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using System;
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using PhotoshopFile;
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using UnityEngine;
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using UnityEngine.Analytics;
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namespace UnityEditor.U2D.PSD
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{
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[Serializable]
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internal struct PSDApplyEvent
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{
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public int instance_id;
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public int texture_type;
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public int sprite_mode;
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public bool mosaic_layer;
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public bool import_hidden_layer;
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public bool character_mode;
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public bool generate_go_hierarchy;
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public bool reslice_from_layer;
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public bool is_character_rigged;
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public SpriteAlignment character_alignment;
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public bool is_psd;
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public PsdColorMode color_mode;
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}
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internal interface IAnalytics
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{
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AnalyticsResult SendApplyEvent(PSDApplyEvent evt);
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}
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internal static class AnalyticFactory
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{
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static IAnalytics s_Analytics;
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static public IAnalytics analytics
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{
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get
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{
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if (s_Analytics == null)
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s_Analytics = new Analytics();
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return s_Analytics;
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}
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set { s_Analytics = value; }
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}
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}
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[InitializeOnLoad]
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internal class Analytics : IAnalytics
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{
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const int k_MaxEventsPerHour = 100;
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const int k_MaxNumberOfElements = 1000;
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const string k_VendorKey = "unity.2d.psdimporter";
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const int k_Version = 1;
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static Analytics()
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{
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EditorAnalytics.RegisterEventWithLimit("psdImporterApply", k_MaxEventsPerHour, k_MaxNumberOfElements, k_VendorKey, k_Version);
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}
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public AnalyticsResult SendApplyEvent(PSDApplyEvent evt)
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{
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return EditorAnalytics.SendEventWithLimit("psdImporterApply", evt, k_Version);
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}
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}
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}
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