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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor.Collaboration;
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using UnityEditor.Connect;
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using UnityEditor.Web;
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using UnityEngine;
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namespace UnityEditor
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{
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internal class CollabToolbarButton : SubToolbar, IDisposable
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{
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// Must match s_CollabIcon array
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enum CollabToolbarState
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{
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NeedToEnableCollab,
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UpToDate,
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Conflict,
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OperationError,
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ServerHasChanges,
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FilesToPush,
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InProgress,
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Disabled,
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Offline
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}
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private class CollabToolbarContent
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{
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readonly string m_iconName;
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readonly string m_toolTip;
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readonly CollabToolbarState m_state;
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static Dictionary<CollabToolbarContent, GUIContent> m_CollabIcons;
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public CollabToolbarState RegisteredForState
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{
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get { return m_state; }
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}
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public GUIContent GuiContent
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{
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get
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{
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if (m_CollabIcons == null)
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{
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m_CollabIcons = new Dictionary<CollabToolbarContent, GUIContent>();
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}
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if (!m_CollabIcons.ContainsKey(this))
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{
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m_CollabIcons.Add(this, EditorGUIUtility.TrTextContentWithIcon("Collab", m_toolTip, m_iconName));
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}
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return m_CollabIcons[this];
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}
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}
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public CollabToolbarContent(CollabToolbarState state, string iconName, string toolTip)
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{
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m_state = state;
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m_iconName = iconName;
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m_toolTip = toolTip;
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}
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}
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CollabToolbarContent[] m_toolbarContents;
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CollabToolbarState m_CollabToolbarState = CollabToolbarState.UpToDate;
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const float kCollabButtonWidth = 78.0f;
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ButtonWithAnimatedIconRotation m_CollabButton;
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string m_DynamicTooltip;
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static bool m_ShowCollabTooltip = false;
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private GUIContent currentCollabContent
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{
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get
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{
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CollabToolbarContent toolbarContent =
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m_toolbarContents.FirstOrDefault(c => c.RegisteredForState.Equals(m_CollabToolbarState));
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GUIContent content = new GUIContent(toolbarContent == null? m_toolbarContents.First().GuiContent : toolbarContent.GuiContent);
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if (!m_ShowCollabTooltip)
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{
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content.tooltip = null;
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}
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else if (m_DynamicTooltip != "")
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{
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content.tooltip = m_DynamicTooltip;
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}
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if (Collab.instance.AreTestsRunning())
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{
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content.text = "CTF";
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}
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return content;
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}
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}
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public CollabToolbarButton()
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{
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m_toolbarContents = new[]
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{
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new CollabToolbarContent(CollabToolbarState.NeedToEnableCollab, "CollabNew", " You need to enable collab."),
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new CollabToolbarContent(CollabToolbarState.UpToDate, "Collab", " You are up to date."),
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new CollabToolbarContent(CollabToolbarState.Conflict, "CollabConflict", " Please fix your conflicts prior to publishing."),
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new CollabToolbarContent(CollabToolbarState.OperationError, "CollabError", " Last operation failed. Please retry later."),
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new CollabToolbarContent(CollabToolbarState.ServerHasChanges, "CollabPull", " Please update, there are server changes."),
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new CollabToolbarContent(CollabToolbarState.FilesToPush, "CollabPush", " You have files to publish."),
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new CollabToolbarContent(CollabToolbarState.InProgress, "CollabProgress", " Operation in progress."),
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new CollabToolbarContent(CollabToolbarState.Disabled, "CollabNew", " Collab is disabled."),
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new CollabToolbarContent(CollabToolbarState.Offline, "CollabNew", " Please check your network connection.")
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};
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Collab.instance.StateChanged += OnCollabStateChanged;
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UnityConnect.instance.StateChanged += OnUnityConnectStateChanged;
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UnityConnect.instance.UserStateChanged += OnUnityConnectUserStateChanged;
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}
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void OnUnityConnectUserStateChanged(UserInfo state)
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{
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UpdateCollabToolbarState();
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}
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void OnUnityConnectStateChanged(ConnectInfo state)
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{
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UpdateCollabToolbarState();
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}
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public override void OnGUI(Rect rect)
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{
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DoCollabDropDown(rect);
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}
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Rect GUIToScreenRect(Rect guiRect)
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{
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Vector2 screenPoint = GUIUtility.GUIToScreenPoint(new Vector2(guiRect.x, guiRect.y));
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guiRect.x = screenPoint.x;
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guiRect.y = screenPoint.y;
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return guiRect;
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}
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void ShowPopup(Rect rect)
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{
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// window should be centered on the button
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ReserveRight(kCollabButtonWidth / 2, ref rect);
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ReserveBottom(5, ref rect);
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// calculate screen rect before saving assets since it might open the AssetSaveDialog window
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var screenRect = GUIToScreenRect(rect);
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// save all the assets
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AssetDatabase.SaveAssets();
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if (Collab.ShowToolbarAtPosition != null && Collab.ShowToolbarAtPosition(screenRect))
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{
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GUIUtility.ExitGUI();
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}
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}
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void DoCollabDropDown(Rect rect)
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{
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UpdateCollabToolbarState();
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GUIStyle collabButtonStyle = "OffsetDropDown";
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bool showPopup = Toolbar.requestShowCollabToolbar;
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Toolbar.requestShowCollabToolbar = false;
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bool enable = !EditorApplication.isPlaying;
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using (new EditorGUI.DisabledScope(!enable))
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{
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bool animate = m_CollabToolbarState == CollabToolbarState.InProgress;
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EditorGUIUtility.SetIconSize(new Vector2(12, 12));
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if (GetCollabButton().OnGUI(rect, currentCollabContent, animate, collabButtonStyle))
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{
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showPopup = true;
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}
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EditorGUIUtility.SetIconSize(Vector2.zero);
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}
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if (m_CollabToolbarState == CollabToolbarState.Disabled)
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return;
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if (showPopup)
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{
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ShowPopup(rect);
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}
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}
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public void OnCollabStateChanged(CollabInfo info)
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{
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UpdateCollabToolbarState();
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}
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public void UpdateCollabToolbarState()
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{
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var currentCollabState = CollabToolbarState.UpToDate;
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bool networkAvailable = UnityConnect.instance.connectInfo.online && UnityConnect.instance.connectInfo.loggedIn;
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m_DynamicTooltip = "";
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if (UnityConnect.instance.isDisableCollabWindow)
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{
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currentCollabState = CollabToolbarState.Disabled;
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}
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else if (networkAvailable)
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{
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Collab collab = Collab.instance;
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CollabInfo currentInfo = collab.collabInfo;
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UnityErrorInfo errInfo;
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bool error = false;
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if (collab.GetError((UnityConnect.UnityErrorFilter.ByContext | UnityConnect.UnityErrorFilter.ByChild), out errInfo))
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{
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error = (errInfo.priority <= (int)UnityConnect.UnityErrorPriority.Error);
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m_DynamicTooltip = errInfo.shortMsg;
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}
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if (!currentInfo.ready)
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{
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currentCollabState = CollabToolbarState.InProgress;
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}
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else if (error)
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{
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currentCollabState = CollabToolbarState.OperationError;
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}
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else if (currentInfo.inProgress)
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{
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currentCollabState = CollabToolbarState.InProgress;
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}
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else
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{
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bool collabEnable = Collab.instance.IsCollabEnabledForCurrentProject();
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if (UnityConnect.instance.projectInfo.projectBound == false || !collabEnable)
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{
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currentCollabState = CollabToolbarState.NeedToEnableCollab;
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}
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else if (currentInfo.update)
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{
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currentCollabState = CollabToolbarState.ServerHasChanges;
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}
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else if (currentInfo.conflict)
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{
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currentCollabState = CollabToolbarState.Conflict;
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}
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else if (currentInfo.publish)
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{
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currentCollabState = CollabToolbarState.FilesToPush;
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}
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}
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}
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else
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{
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currentCollabState = CollabToolbarState.Offline;
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}
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if (Collab.IsToolbarVisible != null)
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{
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if (currentCollabState != m_CollabToolbarState ||
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Collab.IsToolbarVisible() == m_ShowCollabTooltip)
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{
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m_CollabToolbarState = currentCollabState;
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m_ShowCollabTooltip = !Collab.IsToolbarVisible();
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Toolbar.RepaintToolbar();
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}
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}
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}
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void ReserveRight(float width, ref Rect pos)
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{
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pos.x += width;
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}
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void ReserveBottom(float height, ref Rect pos)
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{
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pos.y += height;
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}
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ButtonWithAnimatedIconRotation GetCollabButton()
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{
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if (m_CollabButton == null)
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{
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const int repaintsPerSecond = 20;
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const float animSpeed = 500f;
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const bool mouseDownButton = true;
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m_CollabButton = new ButtonWithAnimatedIconRotation(() => (float)EditorApplication.timeSinceStartup * animSpeed, Toolbar.RepaintToolbar, repaintsPerSecond, mouseDownButton);
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}
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return m_CollabButton;
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}
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public void Dispose()
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{
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Collab.instance.StateChanged -= OnCollabStateChanged;
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UnityConnect.instance.StateChanged -= OnUnityConnectStateChanged;
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UnityConnect.instance.UserStateChanged -= OnUnityConnectUserStateChanged;
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if (m_CollabButton != null)
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m_CollabButton.Clear();
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}
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}
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} // namespace
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