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Initial commit
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.Callbacks;
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using System.IO;
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namespace TMPro
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{
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public class TMP_PostBuildProcessHandler
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{
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[PostProcessBuildAttribute(10000)]
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public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
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{
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// Check if TMP Essential Resource are present in user project.
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if (target == BuildTarget.iOS && File.Exists(GetEssentialProjectResourcesPath() + "/Resources/TMP Settings.asset") && TMP_Settings.enableEmojiSupport)
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{
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string file = Path.Combine(pathToBuiltProject, "Classes/UI/Keyboard.mm");
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string content = File.ReadAllText(file);
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content = content.Replace("FILTER_EMOJIS_IOS_KEYBOARD 1", "FILTER_EMOJIS_IOS_KEYBOARD 0");
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File.WriteAllText(file, content);
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}
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}
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private static string GetEssentialProjectResourcesPath()
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{
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// Find the potential location of the TextMesh Pro folder in the user project.
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string projectPath = Path.GetFullPath("Assets/..");
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if (Directory.Exists(projectPath))
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{
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// Search for default location of TMP Essential Resources
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if (Directory.Exists(projectPath + "/Assets/TextMesh Pro/Resources"))
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{
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return "Assets/TextMesh Pro";
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}
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// Search for potential alternative locations in the user project
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string[] matchingPaths = Directory.GetDirectories(projectPath, "TextMesh Pro", SearchOption.AllDirectories);
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projectPath = ValidateLocation(matchingPaths, projectPath);
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if (projectPath != null) return projectPath;
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}
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return null;
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}
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private static string ValidateLocation(string[] paths, string projectPath)
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{
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for (int i = 0; i < paths.Length; i++)
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{
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// Check if any of the matching directories contain a GUISkins directory.
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if (Directory.Exists(paths[i] + "/Resources"))
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{
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string folderPath = paths[i].Replace(projectPath, "");
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folderPath = folderPath.TrimStart('\\', '/');
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return folderPath;
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}
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}
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return null;
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}
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}
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}
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