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using System;
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namespace UnityEditor.TestTools.TestRunner.Api
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{
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internal interface ITestRunnerApi
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{
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string Execute(ExecutionSettings executionSettings);
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void RegisterCallbacks<T>(T testCallbacks, int priority = 0) where T : ICallbacks;
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void UnregisterCallbacks<T>(T testCallbacks) where T : ICallbacks;
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void RetrieveTestList(TestMode testMode, Action<ITestAdaptor> callback);
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}
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}
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