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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.U2D;
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using UnityEditor;
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namespace UnityEditor.U2D
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{
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internal class SpriteShapeEditorAnalytics : ScriptableSingleton<SpriteShapeEditorAnalytics>
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{
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SpriteShapeAnalytics m_Analytics = null;
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internal SpriteShapeAnalyticsEvents eventBus
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{
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get { return analytics.eventBus; }
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}
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private SpriteShapeAnalytics analytics
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{
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get
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{
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if (m_Analytics == null)
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m_Analytics = new SpriteShapeAnalytics(new SpriteShapeUnityAnalyticsStorage());
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return m_Analytics;
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}
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}
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}
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}
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