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using UnityEditor;
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namespace Unity.Mathematics.Editor
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{
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[CustomPropertyDrawer(typeof(quaternion))]
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class QuaternionDrawer : PostNormalizedVectorDrawer
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{
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protected override SerializedProperty GetVectorProperty(SerializedProperty property)
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{
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return property.FindPropertyRelative("value");
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}
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protected override double4 Normalize(double4 value)
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{
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return math.normalizesafe(new quaternion((float4)value)).value;
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}
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}
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}
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