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Library/PackageCache/com.unity.2d.psdimporter@2.1.6/CHANGELOG.md
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Library/PackageCache/com.unity.2d.psdimporter@2.1.6/CHANGELOG.md
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# Changelog
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## [2.1.6] - 2020-08-31
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### Fixed
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- Fixed importing files with vector layers generates textures incorrectly (case 1271229)
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## [2.1.5] - 2020-07-23
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### Fixed
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- Fixed ArgumentException when 2D Game Kit is imported for the first time (case 1259290)
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## [2.1.4] - 2020-04-09
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### Fixed
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- Fix PSD import issues with PSD file without unique layer id
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- Fix crash on importing huge PSD files
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- Fix metafile not updated when reimporting
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- Fix error when importing PSB files with 32-bit color
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### Changed
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- Improve PSD file import performance
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## [2.1.3] - 2020-03-20
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### Changed
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- Update 2D Animation dependency
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## [2.1.2] - 2020-02-27
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### Fixed
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- Fixed broken documentation links in inspectors
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- Fixed empty GameObjects created in certain cases
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## [2.1.0] - 2019-12-16
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### Added
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- Expose PSDImporter class to be accessible via scripting
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- Added example in manual to show how to set PSDImporter as default importer for PSD files.
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## [2.0.7] - 2019-11-06
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### Changed
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- Update documentation
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## [2.0.6] - 2019-10-18
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### Fixed
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- Fixed SpriteRect name clash when Photoshop layer is renamed to the same name as an exisiting user created SpriteRect
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## [2.0.5] - 2019-08-06
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### Fixed
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- Physics Shape not saved into Sprite when importing with AssetDatabase V2
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### Added
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- Experimental feature to have Sprites with same name generated from source file
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- Support for providing Layer and Group order to Animation Skinning Module
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## [2.0.4] - 2019-08-09
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### Added
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- Add related test packages
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- Add support Secondary Texture Module in Sprite Editor Window
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### Fixed
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- Texture and SpriteLibraryAsset subassets in PSDImporter now follows the main asset's name.
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## [2.0.3] - 2019-07-20
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### Changed
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- Update 2D Animation dependency
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## [2.0.2] - 2019-07-13
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### Changed
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- Mark package to support Unity 2019.3.0a10 onwards.
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## [2.0.1] - 2019-06-12
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### Changed
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- Update 2D Animation dependency
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## [2.0.0] - 2019-06-17
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### Changed
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- Remove preview tag
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- Remove experimental namespace
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## [1.2.0-preview.2] - 2019-06-07
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### Added
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- Change API to internal access
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- Only generate Sprite Library Asset if there is entry
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- Do not reset Reslice checkbox after Inspector apply
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## [1.2.0-preview.1] - 2019-03-15
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### Added
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- Update support for 2019.2
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- Integrate with 2D Animation Sprite Library
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- Integrate with new 2D Animation Character Group
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- Fix asset name conflict
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## [1.1.0-preview.2] - 2019-04-23
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### Added
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- Fix potential name clashing issues with ScriptedImporter
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- Fix Prefab asset using wrong name. Note this will break Prefab references if upgrading from previous versions.
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## [1.1.0-preview.1] - 2019-02-19
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### Added
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- Update dependency for 2019.1 support
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## [1.0.0-preview.3] - 2019-02-19
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### Added
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- Fix compilation error in .NET 3.5
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## [1.0.0-preview.2] - 2019-01-25
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### Added
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- Fix unable to rig Sprites created manually
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- Remove legacy packing tag
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- Default Texture Type is changed to 'Sprite (2D and UI)'
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- Default Sprite Mode is changed to 'Multiple'
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## [1.0.0-preview.1] - 2018-11-20
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### Added
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- New release
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- ScriptedImporter for importing Adobe Photoshop file
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- Supports handling of Adobe Photoshop layers
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- Creates Sprites from individual layers
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- Handles include or exclude hidden layers
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- Supports Prefab generation that reconstruct generated Sprites to original art asset layout
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- Prefab generation supports GameObject grouping based on Adobe Photoshop layer grouping
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- Supports 2D Animation v2 single character with multiple Sprites workflow
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