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using System;
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using UnityEditor;
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using UnityEngine;
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#if UNITY_2019_1_OR_NEWER
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using UnityEngine.UIElements;
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#else
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using UnityEngine.Experimental.UIElements;
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using UnityEngine.Experimental.UIElements.StyleEnums;
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#endif
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namespace UnityEditor.Collaboration
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{
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internal class StatusView : VisualElement
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{
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Image m_Image;
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Label m_Message;
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Button m_Button;
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Action m_Callback;
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public Texture icon
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{
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get { return m_Image.image; }
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set
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{
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m_Image.image = value;
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m_Image.visible = value != null;
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// Until "display: hidden" is added, this is the only way to hide an element
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m_Image.style.height = value != null ? 150 : 0;
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}
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}
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public string message
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{
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get { return m_Message.text; }
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set
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{
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m_Message.text = value;
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m_Message.visible = value != null;
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}
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}
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public string buttonText
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{
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get { return m_Button.text; }
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set
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{
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m_Button.text = value;
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UpdateButton();
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}
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}
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public Action callback
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{
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get { return m_Callback; }
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set
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{
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m_Callback = value;
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UpdateButton();
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}
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}
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public StatusView()
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{
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name = "StatusView";
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this.StretchToParentSize();
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m_Image = new Image() { name = "StatusIcon", visible = false, style = { height = 0f }};
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m_Message = new Label() { name = "StatusMessage", visible = false};
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m_Button = new Button(InternalCallaback) { name = "StatusButton", visible = false};
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Add(m_Image);
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Add(m_Message);
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Add(m_Button);
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}
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private void UpdateButton()
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{
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m_Button.visible = m_Button.text != null && m_Callback != null;
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}
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private void InternalCallaback()
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{
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m_Callback();
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}
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}
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}
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