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commit
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace Packages.Rider.Editor
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{
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public class RiderScriptEditorData : ScriptableSingleton<RiderScriptEditorData>
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{
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[SerializeField] internal bool HasChanges = true; // sln/csproj files were changed
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[SerializeField] internal bool shouldLoadEditorPlugin;
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[SerializeField] internal bool InitializedOnce;
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[SerializeField] internal string currentEditorVersion;
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public void Init()
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{
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if (string.IsNullOrEmpty(currentEditorVersion))
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Invalidate(RiderScriptEditor.CurrentEditor);
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}
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public void Invalidate(string editorInstallationPath)
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{
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currentEditorVersion = RiderPathLocator.GetBuildNumber(editorInstallationPath);
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if (!Version.TryParse(currentEditorVersion, out var version))
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shouldLoadEditorPlugin = false;
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shouldLoadEditorPlugin = version >= new Version("191.7141.156");
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}
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}
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}
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