);
return true;
}
if (state.IsEditingASubItem())
return false;
var w = state.GetWindow();
if (w == null || w.treeView == null)
return false;
var visibleTracks = w.treeView.visibleTracks.ToList();
if (state.editSequence.asset != null && state.editSequence.asset.markerTrack != null)
visibleTracks.Add(state.editSequence.asset.markerTrack);
if (visibleTracks.Count == 0)
return false;
var startTime = float.MaxValue;
var endTime = float.MinValue;
foreach (var t in visibleTracks)
{
if (t == null)
continue;
double trackStart, trackEnd;
t.GetItemRange(out trackStart, out trackEnd);
startTime = Mathf.Min(startTime, (float)trackStart);
endTime = Mathf.Max(endTime, (float)(trackEnd));
}
if (startTime != float.MinValue)
{
FrameSelectedAction.FrameRange(startTime, endTime, state);
return true;
}
return false;
}
}
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class FrameSelectedAction : TimelineAction
{
public static void FrameRange(float startTime, float endTime, WindowState state)
{
if (startTime > endTime)
{
return;
}
var halfDuration = endTime - Math.Max(0.0f, startTime);
if (halfDuration > 0.0f)
{
state.SetTimeAreaShownRange(Mathf.Max(-10.0f, startTime - (halfDuration * 0.1f)),
endTime + (halfDuration * 0.1f));
}
else
{
// start == end
// keep the zoom level constant, only pan the time area to center the item
var currentRange = state.timeAreaShownRange.y - state.timeAreaShownRange.x;
state.SetTimeAreaShownRange(startTime - currentRange / 2, startTime + currentRange / 2);
}
TimelineZoomManipulator.InvalidateWheelZoom();
state.Evaluate();
}
public override bool Execute(WindowState state)
{
var inlineCurveEditor = SelectionManager.GetCurrentInlineEditorCurve();
if (inlineCurveEditor != null && inlineCurveEditor.inlineCurvesSelected)
{
FrameInlineCurves(inlineCurveEditor, state, true);
return true;
}
if (state.IsEditingASubItem())
return false;
if (SelectionManager.Count() == 0)
return false;
var startTime = float.MaxValue;
var endTime = float.MinValue;
var clips = SelectionManager.SelectedClipGUI();
var markers = SelectionManager.SelectedMarkers();
if (!clips.Any() && !markers.Any())
return false;
foreach (var c in clips)
{
startTime = Mathf.Min(startTime, (float)c.clip.start);
endTime = Mathf.Max(endTime, (float)c.clip.end);
if (c.clipCurveEditor != null)
{
c.clipCurveEditor.FrameClip();
}
}
foreach (var marker in markers)
{
startTime = Mathf.Min(startTime, (float)marker.time);
endTime = Mathf.Max(endTime, (float)marker.time);
}
FrameRange(startTime, endTime, state);
return true;
}
public static void FrameInlineCurves(IClipCurveEditorOwner curveEditorOwner, WindowState state, bool selectionOnly)
{
var curveEditor = curveEditorOwner.clipCurveEditor.curveEditor;
var frameBounds = selectionOnly ? curveEditor.GetSelectionBounds() : curveEditor.GetClipBounds();
var clipGUI = curveEditorOwner as TimelineClipGUI;
var areaOffset = 0.0f;
if (clipGUI != null)
{
areaOffset = (float)Math.Max(0.0, clipGUI.clip.FromLocalTimeUnbound(0.0));
var timeScale = (float)clipGUI.clip.timeScale; // Note: The getter for clip.timeScale is guaranteed to never be zero.
// Apply scaling
var newMin = frameBounds.min.x / timeScale;
var newMax = (frameBounds.max.x - frameBounds.min.x) / timeScale + newMin;
frameBounds.SetMinMax(
new Vector3(newMin, frameBounds.min.y, frameBounds.min.z),
new Vector3(newMax, frameBounds.max.y, frameBounds.max.z));
}
curveEditor.Frame(frameBounds, true, true);
var area = curveEditor.shownAreaInsideMargins;
area.x += areaOffset;
var curveStart = curveEditorOwner.clipCurveEditor.dataSource.start;
FrameRange(curveStart + frameBounds.min.x, curveStart + frameBounds.max.x, state);
}
}
[Shortcut(Shortcuts.Timeline.previousKey)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class PrevKeyAction : TimelineAction
{
public override bool Execute(WindowState state)
{
var keyTraverser = new Utilities.KeyTraverser(state.editSequence.asset, 0.01f / state.referenceSequence.frameRate);
var time = keyTraverser.GetPrevKey((float)state.editSequence.time, state.dirtyStamp);
if (time != state.editSequence.time)
{
state.editSequence.time = time;
}
return true;
}
}
[Shortcut(Shortcuts.Timeline.nextKey)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class NextKeyAction : TimelineAction
{
public override bool Execute(WindowState state)
{
var keyTraverser = new Utilities.KeyTraverser(state.editSequence.asset, 0.01f / state.referenceSequence.frameRate);
var time = keyTraverser.GetNextKey((float)state.editSequence.time, state.dirtyStamp);
if (time != state.editSequence.time)
{
state.editSequence.time = time;
}
return true;
}
}
[Shortcut(Shortcuts.Timeline.goToStart)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class GotoStartAction : TimelineAction
{
public override bool Execute(WindowState state)
{
state.editSequence.time = 0.0f;
state.EnsurePlayHeadIsVisible();
return true;
}
}
[Shortcut(Shortcuts.Timeline.goToEnd)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class GotoEndAction : TimelineAction
{
public override bool Execute(WindowState state)
{
state.editSequence.time = state.editSequence.duration;
state.EnsurePlayHeadIsVisible();
return true;
}
}
[Shortcut(Shortcuts.Timeline.zoomIn)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class ZoomIn : TimelineAction
{
public override bool Execute(WindowState state)
{
TimelineZoomManipulator.Instance.DoZoom(1.15f, state);
return true;
}
}
[Shortcut(Shortcuts.Timeline.zoomOut)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class ZoomOut : TimelineAction
{
public override bool Execute(WindowState state)
{
TimelineZoomManipulator.Instance.DoZoom(0.85f, state);
return true;
}
}
[Shortcut(Shortcuts.Timeline.collapseGroup)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class CollapseGroup : TimelineAction
{
public override bool Execute(WindowState state)
{
return KeyboardNavigation.CollapseGroup(state);
}
}
[Shortcut(Shortcuts.Timeline.unCollapseGroup)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class UnCollapseGroup : TimelineAction
{
public override bool Execute(WindowState state)
{
return KeyboardNavigation.UnCollapseGroup(state);
}
}
[Shortcut(Shortcuts.Timeline.selectLeftItem)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class SelectLeftClip : TimelineAction
{
public override bool Execute(WindowState state)
{
// Switches to track header if no left track exists
return KeyboardNavigation.SelectLeftItem(state);
}
}
[Shortcut(Shortcuts.Timeline.selectRightItem)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class SelectRightClip : TimelineAction
{
public override bool Execute(WindowState state)
{
return KeyboardNavigation.SelectRightItem(state);
}
}
[Shortcut(Shortcuts.Timeline.selectUpItem)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class SelectUpClip : TimelineAction
{
public override bool Execute(WindowState state)
{
return KeyboardNavigation.SelectUpItem(state);
}
}
[Shortcut(Shortcuts.Timeline.selectUpTrack)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class SelectUpTrack : TimelineAction
{
public override bool Execute(WindowState state)
{
return KeyboardNavigation.SelectUpTrack();
}
}
[Shortcut(Shortcuts.Timeline.selectDownItem)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class SelectDownClip : TimelineAction
{
public override bool Execute(WindowState state)
{
return KeyboardNavigation.SelectDownItem(state);
}
}
[Shortcut(Shortcuts.Timeline.selectDownTrack)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class SelectDownTrack : TimelineAction
{
public override bool Execute(WindowState state)
{
if (!KeyboardNavigation.ClipAreaActive() && !KeyboardNavigation.TrackHeadActive())
return KeyboardNavigation.FocusFirstVisibleItem(state);
else
return KeyboardNavigation.SelectDownTrack();
}
}
[Shortcut(Shortcuts.Timeline.multiSelectLeft)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class MultiselectLeftClip : TimelineAction
{
public override bool Execute(WindowState state)
{
return KeyboardNavigation.SelectLeftItem(state, true);
}
}
[Shortcut(Shortcuts.Timeline.multiSelectRight)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class MultiselectRightClip : TimelineAction
{
public override bool Execute(WindowState state)
{
return KeyboardNavigation.SelectRightItem(state, true);
}
}
[Shortcut(Shortcuts.Timeline.multiSelectUp)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class MultiselectUpTrack : TimelineAction
{
public override bool Execute(WindowState state)
{
return KeyboardNavigation.SelectUpTrack(true);
}
}
[Shortcut(Shortcuts.Timeline.multiSelectDown)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class MultiselectDownTrack : TimelineAction
{
public override bool Execute(WindowState state)
{
return KeyboardNavigation.SelectDownTrack(true);
}
}
[Shortcut(Shortcuts.Timeline.toggleClipTrackArea)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class ToggleClipTrackArea : TimelineAction
{
public override bool Execute(WindowState state)
{
if (KeyboardNavigation.TrackHeadActive())
return KeyboardNavigation.FocusFirstVisibleItem(state, SelectionManager.SelectedTracks());
if (!KeyboardNavigation.ClipAreaActive())
return KeyboardNavigation.FocusFirstVisibleItem(state);
var item = KeyboardNavigation.GetVisibleSelectedItems().LastOrDefault();
if (item != null)
SelectionManager.SelectOnly(item.parentTrack);
return true;
}
}
[MenuEntry("Mute", MenuOrder.TrackAction.MuteTrack)]
class ToggleMuteMarkersOnTimeline : MarkerHeaderAction
{
public override bool IsChecked(WindowState state)
{
return IsMarkerTrackValid(state) && state.editSequence.asset.markerTrack.muted;
}
public override bool Execute(WindowState state)
{
if (state.showMarkerHeader)
ToggleMute(state);
return true;
}
static void ToggleMute(WindowState state)
{
var timeline = state.editSequence.asset;
timeline.CreateMarkerTrack();
TimelineUndo.PushUndo(timeline.markerTrack, "Toggle Mute");
timeline.markerTrack.muted = !timeline.markerTrack.muted;
}
static bool IsMarkerTrackValid(WindowState state)
{
var timeline = state.editSequence.asset;
return timeline != null && timeline.markerTrack != null;
}
}
[MenuEntry("Show Markers", MenuOrder.TrackAction.ShowHideMarkers)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class ToggleShowMarkersOnTimeline : MarkerHeaderAction
{
public override bool IsChecked(WindowState state)
{
return state.showMarkerHeader;
}
public override bool Execute(WindowState state)
{
ToggleShow(state);
return true;
}
static void ToggleShow(WindowState state)
{
state.GetWindow().SetShowMarkerHeader(!state.showMarkerHeader);
}
}
}

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using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using JetBrains.Annotations;
using UnityEngine;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
[ActiveInMode(TimelineModes.Default)]
abstract class TrackAction : MenuItemActionBase
{
public abstract bool Execute(WindowState state, TrackAsset[] tracks);
protected virtual MenuActionDisplayState GetDisplayState(WindowState state, TrackAsset[] tracks)
{
return tracks.Length > 0 ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
}
protected virtual bool IsChecked(WindowState state, TrackAsset[] tracks)
{
return false;
}
protected virtual string GetDisplayName(TrackAsset[] tracks)
{
return menuName;
}
public static void Invoke<T>(WindowState state, TrackAsset[] tracks) where T : TrackAction
{
actions.First(x => x.GetType() == typeof(T)).Execute(state, tracks);
}
static List<TrackAction> s_ActionClasses;
static List<TrackAction> actions
{
get
{
if (s_ActionClasses == null)
s_ActionClasses =
GetActionsOfType(typeof(TrackAction))
.Select(x => (TrackAction)x.GetConstructors()[0].Invoke(null))
.OrderBy(x => x.priority).ThenBy(x => x.category)
.ToList();
return s_ActionClasses;
}
}
public static void GetMenuEntries(WindowState state, Vector2? mousePos, TrackAsset[] tracks, List<MenuActionItem> items)
{
var mode = TimelineWindow.instance.currentMode.mode;
foreach (var action in actions)
{
if (!action.showInMenu)
continue;
var actionItem = action;
items.Add(
new MenuActionItem()
{
category = action.category,
entryName = action.GetDisplayName(tracks),
shortCut = action.shortCut,
isChecked = action.IsChecked(state, tracks),
isActiveInMode = IsActionActiveInMode(action, mode),
priority = action.priority,
state = action.GetDisplayState(state, tracks),
callback = () =>
{
actionItem.mousePosition = mousePos;
actionItem.Execute(state, tracks);
actionItem.mousePosition = null;
}
}
);
}
}
public static bool HandleShortcut(WindowState state, Event evt, TrackAsset[] tracks)
{
foreach (var action in actions)
{
var attr = action.GetType().GetCustomAttributes(typeof(ShortcutAttribute), true);
foreach (ShortcutAttribute shortcut in attr)
{
if (shortcut.MatchesEvent(evt))
{
if (s_ShowActionTriggeredByShortcut)
Debug.Log(action.GetType().Name);
if (!IsActionActiveInMode(action, TimelineWindow.instance.currentMode.mode))
return false;
return action.Execute(state, tracks);
}
}
}
return false;
}
// For testing
internal MenuActionDisplayState InternalGetDisplayState(WindowState state, TrackAsset[] tracks)
{
return GetDisplayState(state, tracks);
}
}
[MenuEntry("Edit in Animation Window", MenuOrder.TrackAction.EditInAnimationWindow)]
class EditTrackInAnimationWindow : TrackAction
{
public static bool Do(WindowState state, TrackAsset track)
{
AnimationClip clipToEdit = null;
AnimationTrack animationTrack = track as AnimationTrack;
if (animationTrack != null)
{
if (!animationTrack.CanConvertToClipMode())
return false;
clipToEdit = animationTrack.infiniteClip;
}
else if (track.hasCurves)
{
clipToEdit = track.curves;
}
if (clipToEdit == null)
return false;
var gameObject = state.GetSceneReference(track);
var timeController = TimelineAnimationUtilities.CreateTimeController(state, CreateTimeControlClipData(track));
TimelineAnimationUtilities.EditAnimationClipWithTimeController(clipToEdit, timeController, gameObject);
return true;
}
protected override MenuActionDisplayState GetDisplayState(WindowState state, TrackAsset[] tracks)
{
if (tracks.Length == 0)
return MenuActionDisplayState.Hidden;
if (tracks[0] is AnimationTrack)
{
var animTrack = tracks[0] as AnimationTrack;
if (animTrack.CanConvertToClipMode())
return MenuActionDisplayState.Visible;
}
else if (tracks[0].hasCurves)
{
return MenuActionDisplayState.Visible;
}
return MenuActionDisplayState.Hidden;
}
public override bool Execute(WindowState state, TrackAsset[] tracks)
{
return Do(state, tracks[0]);
}
static TimelineWindowTimeControl.ClipData CreateTimeControlClipData(TrackAsset track)
{
var data = new TimelineWindowTimeControl.ClipData();
data.track = track;
data.start = track.start;
data.duration = track.duration;
return data;
}
}
[MenuEntry("Lock selected track only", MenuOrder.TrackAction.LockSelected)]
class LockSelectedTrack : TrackAction
{
public static readonly string LockSelectedTrackOnlyText = L10n.Tr("Lock selected track only");
public static readonly string UnlockSelectedTrackOnlyText = L10n.Tr("Unlock selected track only");
protected override MenuActionDisplayState GetDisplayState(WindowState state, TrackAsset[] tracks)
{
if (tracks.Any(track => TimelineUtility.IsLockedFromGroup(track) || track is GroupTrack ||
!track.subTracksObjects.Any()))
return MenuActionDisplayState.Hidden;
return MenuActionDisplayState.Visible;
}
public override bool Execute(WindowState state, TrackAsset[] tracks)
{
if (!tracks.Any()) return false;
var hasUnlockedTracks = tracks.Any(x => !x.locked);
Lock(state, tracks.Where(p => !(p is GroupTrack)).ToArray(), hasUnlockedTracks);
return true;
}
protected override string GetDisplayName(TrackAsset[] tracks)
{
return tracks.All(t => t.locked) ? UnlockSelectedTrackOnlyText : LockSelectedTrackOnlyText;
}
public static void Lock(WindowState state, TrackAsset[] tracks, bool shouldlock)
{
if (tracks.Length == 0)
return;
foreach (var track in tracks.Where(t => !TimelineUtility.IsLockedFromGroup(t)))
{
TimelineUndo.PushUndo(track, "Lock Tracks");
track.locked = shouldlock;
}
TimelineEditor.Refresh(RefreshReason.WindowNeedsRedraw);
}
}
[MenuEntry("Lock", MenuOrder.TrackAction.LockTrack)]
[Shortcut(Shortcuts.Timeline.toggleLock)]
class LockTrack : TrackAction
{
public static readonly string UnlockText = L10n.Tr("Unlock");
protected override MenuActionDisplayState GetDisplayState(WindowState state, TrackAsset[] tracks)
{
bool hasUnlockableTracks = tracks.Any(x => TimelineUtility.IsLockedFromGroup(x));
if (hasUnlockableTracks)
return MenuActionDisplayState.Disabled;
return MenuActionDisplayState.Visible;
}
protected override string GetDisplayName(TrackAsset[] tracks)
{
return tracks.Any(x => !x.locked) ? base.GetDisplayName(tracks) : UnlockText;
}
public override bool Execute(WindowState state, TrackAsset[] tracks)
{
if (!tracks.Any()) return false;
var hasUnlockedTracks = tracks.Any(x => !x.locked);
SetLockState(tracks, hasUnlockedTracks, state);
return true;
}
public static void SetLockState(TrackAsset[] tracks, bool shouldLock, WindowState state = null)
{
if (tracks.Length == 0)
return;
foreach (var track in tracks)
{
if (TimelineUtility.IsLockedFromGroup(track))
continue;
if (track as GroupTrack == null)
SetLockState(track.GetChildTracks().ToArray(), shouldLock, state);
TimelineUndo.PushUndo(track, "Lock Tracks");
track.locked = shouldLock;
}
if (state != null)
{
// find the tracks we've locked. unselect anything locked and remove recording.
foreach (var track in tracks)
{
if (TimelineUtility.IsLockedFromGroup(track) || !track.locked)
continue;
var flattenedChildTracks = track.GetFlattenedChildTracks();
foreach (var i in track.clips)
SelectionManager.Remove(i);
state.UnarmForRecord(track);
foreach (var child in flattenedChildTracks)
{
SelectionManager.Remove(child);
state.UnarmForRecord(child);
foreach (var clip in child.GetClips())
SelectionManager.Remove(clip);
}
}
// no need to rebuild, just repaint (including inspectors)
InspectorWindow.RepaintAllInspectors();
state.editorWindow.Repaint();
}
}
}
[UsedImplicitly]
[MenuEntry("Show Markers", MenuOrder.TrackAction.ShowHideMarkers)]
[ActiveInMode(TimelineModes.Default | TimelineModes.ReadOnly)]
class ShowHideMarkers : TrackAction
{
protected override bool IsChecked(WindowState state, TrackAsset[] tracks)
{
return tracks.All(x => x.GetShowMarkers());
}
protected override MenuActionDisplayState GetDisplayState(WindowState state, TrackAsset[] tracks)
{
if (tracks.Any(x => x is GroupTrack) || tracks.Any(t => t.GetMarkerCount() == 0))
return MenuActionDisplayState.Hidden;
if (tracks.Any(t => t.lockedInHierarchy))
return MenuActionDisplayState.Disabled;
return MenuActionDisplayState.Visible;
}
public override bool Execute(WindowState state, TrackAsset[] tracks)
{
if (!tracks.Any()) return false;
var hasUnlockedTracks = tracks.Any(x => !x.GetShowMarkers());
ShowHide(state, tracks, hasUnlockedTracks);
return true;
}
static void ShowHide(WindowState state, TrackAsset[] tracks, bool shouldLock)
{
if (tracks.Length == 0)
return;
var window = state.GetWindow();
foreach (var track in tracks)
{
window.SetShowTrackMarkers(track, shouldLock);
}
TimelineEditor.Refresh(RefreshReason.WindowNeedsRedraw);
}
}
[MenuEntry("Mute selected track only", MenuOrder.TrackAction.MuteSelected), UsedImplicitly]
class MuteSelectedTrack : TrackAction
{
public static readonly string UnmuteSelectedText = L10n.Tr("Unmute selected track only");
protected override MenuActionDisplayState GetDisplayState(WindowState state, TrackAsset[] tracks)
{
if (tracks.Any(track => TimelineUtility.IsParentMuted(track) || track is GroupTrack ||
!track.subTracksObjects.Any()))
return MenuActionDisplayState.Hidden;
return MenuActionDisplayState.Visible;
}
public override bool Execute(WindowState state, TrackAsset[] tracks)
{
if (!tracks.Any())
return false;
var hasUnmutedTracks = tracks.Any(x => !x.muted);
Mute(state, tracks.Where(p => !(p is GroupTrack)).ToArray(), hasUnmutedTracks);
return true;
}
protected override string GetDisplayName(TrackAsset[] tracks)
{
return tracks.All(t => t.muted) ? UnmuteSelectedText : base.GetDisplayName(tracks);
}
public static void Mute(WindowState state, TrackAsset[] tracks, bool shouldMute)
{
if (tracks.Length == 0)
return;
foreach (var track in tracks.Where(t => !TimelineUtility.IsParentMuted(t)))
{
TimelineUndo.PushUndo(track, "Mute Tracks");
track.muted = shouldMute;
}
state.Refresh();
}
}
[MenuEntry("Mute", MenuOrder.TrackAction.MuteTrack)]
[Shortcut(Shortcuts.Timeline.toggleMute)]
class MuteTrack : TrackAction
{
public static readonly string UnMuteText = L10n.Tr("Unmute");
protected override MenuActionDisplayState GetDisplayState(WindowState state, TrackAsset[] tracks)
{
if (tracks.Any(track => TimelineUtility.IsParentMuted(track)))
return MenuActionDisplayState.Disabled;
return MenuActionDisplayState.Visible;
}
protected override string GetDisplayName(TrackAsset[] tracks)
{
return tracks.Any(x => !x.muted) ? base.GetDisplayName(tracks) : UnMuteText;
}
public override bool Execute(WindowState state, TrackAsset[] tracks)
{
if (!tracks.Any() || tracks.Any(track => TimelineUtility.IsParentMuted(track)))
return false;
var hasUnmutedTracks = tracks.Any(x => !x.muted);
Mute(state, tracks, hasUnmutedTracks);
return true;
}
public static void Mute(WindowState state, TrackAsset[] tracks, bool shouldMute)
{
if (tracks.Length == 0)
return;
foreach (var track in tracks)
{
if (track as GroupTrack == null)
Mute(state, track.GetChildTracks().ToArray(), shouldMute);
TimelineUndo.PushUndo(track, "Mute Tracks");
track.muted = shouldMute;
}
state.Refresh();
}
}
class DeleteTracks : TrackAction
{
public static void Do(TimelineAsset timeline, TrackAsset track)
{
SelectionManager.Remove(track);
TrackModifier.DeleteTrack(timeline, track);
}
public override bool Execute(WindowState state, TrackAsset[] tracks)
{
// disable preview mode so deleted tracks revert to default state
// Case 956129: Disable preview mode _before_ deleting the tracks, since clip data is still needed
state.previewMode = false;
TimelineAnimationUtilities.UnlinkAnimationWindowFromTracks(tracks);
foreach (var track in tracks)
Do(state.editSequence.asset, track);
state.Refresh();
return true;
}
}
class CopyTracksToClipboard : TrackAction
{
public static bool Do(WindowState state, TrackAsset[] tracks)
{
var action = new CopyTracksToClipboard();
return action.Execute(state, tracks);
}
public override bool Execute(WindowState state, TrackAsset[] tracks)
{
TimelineEditor.clipboard.CopyTracks(tracks);
return true;
}
}
class DuplicateTracks : TrackAction
{
public override bool Execute(WindowState state, TrackAsset[] tracks)
{
if (tracks.Any())
{
SelectionManager.RemoveTimelineSelection();
}
foreach (var track in TrackExtensions.FilterTracks(tracks))
{
var newTrack = track.Duplicate(TimelineEditor.inspectedDirector, TimelineEditor.inspectedDirector);
SelectionManager.Add(newTrack);
foreach (var childTrack in newTrack.GetFlattenedChildTracks())
{
SelectionManager.Add(childTrack);
}
}
state.Refresh();
return true;
}
}
[MenuEntry("Remove Invalid Markers", MenuOrder.TrackAction.RemoveInvalidMarkers), UsedImplicitly]
class RemoveInvalidMarkersAction : TrackAction
{
protected override MenuActionDisplayState GetDisplayState(WindowState state, TrackAsset[] tracks)
{
if (tracks.Any(target => target != null && target.GetMarkerCount() != target.GetMarkersRaw().Count()))
return MenuActionDisplayState.Visible;
return MenuActionDisplayState.Hidden;
}
public override bool Execute(WindowState state, TrackAsset[] tracks)
{
bool anyRemoved = false;
foreach (var target in tracks)
{
var invalids = target.GetMarkersRaw().Where(x => !(x is IMarker)).ToList();
foreach (var m in invalids)
{
anyRemoved = true;
target.DeleteMarkerRaw(m);
}
}
if (anyRemoved)
TimelineEditor.Refresh(RefreshReason.ContentsAddedOrRemoved);
return anyRemoved;
}
}
}

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