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Library/PackageCache/com.unity.2d.spriteshape@3.0.14/Runtime/External/LibTessDotNet/PriorityHeap.cs
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Library/PackageCache/com.unity.2d.spriteshape@3.0.14/Runtime/External/LibTessDotNet/PriorityHeap.cs
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/*
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** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
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** Copyright (C) 2011 Silicon Graphics, Inc.
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** All Rights Reserved.
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**
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** Permission is hereby granted, free of charge, to any person obtaining a copy
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** of this software and associated documentation files (the "Software"), to deal
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** in the Software without restriction, including without limitation the rights
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** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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** of the Software, and to permit persons to whom the Software is furnished to do so,
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** subject to the following conditions:
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**
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** The above copyright notice including the dates of first publication and either this
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** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
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** included in all copies or substantial portions of the Software.
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**
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** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
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** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
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** OR OTHER DEALINGS IN THE SOFTWARE.
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**
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** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
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** be used in advertising or otherwise to promote the sale, use or other dealings in
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** this Software without prior written authorization from Silicon Graphics, Inc.
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*/
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/*
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** Original Author: Eric Veach, July 1994.
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** libtess2: Mikko Mononen, http://code.google.com/p/libtess2/.
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** LibTessDotNet: Remi Gillig, https://github.com/speps/LibTessDotNet
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*/
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using System;
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using System.Diagnostics;
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namespace Unity.SpriteShape.External
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{
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namespace LibTessDotNet
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{
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internal struct PQHandle
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{
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public static readonly int Invalid = 0x0fffffff;
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internal int _handle;
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}
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internal class PriorityHeap<TValue> where TValue : class
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{
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public delegate bool LessOrEqual(TValue lhs, TValue rhs);
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protected class HandleElem
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{
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internal TValue _key;
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internal int _node;
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}
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private LessOrEqual _leq;
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private int[] _nodes;
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private HandleElem[] _handles;
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private int _size, _max;
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private int _freeList;
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private bool _initialized;
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public bool Empty { get { return _size == 0; } }
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public PriorityHeap(int initialSize, LessOrEqual leq)
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{
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_leq = leq;
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_nodes = new int[initialSize + 1];
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_handles = new HandleElem[initialSize + 1];
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_size = 0;
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_max = initialSize;
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_freeList = 0;
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_initialized = false;
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_nodes[1] = 1;
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_handles[1] = new HandleElem { _key = null };
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}
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private void FloatDown(int curr)
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{
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int child;
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int hCurr, hChild;
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hCurr = _nodes[curr];
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while (true)
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{
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child = curr << 1;
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if (child < _size && _leq(_handles[_nodes[child + 1]]._key, _handles[_nodes[child]]._key))
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{
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++child;
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}
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Debug.Assert(child <= _max);
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hChild = _nodes[child];
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if (child > _size || _leq(_handles[hCurr]._key, _handles[hChild]._key))
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{
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_nodes[curr] = hCurr;
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_handles[hCurr]._node = curr;
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break;
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}
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_nodes[curr] = hChild;
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_handles[hChild]._node = curr;
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curr = child;
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}
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}
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private void FloatUp(int curr)
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{
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int parent;
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int hCurr, hParent;
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hCurr = _nodes[curr];
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while (true)
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{
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parent = curr >> 1;
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hParent = _nodes[parent];
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if (parent == 0 || _leq(_handles[hParent]._key, _handles[hCurr]._key))
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{
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_nodes[curr] = hCurr;
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_handles[hCurr]._node = curr;
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break;
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}
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_nodes[curr] = hParent;
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_handles[hParent]._node = curr;
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curr = parent;
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}
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}
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public void Init()
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{
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for (int i = _size; i >= 1; --i)
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{
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FloatDown(i);
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}
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_initialized = true;
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}
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public PQHandle Insert(TValue value)
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{
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int curr = ++_size;
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if ((curr * 2) > _max)
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{
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_max <<= 1;
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Array.Resize(ref _nodes, _max + 1);
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Array.Resize(ref _handles, _max + 1);
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}
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int free;
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if (_freeList == 0)
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{
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free = curr;
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}
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else
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{
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free = _freeList;
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_freeList = _handles[free]._node;
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}
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_nodes[curr] = free;
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if (_handles[free] == null)
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{
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_handles[free] = new HandleElem { _key = value, _node = curr };
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}
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else
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{
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_handles[free]._node = curr;
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_handles[free]._key = value;
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}
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if (_initialized)
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{
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FloatUp(curr);
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}
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Debug.Assert(free != PQHandle.Invalid);
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return new PQHandle { _handle = free };
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}
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public TValue ExtractMin()
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{
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Debug.Assert(_initialized);
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int hMin = _nodes[1];
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TValue min = _handles[hMin]._key;
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if (_size > 0)
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{
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_nodes[1] = _nodes[_size];
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_handles[_nodes[1]]._node = 1;
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_handles[hMin]._key = null;
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_handles[hMin]._node = _freeList;
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_freeList = hMin;
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if (--_size > 0)
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{
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FloatDown(1);
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}
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}
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return min;
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}
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public TValue Minimum()
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{
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Debug.Assert(_initialized);
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return _handles[_nodes[1]]._key;
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}
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public void Remove(PQHandle handle)
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{
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Debug.Assert(_initialized);
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int hCurr = handle._handle;
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Debug.Assert(hCurr >= 1 && hCurr <= _max && _handles[hCurr]._key != null);
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int curr = _handles[hCurr]._node;
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_nodes[curr] = _nodes[_size];
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_handles[_nodes[curr]]._node = curr;
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if (curr <= --_size)
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{
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if (curr <= 1 || _leq(_handles[_nodes[curr >> 1]]._key, _handles[_nodes[curr]]._key))
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{
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FloatDown(curr);
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}
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else
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{
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FloatUp(curr);
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}
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}
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_handles[hCurr]._key = null;
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_handles[hCurr]._node = _freeList;
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_freeList = hCurr;
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}
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}
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}
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} // namespace Unity.VectorGraphics.External
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