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using NUnit.Framework;
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namespace UnityEngine.U2D
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{
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internal class PixelPerfectCameraEditorTests
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{
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[Test]
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public void PlaceHolderTest()
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{
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Assert.Pass("This is a placeholder to ensure we have at least one editor test.");
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}
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}
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}
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"name": "Unity.2D.PixelPerfect.Editor.Tests",
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"Editor"
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],
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"UNITY_INCLUDE_TESTS"
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],
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}
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