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https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
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Initial commit
This commit is contained in:
commit
3c7cc0c973
8391 changed files with 704313 additions and 0 deletions
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@ -0,0 +1,551 @@
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using UnityEngine;
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using UnityEditor;
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namespace TMPro.EditorUtilities
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{
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/// <summary>Base class for TextMesh Pro shader GUIs.</summary>
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public abstract class TMP_BaseShaderGUI : ShaderGUI
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{
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/// <summary>Representation of a #pragma shader_feature.</summary>
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/// <description>It is assumed that the first feature option is for no keyword (underscores).</description>
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protected class ShaderFeature
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{
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public string undoLabel;
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public GUIContent label;
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/// <summary>The keyword labels, for display. Include the no-keyword as the first option.</summary>
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public GUIContent[] keywordLabels;
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/// <summary>The shader keywords. Exclude the no-keyword option.</summary>
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public string[] keywords;
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int m_State;
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public bool Active
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{
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get { return m_State >= 0; }
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}
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public int State
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{
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get { return m_State; }
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}
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public void ReadState(Material material)
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{
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for (int i = 0; i < keywords.Length; i++)
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{
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if (material.IsKeywordEnabled(keywords[i]))
|
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{
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m_State = i;
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return;
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}
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}
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m_State = -1;
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}
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public void SetActive(bool active, Material material)
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{
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m_State = active ? 0 : -1;
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SetStateKeywords(material);
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}
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public void DoPopup(MaterialEditor editor, Material material)
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{
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EditorGUI.BeginChangeCheck();
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int selection = EditorGUILayout.Popup(label, m_State + 1, keywordLabels);
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if (EditorGUI.EndChangeCheck())
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{
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m_State = selection - 1;
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editor.RegisterPropertyChangeUndo(undoLabel);
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SetStateKeywords(material);
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}
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}
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void SetStateKeywords(Material material)
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{
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for (int i = 0; i < keywords.Length; i++)
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{
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if (i == m_State)
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{
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material.EnableKeyword(keywords[i]);
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}
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else
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{
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material.DisableKeyword(keywords[i]);
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}
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}
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}
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}
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static GUIContent s_TempLabel = new GUIContent();
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protected static bool s_DebugExtended;
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static int s_UndoRedoCount, s_LastSeenUndoRedoCount;
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static float[][] s_TempFloats =
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{
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null, new float[1], new float[2], new float[3], new float[4]
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};
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protected static GUIContent[] s_XywhVectorLabels =
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{
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new GUIContent("X"),
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new GUIContent("Y"),
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new GUIContent("W", "Width"),
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new GUIContent("H", "Height")
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};
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protected static GUIContent[] s_LbrtVectorLabels =
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{
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new GUIContent("L", "Left"),
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new GUIContent("B", "Bottom"),
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new GUIContent("R", "Right"),
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new GUIContent("T", "Top")
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};
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protected static GUIContent[] s_CullingTypeLabels =
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{
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new GUIContent("Off"),
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new GUIContent("Front"),
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new GUIContent("Back")
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};
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static TMP_BaseShaderGUI()
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{
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// Keep track of how many undo/redo events happened.
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Undo.undoRedoPerformed += () => s_UndoRedoCount += 1;
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}
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bool m_IsNewGUI = true;
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float m_DragAndDropMinY;
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protected MaterialEditor m_Editor;
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protected Material m_Material;
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protected MaterialProperty[] m_Properties;
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void PrepareGUI()
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{
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m_IsNewGUI = false;
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ShaderUtilities.GetShaderPropertyIDs();
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// New GUI just got constructed. This happens in response to a selection,
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// but also after undo/redo events.
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if (s_LastSeenUndoRedoCount != s_UndoRedoCount)
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{
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// There's been at least one undo/redo since the last time this GUI got constructed.
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// Maybe the undo/redo was for this material? Assume that is was.
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TMPro_EventManager.ON_MATERIAL_PROPERTY_CHANGED(true, m_Material as Material);
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}
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s_LastSeenUndoRedoCount = s_UndoRedoCount;
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}
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public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
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{
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m_Editor = materialEditor;
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m_Material = materialEditor.target as Material;
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this.m_Properties = properties;
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if (m_IsNewGUI)
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{
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PrepareGUI();
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}
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DoDragAndDropBegin();
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EditorGUI.BeginChangeCheck();
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DoGUI();
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if (EditorGUI.EndChangeCheck())
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{
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TMPro_EventManager.ON_MATERIAL_PROPERTY_CHANGED(true, m_Material);
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}
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DoDragAndDropEnd();
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}
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/// <summary>Override this method to create the specific shader GUI.</summary>
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protected abstract void DoGUI();
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static string[] s_PanelStateLabel = new string[] { "\t- <i>Click to collapse</i> -", "\t- <i>Click to expand</i> -" };
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protected bool BeginPanel(string panel, bool expanded)
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{
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EditorGUI.indentLevel = 0;
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EditorGUILayout.BeginVertical(EditorStyles.helpBox);
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Rect r = EditorGUI.IndentedRect(GUILayoutUtility.GetRect(20, 18));
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r.x += 20;
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r.width += 6;
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bool enabled = GUI.enabled;
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GUI.enabled = true;
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expanded = TMP_EditorUtility.EditorToggle(r, expanded, new GUIContent(panel), TMP_UIStyleManager.panelTitle);
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r.width -= 30;
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EditorGUI.LabelField(r, new GUIContent(expanded ? s_PanelStateLabel[0] : s_PanelStateLabel[1]), TMP_UIStyleManager.rightLabel);
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GUI.enabled = enabled;
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EditorGUI.indentLevel += 1;
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EditorGUI.BeginDisabledGroup(false);
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return expanded;
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}
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protected bool BeginPanel(string panel, ShaderFeature feature, bool expanded, bool readState = true)
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{
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EditorGUI.indentLevel = 0;
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if (readState)
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{
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feature.ReadState(m_Material);
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}
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.BeginVertical(EditorStyles.helpBox);
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GUILayout.BeginHorizontal();
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Rect r = EditorGUI.IndentedRect(GUILayoutUtility.GetRect(20, 20, GUILayout.Width(20f)));
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bool active = EditorGUI.Toggle(r, feature.Active);
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if (EditorGUI.EndChangeCheck())
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{
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m_Editor.RegisterPropertyChangeUndo(feature.undoLabel);
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feature.SetActive(active, m_Material);
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}
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r = EditorGUI.IndentedRect(GUILayoutUtility.GetRect(20, 18));
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r.width += 6;
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bool enabled = GUI.enabled;
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GUI.enabled = true;
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expanded = TMP_EditorUtility.EditorToggle(r, expanded, new GUIContent(panel), TMP_UIStyleManager.panelTitle);
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r.width -= 10;
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EditorGUI.LabelField(r, new GUIContent(expanded ? s_PanelStateLabel[0] : s_PanelStateLabel[1]), TMP_UIStyleManager.rightLabel);
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GUI.enabled = enabled;
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GUILayout.EndHorizontal();
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EditorGUI.indentLevel += 1;
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EditorGUI.BeginDisabledGroup(!active);
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return expanded;
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}
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public void EndPanel()
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{
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EditorGUI.EndDisabledGroup();
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EditorGUI.indentLevel -= 1;
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EditorGUILayout.EndVertical();
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}
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MaterialProperty BeginProperty(string name)
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{
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MaterialProperty property = FindProperty(name, m_Properties);
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EditorGUI.BeginChangeCheck();
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EditorGUI.showMixedValue = property.hasMixedValue;
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m_Editor.BeginAnimatedCheck(Rect.zero, property);
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return property;
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}
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bool EndProperty()
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||||
{
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||||
m_Editor.EndAnimatedCheck();
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EditorGUI.showMixedValue = false;
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||||
return EditorGUI.EndChangeCheck();
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}
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||||
protected void DoPopup(string name, string label, GUIContent[] options)
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||||
{
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||||
MaterialProperty property = BeginProperty(name);
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s_TempLabel.text = label;
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int index = EditorGUILayout.Popup(s_TempLabel, (int)property.floatValue, options);
|
||||
if (EndProperty())
|
||||
{
|
||||
property.floatValue = index;
|
||||
}
|
||||
}
|
||||
|
||||
protected void DoCubeMap(string name, string label)
|
||||
{
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DoTexture(name, label, typeof(Cubemap));
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}
|
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||||
protected void DoTexture2D(string name, string label, bool withTilingOffset = false, string[] speedNames = null)
|
||||
{
|
||||
DoTexture(name, label, typeof(Texture2D), withTilingOffset, speedNames);
|
||||
}
|
||||
|
||||
void DoTexture(string name, string label, System.Type type, bool withTilingOffset = false, string[] speedNames = null)
|
||||
{
|
||||
MaterialProperty property = FindProperty(name, m_Properties);
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||||
m_Editor.BeginAnimatedCheck(Rect.zero, property);
|
||||
|
||||
Rect rect = EditorGUILayout.GetControlRect(true, 60f);
|
||||
float totalWidth = rect.width;
|
||||
rect.width = EditorGUIUtility.labelWidth + 60f;
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||||
s_TempLabel.text = label;
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EditorGUI.BeginChangeCheck();
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Object tex = EditorGUI.ObjectField(rect, s_TempLabel, property.textureValue, type, false);
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
property.textureValue = tex as Texture;
|
||||
}
|
||||
|
||||
rect.x += rect.width + 4f;
|
||||
rect.width = totalWidth - rect.width - 4f;
|
||||
rect.height = EditorGUIUtility.singleLineHeight;
|
||||
|
||||
if (withTilingOffset)
|
||||
{
|
||||
DoTilingOffset(rect, property);
|
||||
rect.y += (rect.height + 2f) * 2f;
|
||||
}
|
||||
|
||||
m_Editor.EndAnimatedCheck();
|
||||
|
||||
if (speedNames != null)
|
||||
{
|
||||
DoUVSpeed(rect, speedNames);
|
||||
}
|
||||
}
|
||||
|
||||
void DoTilingOffset(Rect rect, MaterialProperty property)
|
||||
{
|
||||
float labelWidth = EditorGUIUtility.labelWidth;
|
||||
int indentLevel = EditorGUI.indentLevel;
|
||||
EditorGUI.indentLevel = 0;
|
||||
EditorGUIUtility.labelWidth = Mathf.Min(40f, rect.width * 0.20f);
|
||||
|
||||
Vector4 vector = property.textureScaleAndOffset;
|
||||
|
||||
bool changed = false;
|
||||
float[] values = s_TempFloats[2];
|
||||
|
||||
s_TempLabel.text = "Tiling";
|
||||
Rect vectorRect = EditorGUI.PrefixLabel(rect, s_TempLabel);
|
||||
values[0] = vector.x;
|
||||
values[1] = vector.y;
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
EditorGUI.MultiFloatField(vectorRect, s_XywhVectorLabels, values);
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
vector.x = values[0];
|
||||
vector.y = values[1];
|
||||
changed = true;
|
||||
}
|
||||
|
||||
rect.y += rect.height + 2f;
|
||||
s_TempLabel.text = "Offset";
|
||||
vectorRect = EditorGUI.PrefixLabel(rect, s_TempLabel);
|
||||
values[0] = vector.z;
|
||||
values[1] = vector.w;
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
EditorGUI.MultiFloatField(vectorRect, s_XywhVectorLabels, values);
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
{
|
||||
vector.z = values[0];
|
||||
vector.w = values[1];
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (changed)
|
||||
{
|
||||
property.textureScaleAndOffset = vector;
|
||||
}
|
||||
|
||||
EditorGUIUtility.labelWidth = labelWidth;
|
||||
EditorGUI.indentLevel = indentLevel;
|
||||
}
|
||||
|
||||
protected void DoUVSpeed(Rect rect, string[] names)
|
||||
{
|
||||
float labelWidth = EditorGUIUtility.labelWidth;
|
||||
int indentLevel = EditorGUI.indentLevel;
|
||||
EditorGUI.indentLevel = 0;
|
||||
EditorGUIUtility.labelWidth = Mathf.Min(40f, rect.width * 0.20f);
|
||||
|
||||
s_TempLabel.text = "Speed";
|
||||
rect = EditorGUI.PrefixLabel(rect, s_TempLabel);
|
||||
|
||||
EditorGUIUtility.labelWidth = 13f;
|
||||
rect.width = rect.width * 0.5f - 1f;
|
||||
DoFloat(rect, names[0], "X");
|
||||
rect.x += rect.width + 2f;
|
||||
DoFloat(rect, names[1], "Y");
|
||||
EditorGUIUtility.labelWidth = labelWidth;
|
||||
EditorGUI.indentLevel = indentLevel;
|
||||
}
|
||||
|
||||
protected void DoToggle(string name, string label)
|
||||
{
|
||||
MaterialProperty property = BeginProperty(name);
|
||||
s_TempLabel.text = label;
|
||||
bool value = EditorGUILayout.Toggle(s_TempLabel, property.floatValue == 1f);
|
||||
if (EndProperty())
|
||||
{
|
||||
property.floatValue = value ? 1f : 0f;
|
||||
}
|
||||
}
|
||||
|
||||
protected void DoFloat(string name, string label)
|
||||
{
|
||||
MaterialProperty property = BeginProperty(name);
|
||||
Rect rect = EditorGUILayout.GetControlRect();
|
||||
rect.width = EditorGUIUtility.labelWidth + 55f;
|
||||
s_TempLabel.text = label;
|
||||
float value = EditorGUI.FloatField(rect, s_TempLabel, property.floatValue);
|
||||
if (EndProperty())
|
||||
{
|
||||
property.floatValue = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected void DoColor(string name, string label)
|
||||
{
|
||||
MaterialProperty property = BeginProperty(name);
|
||||
s_TempLabel.text = label;
|
||||
Color value = EditorGUI.ColorField(EditorGUILayout.GetControlRect(), s_TempLabel, property.colorValue, false, true, true);
|
||||
if (EndProperty())
|
||||
{
|
||||
property.colorValue = value;
|
||||
}
|
||||
}
|
||||
|
||||
void DoFloat(Rect rect, string name, string label)
|
||||
{
|
||||
MaterialProperty property = BeginProperty(name);
|
||||
s_TempLabel.text = label;
|
||||
float value = EditorGUI.FloatField(rect, s_TempLabel, property.floatValue);
|
||||
if (EndProperty())
|
||||
{
|
||||
property.floatValue = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected void DoSlider(string name, string label)
|
||||
{
|
||||
MaterialProperty property = BeginProperty(name);
|
||||
Vector2 range = property.rangeLimits;
|
||||
s_TempLabel.text = label;
|
||||
float value = EditorGUI.Slider(
|
||||
EditorGUILayout.GetControlRect(), s_TempLabel, property.floatValue, range.x, range.y
|
||||
);
|
||||
if (EndProperty())
|
||||
{
|
||||
property.floatValue = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected void DoVector3(string name, string label)
|
||||
{
|
||||
MaterialProperty property = BeginProperty(name);
|
||||
s_TempLabel.text = label;
|
||||
Vector4 value = EditorGUILayout.Vector3Field(s_TempLabel, property.vectorValue);
|
||||
if (EndProperty())
|
||||
{
|
||||
property.vectorValue = value;
|
||||
}
|
||||
}
|
||||
|
||||
protected void DoVector(string name, string label, GUIContent[] subLabels)
|
||||
{
|
||||
MaterialProperty property = BeginProperty(name);
|
||||
Rect rect = EditorGUILayout.GetControlRect();
|
||||
s_TempLabel.text = label;
|
||||
rect = EditorGUI.PrefixLabel(rect, s_TempLabel);
|
||||
Vector4 vector = property.vectorValue;
|
||||
|
||||
float[] values = s_TempFloats[subLabels.Length];
|
||||
for (int i = 0; i < subLabels.Length; i++)
|
||||
{
|
||||
values[i] = vector[i];
|
||||
}
|
||||
|
||||
EditorGUI.MultiFloatField(rect, subLabels, values);
|
||||
if (EndProperty())
|
||||
{
|
||||
for (int i = 0; i < subLabels.Length; i++)
|
||||
{
|
||||
vector[i] = values[i];
|
||||
}
|
||||
|
||||
property.vectorValue = vector;
|
||||
}
|
||||
}
|
||||
|
||||
void DoDragAndDropBegin()
|
||||
{
|
||||
m_DragAndDropMinY = GUILayoutUtility.GetRect(0f, 0f, GUILayout.ExpandWidth(true)).y;
|
||||
}
|
||||
|
||||
void DoDragAndDropEnd()
|
||||
{
|
||||
Rect rect = GUILayoutUtility.GetRect(0f, 0f, GUILayout.ExpandWidth(true));
|
||||
Event evt = Event.current;
|
||||
if (evt.type == EventType.DragUpdated)
|
||||
{
|
||||
DragAndDrop.visualMode = DragAndDropVisualMode.Generic;
|
||||
evt.Use();
|
||||
}
|
||||
else if (
|
||||
evt.type == EventType.DragPerform &&
|
||||
Rect.MinMaxRect(rect.xMin, m_DragAndDropMinY, rect.xMax, rect.yMax).Contains(evt.mousePosition)
|
||||
)
|
||||
{
|
||||
DragAndDrop.AcceptDrag();
|
||||
evt.Use();
|
||||
Material droppedMaterial = DragAndDrop.objectReferences[0] as Material;
|
||||
if (droppedMaterial && droppedMaterial != m_Material)
|
||||
{
|
||||
PerformDrop(droppedMaterial);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PerformDrop(Material droppedMaterial)
|
||||
{
|
||||
Texture droppedTex = droppedMaterial.GetTexture(ShaderUtilities.ID_MainTex);
|
||||
if (!droppedTex)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Texture currentTex = m_Material.GetTexture(ShaderUtilities.ID_MainTex);
|
||||
TMP_FontAsset requiredFontAsset = null;
|
||||
if (droppedTex != currentTex)
|
||||
{
|
||||
requiredFontAsset = TMP_EditorUtility.FindMatchingFontAsset(droppedMaterial);
|
||||
if (!requiredFontAsset)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (GameObject o in Selection.gameObjects)
|
||||
{
|
||||
if (requiredFontAsset)
|
||||
{
|
||||
TMP_Text textComponent = o.GetComponent<TMP_Text>();
|
||||
if (textComponent)
|
||||
{
|
||||
Undo.RecordObject(textComponent, "Font Asset Change");
|
||||
textComponent.font = requiredFontAsset;
|
||||
}
|
||||
}
|
||||
|
||||
TMPro_EventManager.ON_DRAG_AND_DROP_MATERIAL_CHANGED(o, m_Material, droppedMaterial);
|
||||
EditorUtility.SetDirty(o);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue