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# ITestRunSettings
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`ITestRunSettings` lets you set any of the global settings right before building a Player for a test run and then reverts the settings afterward.
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`ITestRunSettings` implements [IDisposable](https://docs.microsoft.com/en-us/dotnet/api/system.idisposable), and runs after building the Player with tests.
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## Public methods
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| Syntax | Description |
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| ---------------- | ------------------------------------------------------------ |
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| `void Apply()` | A method called before building the Player. |
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| `void Dispose()` | A method called after building the Player or if the build failed. |
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## Example
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The following example sets the iOS SDK version to be the simulator SDK and resets it to the original value after the run.
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``` C#
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public class MyTestSettings : ITestRunSettings
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{
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private iOSSdkVersion originalSdkVersion;
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public void Apply()
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{
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originalSdkVersion = PlayerSettings.iOS.sdkVersion;
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PlayerSettings.iOS.sdkVersion = iOSSdkVersion.SimulatorSDK;
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}
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public void Dispose()
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{
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PlayerSettings.iOS.sdkVersion = originalSdkVersion;
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}
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}
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```
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