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using System;
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using System.Linq;
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using UnityEngine;
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namespace Packages.Rider.Editor.Util
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{
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public static class UnityUtils
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{
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internal static readonly string UnityApplicationVersion = Application.unityVersion;
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public static Version UnityVersion
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{
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get
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{
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var ver = UnityApplicationVersion.Split(".".ToCharArray()).Take(2).Aggregate((a, b) => a + "." + b);
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return new Version(ver);
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}
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}
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}
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}
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