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using System;
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namespace VSCodeEditor
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{
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[Flags]
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public enum ProjectGenerationFlag
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{
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None = 0,
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Embedded = 1,
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Local = 2,
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Registry = 4,
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Git = 8,
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BuiltIn = 16,
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Unknown = 32,
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PlayerAssemblies = 64,
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LocalTarBall = 128,
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}
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}
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