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using UnityEngine;
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using UnityEngine.U2D;
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using UnityEditor.U2D.SpriteShape;
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namespace UnityEditor.U2D
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{
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public class ContextMenu
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{
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private static AngleRange CreateAngleRange(float start, float end, int order)
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{
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AngleRange angleRange = new AngleRange();
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angleRange.start = start;
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angleRange.end = end;
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angleRange.order = order;
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return angleRange;
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}
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[MenuItem("Assets/Create/Sprite Shape Profile/Open Shape", false, 358)]
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public static void CreateNewSpriteStrip()
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{
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UnityEngine.U2D.SpriteShape newSpriteShape = SpriteShapeEditorUtility.CreateSpriteShapeAsset();
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newSpriteShape.angleRanges.Add(CreateAngleRange(-180.0f, 180.0f, 0));
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}
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[MenuItem("Assets/Create/Sprite Shape Profile/Closed Shape", false, 359)]
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public static void CreateNewSpriteShape()
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{
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UnityEngine.U2D.SpriteShape newSpriteShape = SpriteShapeEditorUtility.CreateSpriteShapeAsset();
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newSpriteShape.angleRanges.Add(CreateAngleRange(-45.0f, 45.0f, 4));
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newSpriteShape.angleRanges.Add(CreateAngleRange(-135.0f, -45.0f, 3));
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newSpriteShape.angleRanges.Add(CreateAngleRange(135.0f, 225.0f, 2));
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newSpriteShape.angleRanges.Add(CreateAngleRange(45.0f, 135.0f, 1));
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}
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[MenuItem("GameObject/2D Object/Sprite Shape")]
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internal static void CreateSpriteShapeEmpty()
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{
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SpriteShapeEditorUtility.SetShapeFromAsset(SpriteShapeEditorUtility.CreateSpriteShapeControllerFromSelection());
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}
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}
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}
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