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using Unity.CodeEditor;
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using UnityEditor;
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namespace Packages.Rider.Editor.PostProcessors
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{
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public class RiderAssetPostprocessor: AssetPostprocessor
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{
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public static bool OnPreGeneratingCSProjectFiles()
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{
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var path = RiderScriptEditor.GetEditorRealPath(CodeEditor.CurrentEditorInstallation);
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if (RiderScriptEditor.IsRiderInstallation(path))
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return !ProjectGeneration.isRiderProjectGeneration;
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return false;
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}
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}
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}
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fileFormatVersion: 2
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guid: 45471ad7b8c1f964da5e3c07d57fbf4f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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