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using System;
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namespace UnityEditor.Collaboration
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{
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internal static class CollabAnalytics
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{
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[Serializable]
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private struct CollabUserActionAnalyticsEvent
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{
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public string category;
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public string action;
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}
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public static void SendUserAction(string category, string action)
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{
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EditorAnalytics.SendCollabUserAction(new CollabUserActionAnalyticsEvent() { category = category, action = action });
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}
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public static readonly string historyCategoryString = "History";
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};
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}
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