mirror of
https://gitgud.io/AbstractConcept/rimworld-animation-studio.git
synced 2024-08-15 00:43:27 +00:00
Initial commit
This commit is contained in:
commit
3c7cc0c973
8391 changed files with 704313 additions and 0 deletions
|
@ -0,0 +1,310 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace UnityEngine.U2D
|
||||
{
|
||||
public enum ShapeTangentMode
|
||||
{
|
||||
Linear = 0,
|
||||
Continuous = 1,
|
||||
Broken = 2,
|
||||
};
|
||||
|
||||
public enum CornerType
|
||||
{
|
||||
OuterTopLeft,
|
||||
OuterTopRight,
|
||||
OuterBottomLeft,
|
||||
OuterBottomRight,
|
||||
InnerTopLeft,
|
||||
InnerTopRight,
|
||||
InnerBottomLeft,
|
||||
InnerBottomRight,
|
||||
};
|
||||
|
||||
public enum QualityDetail
|
||||
{
|
||||
High = 16,
|
||||
Mid = 8,
|
||||
Low = 4
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class SplineControlPoint
|
||||
{
|
||||
public Vector3 position;
|
||||
public Vector3 leftTangent;
|
||||
public Vector3 rightTangent;
|
||||
public ShapeTangentMode mode;
|
||||
public float height = 1f;
|
||||
public float bevelCutoff;
|
||||
public float bevelSize;
|
||||
public int spriteIndex;
|
||||
public bool corner;
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return ((int)position.x).GetHashCode() ^ ((int)position.y).GetHashCode() ^ position.GetHashCode() ^
|
||||
(leftTangent.GetHashCode() << 2) ^ (rightTangent.GetHashCode() >> 2) ^ ((int)mode).GetHashCode() ^
|
||||
height.GetHashCode() ^ spriteIndex.GetHashCode() ^ corner.GetHashCode();
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class AngleRange : ICloneable
|
||||
{
|
||||
public float start
|
||||
{
|
||||
get { return m_Start; }
|
||||
set { m_Start = value; }
|
||||
}
|
||||
|
||||
public float end
|
||||
{
|
||||
get { return m_End; }
|
||||
set { m_End = value; }
|
||||
}
|
||||
|
||||
public int order
|
||||
{
|
||||
get { return m_Order; }
|
||||
set { m_Order = value; }
|
||||
}
|
||||
|
||||
public List<Sprite> sprites
|
||||
{
|
||||
get { return m_Sprites; }
|
||||
set { m_Sprites = value; }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
float m_Start;
|
||||
[SerializeField]
|
||||
float m_End;
|
||||
[SerializeField]
|
||||
int m_Order;
|
||||
[SerializeField]
|
||||
List<Sprite> m_Sprites = new List<Sprite>();
|
||||
|
||||
public object Clone()
|
||||
{
|
||||
AngleRange clone = this.MemberwiseClone() as AngleRange;
|
||||
clone.sprites = new List<Sprite>(clone.sprites);
|
||||
|
||||
return clone;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
var other = obj as AngleRange;
|
||||
|
||||
if (other == null)
|
||||
return false;
|
||||
|
||||
bool equals = start.Equals(other.start) && end.Equals(other.end) && order.Equals(other.order);
|
||||
|
||||
if (!equals)
|
||||
return false;
|
||||
|
||||
if (sprites.Count != other.sprites.Count)
|
||||
return false;
|
||||
|
||||
for (int i = 0; i < sprites.Count; ++i)
|
||||
if (sprites[i] != other.sprites[i])
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
int hashCode = start.GetHashCode() ^ end.GetHashCode() ^ order.GetHashCode();
|
||||
|
||||
if (sprites != null)
|
||||
{
|
||||
for (int i = 0; i < sprites.Count; i++)
|
||||
{
|
||||
Sprite sprite = sprites[i];
|
||||
if (sprite)
|
||||
hashCode = hashCode * 16777619 ^ (sprite.GetHashCode() + i);
|
||||
}
|
||||
}
|
||||
|
||||
return hashCode;
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class CornerSprite : ICloneable
|
||||
{
|
||||
public CornerType cornerType
|
||||
{
|
||||
get { return m_CornerType; }
|
||||
set { m_CornerType = value; }
|
||||
}
|
||||
|
||||
public List<Sprite> sprites
|
||||
{
|
||||
get { return m_Sprites; }
|
||||
set { m_Sprites = value; }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
CornerType m_CornerType; ///< Set Corner type. enum { OuterTopLeft = 0, OuterTopRight = 1, OuterBottomLeft = 2, OuterBottomRight = 3, InnerTopLeft = 4, InnerTopRight = 5, InnerBottomLeft = 6, InnerBottomRight = 7 }
|
||||
[SerializeField]
|
||||
List<Sprite> m_Sprites;
|
||||
|
||||
public object Clone()
|
||||
{
|
||||
CornerSprite clone = this.MemberwiseClone() as CornerSprite;
|
||||
clone.sprites = new List<Sprite>(clone.sprites);
|
||||
|
||||
return clone;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
var other = obj as CornerSprite;
|
||||
|
||||
if (other == null)
|
||||
return false;
|
||||
|
||||
if (!cornerType.Equals(other.cornerType))
|
||||
return false;
|
||||
|
||||
if (sprites.Count != other.sprites.Count)
|
||||
return false;
|
||||
|
||||
for (int i = 0; i < sprites.Count; ++i)
|
||||
if (sprites[i] != other.sprites[i])
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
int hashCode = cornerType.GetHashCode();
|
||||
|
||||
if (sprites != null)
|
||||
{
|
||||
for (int i = 0; i < sprites.Count; i++)
|
||||
{
|
||||
Sprite sprite = sprites[i];
|
||||
if (sprite)
|
||||
{
|
||||
hashCode ^= (i + 1);
|
||||
hashCode ^= sprite.GetHashCode();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return hashCode;
|
||||
}
|
||||
}
|
||||
|
||||
[HelpURLAttribute("https://docs.unity3d.com/Packages/com.unity.2d.spriteshape@latest/index.html?subfolder=/manual/SSProfile.html")]
|
||||
public class SpriteShape : ScriptableObject
|
||||
{
|
||||
public List<AngleRange> angleRanges
|
||||
{
|
||||
get { return m_Angles; }
|
||||
set { m_Angles = value; }
|
||||
}
|
||||
|
||||
public Texture2D fillTexture
|
||||
{
|
||||
get { return m_FillTexture; }
|
||||
set { m_FillTexture = value; }
|
||||
}
|
||||
|
||||
public List<CornerSprite> cornerSprites
|
||||
{
|
||||
get { return m_CornerSprites; }
|
||||
set { m_CornerSprites = value; }
|
||||
}
|
||||
|
||||
public float fillOffset
|
||||
{
|
||||
get { return m_FillOffset; }
|
||||
set { m_FillOffset = value; }
|
||||
}
|
||||
|
||||
public bool useSpriteBorders
|
||||
{
|
||||
get { return m_UseSpriteBorders; }
|
||||
set { m_UseSpriteBorders = value; }
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
List<AngleRange> m_Angles = new List<AngleRange>();
|
||||
[SerializeField]
|
||||
Texture2D m_FillTexture;
|
||||
[SerializeField]
|
||||
List<CornerSprite> m_CornerSprites = new List<CornerSprite>();
|
||||
[SerializeField]
|
||||
float m_FillOffset;
|
||||
|
||||
[SerializeField]
|
||||
bool m_UseSpriteBorders = true;
|
||||
|
||||
private CornerSprite GetCornerSprite(CornerType cornerType)
|
||||
{
|
||||
var cornerSprite = new CornerSprite();
|
||||
cornerSprite.cornerType = cornerType;
|
||||
cornerSprite.sprites = new List<Sprite>();
|
||||
cornerSprite.sprites.Insert(0, null);
|
||||
return cornerSprite;
|
||||
}
|
||||
|
||||
void ResetCornerList()
|
||||
{
|
||||
m_CornerSprites.Insert(0, GetCornerSprite(CornerType.OuterTopLeft));
|
||||
m_CornerSprites.Insert(1, GetCornerSprite(CornerType.OuterTopRight));
|
||||
m_CornerSprites.Insert(2, GetCornerSprite(CornerType.OuterBottomLeft));
|
||||
m_CornerSprites.Insert(3, GetCornerSprite(CornerType.OuterBottomRight));
|
||||
m_CornerSprites.Insert(4, GetCornerSprite(CornerType.InnerTopLeft));
|
||||
m_CornerSprites.Insert(5, GetCornerSprite(CornerType.InnerTopRight));
|
||||
m_CornerSprites.Insert(6, GetCornerSprite(CornerType.InnerBottomLeft));
|
||||
m_CornerSprites.Insert(7, GetCornerSprite(CornerType.InnerBottomRight));
|
||||
}
|
||||
|
||||
void OnValidate()
|
||||
{
|
||||
if (m_CornerSprites.Count != 8)
|
||||
ResetCornerList();
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
ResetCornerList();
|
||||
}
|
||||
|
||||
internal static int GetSpriteShapeHashCode(SpriteShape spriteShape)
|
||||
{
|
||||
// useSpriteBorders, fillOffset and fillTexture are hashChecked elsewhere.
|
||||
|
||||
unchecked
|
||||
{
|
||||
int hashCode = (int)2166136261;
|
||||
|
||||
hashCode = hashCode * 16777619 ^ spriteShape.angleRanges.Count;
|
||||
|
||||
for (int i = 0; i < spriteShape.angleRanges.Count; ++i)
|
||||
{
|
||||
hashCode = hashCode * 16777619 ^ (spriteShape.angleRanges[i].GetHashCode() + i);
|
||||
}
|
||||
|
||||
hashCode = hashCode * 16777619 ^ spriteShape.cornerSprites.Count;
|
||||
|
||||
for (int i = 0; i < spriteShape.cornerSprites.Count; ++i)
|
||||
{
|
||||
hashCode = hashCode * 16777619 ^ (spriteShape.cornerSprites[i].GetHashCode() + i);
|
||||
}
|
||||
|
||||
return hashCode;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue